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Fogu

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Everything posted by Fogu

  1. Reshmaan Province v.0.80 beta This is our first beta release, so please don’t be rude ;-) Features: • Location: somewhere near Takistan • 416 km² • desert style terrain • agricultural and mountainous terrain • 1 River • 3 Airports • 1 capital city • 4 large cities • 40+ villages • some coal mines • ALICE support • MSO and Warfare ready klick here for a not Uptodate Overview: http://www.madarmadesign.de/download/Sat_reshmaan_3000.jpg (4217 kB) special thx to: Bushlurker Mondkalb Icebreaker Tupolov Shezan74 OldBear Homer Johnston mikero Emsi Opteryx Dexter Dude )>^_^)> and of course the Skype Map Maker Channel. all addon and map makers. And Bohemia Interactive for Ofp and Arma You need: ArmA 2 Combined Operations mad_buildings v.0.80 ToDo: - some villages/towns are not complete - power network - radio antennas Known issues: Download here: VesMen and Fogu
  2. You dont need Crossroads. Just connect the roads like you did.
  3. Thx for this sweet Tool Neo. You are saving us hours and days with this one:)
  4. Fogu

    Map Lighting

    In your Island config you can define your UTM MapZone and lat/lontitude have you tried it? search for "mapZone"
  5. This is exactly what I need right now, but for some reason your little tool doesn’t work for me. Any hints what I have to install???? Im using Win7 X64
  6. I wonder why no one in here talks about the „roads_poligons“ files inside the roads folder. TB creates them, when I save my roads to shapefiles. And there must be a way to use these poligons shapefiles to smooth roads via script. Or is it just me who don’t have a clue what to do with these files.:o
  7. Fogu

    TB i hate you

    This is Arma:icon_mrgreen:
  8. For some reasons TB exports my roads only to roads_polylines and roads_polygons. Anyone with the same problem????
  9. Fogu

    Roads on Mask

    Maybe it has something to do with the Blue Edge from V3
  10. Yep works fine here. Just DONT use Addon Builder use pboProject. In Addon Builder make sure you included these endings .dbf;.prj;.shp;.shx
  11. hmmm this isnt working for me. When I select the vertices nothing happens.
  12. Thanks for the info, but when I smooth my roads via hand it takes ages to do the job. I am looking more for a “script†solution where I only have to do the fine tuning via hand.
  13. Hey Cyrando take a look @ this Site and follow the first steps. You have to create a little sqs file to see the roads in Buldozer. Has anyone found out how to smooth the Roads via TB ???
  14. for terrain Data check this site and read this Tutorial to get started. Yes its not for a3 but the Globalmapper part(how to extract rl terrain data) is still the same.
  15. Fogu

    Road Painter

    i have used it only to smooth the terrain:)
  16. Fogu

    Road Painter

    Yes but only with All in Arma.
  17. lots of walls, houses, vegetaion ^^, airport stuff, military base stuff, some nice fountains, Hotels, small huds, wracks,ambient objects, nice docks for boats, submarine docks, missile facilities, road objects ........ and many many more ;-)
  18. Thx for this nice guide guys, but can someone explain the "rectifying" part a little bit more, because i dont get it. ;-) I have downloaded some terrain data + the roads.shp but the roads are a little bit "rotated".
  19. Fogu

    [CAMP] Lions of Kandahar

    really nice h34dup, thx for creating this Campaign.
  20. The Base set up is different and it is with ace usmc desert units. I have switched all params to default in this download, so you can set up the paramaters to something you like.
  21. Here you go klick me But it is a custom mso :)
  22. Fogu

    ExA RG-31 Mk5

    good Job guys, i really like them:)
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