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Everything posted by zio sam
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ACE 1.9 (Advanced Combat Enviroment) for OA/CO
zio sam replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi guys before opening a ticket i'm asking here if theese suggestions are feasible. 1)a way to defuse a satchel charge,maybe with an inteface,like cutting the right wire... 2) a way to get rid of the bug related with on map markers(for JIP clients but also some markers disappear for someone while remaining visibles for others..)I know there is already a ticket on Bis page on DH but nothing has been done since now... -
ACE 1.9 (Advanced Combat Enviroment) for OA/CO
zio sam replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi guys,how can i place some 81mm mortar rounds in a (empty) box? I'm using 1.9 stable. i put in the init line of the box this string: clearweaponcargo this;clearmagazinecargo this;this addmagazinecargo ["ACE_1Rnd_81mmHE_M252",40]; but the box it's still empty.I know that there is the CSW box loaded with mortar rounds but it has only 4 rounds i need a lot more but i'm unable to fill the box. Thx for your help -
ACE 1.9 (Advanced Combat Enviroment) for OA/CO
zio sam replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Practice make things perfect.BTW the elevation is the quadrant value.;) -
ACE 1.9 (Advanced Combat Enviroment) for OA/CO
zio sam replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi a friend of mine has some problems rinning CO with ACE mod this is what he writ me: "Hi, i've some problem using ACE mod on the steam version of Arma 2: Combined Operations. It seems that when I enable ACE mod, using either Arma's built-in manager, either Alpinestar Launcher and either editing the _runArmaCO.cmd file, Arma starts as Operation Arrowed only and not in Combined Operations." -
ACE 1.9 (Advanced Combat Enviroment) for OA/CO
zio sam replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I come back with another question :butbut: the command is correct but in this way i can only use the mortar in close mode,how can i switch to medium or far(because right now i can't hit a target further than 1 km even with the right setup in the mortar range tables) -
ACE 1.9 (Advanced Combat Enviroment) for OA/CO
zio sam replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thx very much -
ACE 1.9 (Advanced Combat Enviroment) for OA/CO
zio sam replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi! I have a question:is it possible to remove the arty computers from mortars so they can be operated only by rangetables provided by ACE and not with the cheating artycomp that came with OA? -
ACE 1.9 (Advanced Combat Enviroment) for OA/CO
zio sam replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
shame on 1st of april -
ACE 1.9 (Advanced Combat Enviroment) for OA/CO
zio sam replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
OMG my heart missed a beat... -
ACE 1.9 (Advanced Combat Enviroment) for OA/CO
zio sam replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
AnimalMother92 is banned jaynus is banned billion$testicle is banned SickBoy has a red and white avatar WTH Ace guys! If bis staff is hungry with you i can come in help with my army! We can't stay without your mod and your efforts! ---------- Post added at 10:50 PM ---------- Previous post was at 10:48 PM ---------- 85% has been banned (fixed) -
ACE 1.9 (Advanced Combat Enviroment) for OA/CO
zio sam replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can someone explain me why 70% of the Ace devs team has been banned? -
Very good looking pics!!!
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I don't agree with you Robalo,our maps in Afghanistan were 10x10m,so i don't get the point about hardcore realism guys...when you have to set up a check point in a street or plan a house by house search, you really need a 10x10 scale map. To be very accurate our map had 8 digits and also small quadrants 10x10 were splitted in 4 sub sectors named A/B/C/D The old duala 1.81 had those 8 digits grids. Using ACE artillery,8 digits are really much appreciated
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just not listen to VANILLA fan boys,arma is meant for addons,like DUALA
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i've tried Robalo addon but there are 8 digits only in the gps,the map has 6 digits,i need the old duala 1.81 with 8 digits maps. THX
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OA buildings kill FPS,Duala has very good performances and it's very good for large PVP events,i'm not in favour of adding OA buildings. I'm waiting for the comeback of the old 8 digits grid map of duala 1.81. Right now it's impossible to use ACE Howitzer with the new map
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ACE 1.9 (Advanced Combat Enviroment) for OA/CO
zio sam replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
using the last stable,when i try to shift the Howitzer i get stuck in the animation and i can't press any keys.Is this bug solved in last updates? -
I'm sorry but I've not well understood if we have to wait for a Duala 1.92 to have map and GPS grid accuracy config or if a hotfix is available?
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ACE 1.9 (Advanced Combat Enviroment) for OA/CO
zio sam replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thx a lot! i suggest to ACE devs to put this tutorial in the official docu page -
ACE 1.9 (Advanced Combat Enviroment) for OA/CO
zio sam replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can someone post a guide or a link to how to calculate a solution with ACE arty? in the docu it's under WIP.I hope some users can help me... -
also our units is playing a pvp campaign based on duala,so we are very happy to know that a lite version is on the way. The full version it's very good for coop and SP campaign,i like it very much,but our community ask for the lite version XD
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it may depends on hours of the day and the day itself. Arma engine take care of tides,so you can try to play the mission with high tide
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WHAT?!:confused::eek:
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another thing,in planes(viggens,mig 21,su24) HUD is not centered,i mean bullets and rockets are not going where you are pointing but the HUD is shiftet on the left
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ACE 1.9 (Advanced Combat Enviroment) for OA/CO
zio sam replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
am i wrong or also ace speed up some animations,like switching from rifle to pistol? I hope new bis changes are improvements and not arcadement...