Jump to content

zio sam

Member
  • Content Count

    501
  • Joined

  • Last visited

  • Medals

Everything posted by zio sam

  1. Hi guys before opening a ticket i'm asking here if theese suggestions are feasible. 1)a way to defuse a satchel charge,maybe with an inteface,like cutting the right wire... 2) a way to get rid of the bug related with on map markers(for JIP clients but also some markers disappear for someone while remaining visibles for others..)I know there is already a ticket on Bis page on DH but nothing has been done since now...
  2. Hi guys,how can i place some 81mm mortar rounds in a (empty) box? I'm using 1.9 stable. i put in the init line of the box this string: clearweaponcargo this;clearmagazinecargo this;this addmagazinecargo ["ACE_1Rnd_81mmHE_M252",40]; but the box it's still empty.I know that there is the CSW box loaded with mortar rounds but it has only 4 rounds i need a lot more but i'm unable to fill the box. Thx for your help
  3. Practice make things perfect.BTW the elevation is the quadrant value.;)
  4. Hi a friend of mine has some problems rinning CO with ACE mod this is what he writ me: "Hi, i've some problem using ACE mod on the steam version of Arma 2: Combined Operations. It seems that when I enable ACE mod, using either Arma's built-in manager, either Alpinestar Launcher and either editing the _runArmaCO.cmd file, Arma starts as Operation Arrowed only and not in Combined Operations."
  5. I come back with another question :butbut: the command is correct but in this way i can only use the mortar in close mode,how can i switch to medium or far(because right now i can't hit a target further than 1 km even with the right setup in the mortar range tables)
  6. Hi! I have a question:is it possible to remove the arty computers from mortars so they can be operated only by rangetables provided by ACE and not with the cheating artycomp that came with OA?
  7. OMG my heart missed a beat...
  8. AnimalMother92 is banned jaynus is banned billion$testicle is banned SickBoy has a red and white avatar WTH Ace guys! If bis staff is hungry with you i can come in help with my army! We can't stay without your mod and your efforts! ---------- Post added at 10:50 PM ---------- Previous post was at 10:48 PM ---------- 85% has been banned (fixed)
  9. Can someone explain me why 70% of the Ace devs team has been banned?
  10. zio sam

    Isla Duala

    Very good looking pics!!!
  11. zio sam

    Isla Duala

    I don't agree with you Robalo,our maps in Afghanistan were 10x10m,so i don't get the point about hardcore realism guys...when you have to set up a check point in a street or plan a house by house search, you really need a 10x10 scale map. To be very accurate our map had 8 digits and also small quadrants 10x10 were splitted in 4 sub sectors named A/B/C/D The old duala 1.81 had those 8 digits grids. Using ACE artillery,8 digits are really much appreciated
  12. zio sam

    Isla Duala

    just not listen to VANILLA fan boys,arma is meant for addons,like DUALA
  13. zio sam

    Isla Duala

    i've tried Robalo addon but there are 8 digits only in the gps,the map has 6 digits,i need the old duala 1.81 with 8 digits maps. THX
  14. zio sam

    Isla Duala

    OA buildings kill FPS,Duala has very good performances and it's very good for large PVP events,i'm not in favour of adding OA buildings. I'm waiting for the comeback of the old 8 digits grid map of duala 1.81. Right now it's impossible to use ACE Howitzer with the new map
  15. using the last stable,when i try to shift the Howitzer i get stuck in the animation and i can't press any keys.Is this bug solved in last updates?
  16. zio sam

    Isla Duala

    I'm sorry but I've not well understood if we have to wait for a Duala 1.92 to have map and GPS grid accuracy config or if a hotfix is available?
  17. thx a lot! i suggest to ACE devs to put this tutorial in the official docu page
  18. Can someone post a guide or a link to how to calculate a solution with ACE arty? in the docu it's under WIP.I hope some users can help me...
  19. zio sam

    Isla Duala

    also our units is playing a pvp campaign based on duala,so we are very happy to know that a lite version is on the way. The full version it's very good for coop and SP campaign,i like it very much,but our community ask for the lite version XD
  20. zio sam

    Isla Duala

    it may depends on hours of the day and the day itself. Arma engine take care of tides,so you can try to play the mission with high tide
  21. zio sam

    Isla Duala

    WHAT?!:confused::eek:
  22. zio sam

    Isla Duala

    another thing,in planes(viggens,mig 21,su24) HUD is not centered,i mean bullets and rockets are not going where you are pointing but the HUD is shiftet on the left
  23. am i wrong or also ace speed up some animations,like switching from rifle to pistol? I hope new bis changes are improvements and not arcadement...
×