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zio sam

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Everything posted by zio sam

  1. zio sam

    ACE for OA 1.13

    I'm not going to leave A2 until ACE will come to A3
  2. zio sam

    J.S.R.S. 1.5

    Thx for everything you did for A2 community,you are one of the few that really hugely improved Bis product....for free and that means a lot for us
  3. Correct me if i'm wrong(i'm no script expert):so HC it's only usefull for Ai spawned AFTER server start? There is no way to make HC handles Ai placed in editor? Thx for shed some light on this aspect that's not so clear for me
  4. zio sam

    Taser Mod

    cool!
  5. Can we use last cba with arma2 co stable version without the beta?
  6. Another gift from i44 team! Yeah!
  7. i've encountered a bug,reported on DH https://dev-heaven.net/issues/70598 thx for help
  8. Well speaking about tanks i will really appreciate some kind of chart with penetration/damage/performance/how you can know you've knocked out a tank. Well... an "all you have to know" document that can become the tanker bible :P i know that in the internet you can find some charts but i would like something complete and adapted to what we can achieve with arma engine that is not the same as a reality
  9. did you activated the penetration/addictional effects module in editor? because in my first test i forgot to activate it and in fact tanks got the supernova effect.Once activated the explosion became very rare and replaced by smoke and fire accordingly to shell type and point of impact
  10. This wednesday we play our TvT campaign,i'll give you some feedback for sure.For what i've seen so far (and i didn't play a lot 2.64 since now) you really did a great job with bug fixing. For the tank overhaul i really like the effects,i don't think A2 engine allow to go any further with visible effects of damages and holes. That said i've found allies vs axis tank battles less frustrating than expected.I managed to knock out tigers with 75 mm sherman with usually to shot also at 900 meters far. But i really need to test more also with and without Ai
  11. you don't have the right to complain of pws if you don't use their support system. And since pws works for hundred thousands people it's unlikely something related to their product but more likely you messed up intallation or configuration,but this is not the right place to talk about these things. For me it's better to drop the old way of delivering patch and release only with SU and pws.In this way devs don't have to waste time in packing stuff and follow each user that can't install a mod/patch,and they can release more frequent updates that we, the players, can benefit instantly and the same is for bug reporting/fixing. we don't have to wait months for a bug with an already existing fix that can't be released because we have to wait other things will be added to the patch. Imho ACE devs have chosen the right way
  12. Yeah the patch is out! Thx so much I44 team!
  13. for sure but i have to admit that the burning tank crew was a really impressive and spectacular feature
  14. I have a feature request: please add the big compass(similar to the one in ACE).Cause the default one it's very difficult to read and maybe set it to optional thx
  15. Correct me if i i'm wrong because i'm not sure to have read all correctly:the patch release is expected around 26th 27th of january?
  16. A bit offtopic but just for fun. My first met with the panzerfaust (i'm not very used to AT weapons) since i'm more fitted in other roles i don't think you understand the language but the scene is self explanatory,btw i'm asking to my self wtf happened
  17. Don't be upset Pac. Your mod it's superb and played in a lot of clan's servers.You just have to realize that pub gaming is the weak point of arma's multi.and in regard to pubbing domi,warfare and evo style missions are the most played.it's not your fault if battleground are not so played,they are designed very well for pubbers and teams,you did your job providing a great number of missions,for free.i don't understand people complaining for the lack of missions...We as community wanted something more deep and immersive than the usual missions but we didn't come here complaining,we gathered ideas and we came out with Arma Role Play Campaign 44. And now we can play once a week with 80+ players enjoying tactics team play and most of all I44.there is nothing wrong asking for new missions but there is no point in complaining. Pac I don't know if you have time or the willingness but I suggest you to create a community of all I44 players and arrange periodical games coop/TvT whatever you want like shacktac did for Ace mod.Than you can make a partnership with already existant I44 communities so you can be sure all your content and much more would be played by a great number of people
  18. Today I've accidentally seen an old i44 promo featuring the wespe.iirc the model wasn't released due to some config issues.do we have any chance to see it released in 2.65 or the model was dropped?
  19. and be hugely disappointed for paying for an unfinished,plenty of bugs and unsupported game. Trust me,spare money and time and keep playing I44
  20. Oh very nice to hear! Our TvT campaign will surely benefit theese improvements since our Allied tankers are too much cocky when facing german armours. Oh to stay on topic,will you plan some update for tanks optics? right now there are tanks with no zoom at all(PZIV and Sherman with 75mm cannon IRC)and that's not historically correct,tanks with very nice and realistic stepped zoom(panther and tiger) and a lot of tanks with the not so nice and not realistic vanilla zoom system. Thx for always answering community's questions and Kudos for your awesome work
  21. Sickboy.What a gentleman! ;)
  22. Also we have to consider that there is difference between open servers and the reserved ones. we play our TvT campaign with 80+ players in almost all I44 map and i think they are all marvellous but i have to agree that for some kind of mission Chernarus has some good points:it's very big and has more than 1 airstrip
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