jasonnoguchi
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Everything posted by jasonnoguchi
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You should see a menu option named "Call Support" or "Call Air Support"... no? @SICK1, How about including the new SCAR and Aug A3? :)
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Did you do what the instruction say and "Use Action Menu"? ;)
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No matter how good or bad something or someone is, there will always be plenty of people who love and hate it. That's human nature. No two people think exactly alike. Something is successful as long as there are no people liking it than hating it. For the STS campaigns, it certainly has more love than hate so far. :)
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Arming Baddies With 100% Tracers
jasonnoguchi posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey gurus, How do we arm all baddies with 100% tracer rounds? anyone? :) -
SP - Operation Iron Fist series
jasonnoguchi replied to jasonnoguchi's topic in ARMA 2 & OA - USER MISSIONS
Intropic for Operation Iron Fist Part 2: Chaos In The City added to first post. :) -
Mando Missile ArmA for ArmA 2
jasonnoguchi replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the effort defunkt! :) -
SP - Operation Iron Fist series
jasonnoguchi replied to jasonnoguchi's topic in ARMA 2 & OA - USER MISSIONS
@Macscottie, did you run the ACEX_PLA too? That is required as well. I don't remember placing any of the vehicles from the extra units and vehicles mod but if problem persists even when you run ACEX_PLA, please install the mod at http://www.armaholic.com/page.php?id=6421 . Please kindly let me know how it works out for you. -
@Gen, I can only say that I hope to be exactly like you in 18 years time. :)
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would like to feel part of a larger force
jasonnoguchi replied to commander jao's topic in ARMA 2 & OA - SUGGESTIONS
Wanna play a lowly grunt within a large scale battle? Check out my missions at http://forums.bistudio.com/showthread.php?t=94595 -
Group Link 4 Special FX Edition
jasonnoguchi replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@SNKMAN, This accuracy by unit class has been a sorely missing feature in arma2 and is what breaks snipers all round without making AK snipers! Your mod is going to make AI snipers useful for the VERY FIRST TIME! THANK YOU SNKMAN! This means that sniper classes should be set to 0.5 so they don't shoot often as they take time to aim and when they do, they are deadly. Then the rest of the class should be about 0.15 so it doesn't become a waste of bullets. -
SP - Operation Iron Fist series
jasonnoguchi replied to jasonnoguchi's topic in ARMA 2 & OA - USER MISSIONS
Story Introduction for Operation Iron Fist - Part 2: Chaos In The City posted on the first post. :) -
HiFi - Single Sound Modules (Weapons BETA released!!)
jasonnoguchi replied to Mark XIII (DayZ)'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Bensdale, prepare to be blown away by the whole new set of sounds! :) They are , imo, 100 times better than the current released ones, not to mention environmental sounds that are truly surround sounds! -
USRanger709's Release Thread!
jasonnoguchi replied to therev709's topic in ARMA 2 & OA - USER MISSIONS
Ok buddy, tested the beta and here's my feedback: More feedback on the way... still playing.. -
SP - Operation Iron Fist series
jasonnoguchi replied to jasonnoguchi's topic in ARMA 2 & OA - USER MISSIONS
@SD, WOWOW!!!! You are the FIRST to get to the main ending!!! CONGRATS!!!!! Wow... all your team members died! The way I like it! hahahaha -
Does satchels have any penetration ability??? The new ACE2 armor is based on penetration and only explodes if the fuel or ammo is penetrated on a certain %. Otherwise, its just generic damage that maybe kills crew or disables the tank but not explode.
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HiFi - Single Sound Modules (Weapons BETA released!!)
jasonnoguchi replied to Mark XIII (DayZ)'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@LaoFeiMao, Mark worked on a whole new set of sounds for ALL weapons and the new ones are the SHIT! :) You are gonna love the new M16s! -
MP3 or MP4 as INTRO / OUTRO?
jasonnoguchi posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey gurus, Is it possible to play an MP3/MP4 video as intro/outro or does it strictly has to be the made in editor kind? -
SP - Operation Iron Fist series
jasonnoguchi replied to jasonnoguchi's topic in ARMA 2 & OA - USER MISSIONS
Sadly, the level of realism and the large scale scenarios that I am after cannot be attained without a little sacrifice on performance but I will certainly work on improving performance in my next mission. -
SP - Operation Iron Fist series
jasonnoguchi replied to jasonnoguchi's topic in ARMA 2 & OA - USER MISSIONS
@Thales, thanks for enjoying it! :) That's some awesome FPS for 3 screens! Which ending did you get? Also, please help me out by telling me where that final star went so I can make improvements in my next missions. -
USRanger709's Release Thread!
jasonnoguchi replied to therev709's topic in ARMA 2 & OA - USER MISSIONS
Replayed Jackal's Hunt at last. :) First mission I did after finishing Operation Iron Fist. Good points about the new release: 1. Music volume now much more acceptable 2. Peep at Solus now get out of there using various vehicles which is nice 3. laborers at the hasam place makes it a lot more alive Problem: 1. Cleared the final objective, run around naked and celebrating but mission won't end Replayed using JTD fire and GL4 and the whole enemy camp burnt down after the initial run by the apache! eheheheh NICE! Screenie below (I already cleared that camp before the apache came anyways... the apache just blew the parked vehicles up): I used completely different tactics this time: -
MP3 or MP4 as INTRO / OUTRO?
jasonnoguchi replied to jasonnoguchi's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
WAIT! You can display JPGs ingame??!?!?!?! How do we do that??? :) -
WarFX Particles
jasonnoguchi replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Animal, actually having a disabled folder in there helps as well, either way will do as long as players get to choose. :) ---------- Post added at 04:38 AM ---------- Previous post was at 04:36 AM ---------- hahhaha, yeah, i think its impossible for parts to explode due to the way models are handled in arma2..so... however, helmet is possible because a helmet model can be spawned using the handledamage thing through eventhandle just like spawning dust or sparks on bullet impact. -
SP - Operation Iron Fist series
jasonnoguchi replied to jasonnoguchi's topic in ARMA 2 & OA - USER MISSIONS
@USRanger, Thanks for the performance improvement tips! :) Well, I am not a person who likes to look backwards, so I am going to save the time and effort and put those tips towards the making of the next mission. :) A REAL city sweep containing hundreds of civilians... ---------- Post added at 02:42 AM ---------- Previous post was at 02:40 AM ---------- [/color] YAYAYAYYA! Let me which ending you eventually get. :) @TONCI, Tried the spring cleaning method yet? :) ---------- Post added at 03:42 AM ---------- Previous post was at 02:42 AM ---------- Operation Iron Fist Part 2: Chaos In The City announced in first post. :) -
WarFX Particles
jasonnoguchi replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@OS, would you be making a userconfig so we could turn off sounds and AI if we wanted to? The true beauty of WarFX for me is the FX... I run other sound mod and AI mod so I hope that liberty remains open for us. :) -
Group Link 4 Special FX Edition
jasonnoguchi replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
at last!!!!! The sniper problem is going to be solved!!!!!!!!! Yayayayyaya!!!!!!!!!!!!!!! Thank you snkman!!!!!!!!!!!!!!!!!!!!!!