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Fogu

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Everything posted by Fogu

  1. i have added in our mso Hhedgehog_concreteBig Hhedgehog_concrete What i need is: make the HMMWV_DES_EP1 to an Towingtraktor for airplanes:D Edit: here is our ACE 2 custom mso Ace2 MSO Taksitan
  2. For the Wire: aim with a pistol or rifle on the second pole from the left:bounce3:
  3. Fogu

    Insurgency

    last Week i was able to play as an Opfor(after 100 trys)so it was 10Bluefor vs Me. I spawned in an Rpg dude, reached an Compound and there was my Enemy, driving with 2 Hmmwvs on the road next to my compound. After they have passed my compound i blowed the last Hmmwv up 5 Kills yeah. After that i read lots of whining in the chat and the admin kicked me:confused: So for me this mission is nothing, because it is imposibble to loose as Bluefor???? And on every Server i tried you cant play as an Opfor:j:
  4. Do you use the Ace2 Wounding Modules or an extra Script?? Because in my Mission it works perfekt with the Ace2 Modules. The only thing i have added is //ACE Wound Settings ace_wounds_prevtime = 900; ace_sys_wounds_no_rpunish = true;
  5. Bis needs to implement a method to select the side off the spawned enemys. It is really sad if someone on the server only got OA and he cant see the enemys :) Why the hack there not using Takistanis on Takistan:confused::confused: And the lag of Informations about how to create custom SOM Missions is really sad too.....
  6. yeah exactly Wollfy:bounce3: its like your reading the map and when you go back to game, wush mister fog is surrounding you. A slowly raising fog would be nice. :cool: Edit: Im curious about whats behind the Mso terrorist cells Plugin....
  7. Yes the Server is running in CO Modus and i am not the admin so i cant change it. I can confirm the Fog issues, it is a little bit to mutch:rolleyes:
  8. yeah many many thnx Wollfy. my Community really likes your Mission and the Idea behind it, but many members are asking me for more enemys and tanks and stuff. So to motivate them i give them more enemy tanks and the mission should be up all day long:cool: i post my Version of the mso when im done:rolleyes: Ps: Are you planing a Arrowhead version only, its really funny when peoples cant see civilian vehicles(my workaround was to blacklist all arma2 vehicles, but the red tractor is still spawning all the time)
  9. So you mean with the setfriend command?? _type = [["Infantry", "Motorized", "Mechanized", "Armored"],[12,6,3,1]] call CRB_fnc_selectRandomBias; Are the numbers 12,6,3,1 the chance of spawn???? if i change the last 1 to (for an example) 6 and the 12 to 4 the chance of armored enemy Groups is higher then before? thnx Fogu
  10. Hey Wolffy can you explain the enemypop and zora Modules??? Cos in the Mission Editors Manual i cant find something for populating the island with enemys. The other thing is the Civil module, with debug mode you can see whats happening and you can see the count for the town. For an example when the flag goes red the count goes higher and higher but when the flag is green the Number is 90% stuck on 0 this means the Civilans are hiding in there homes and nothing happens anymore, this means no civilian aktivity. But why? If you shoot in Towns at the enemy you get an negative count but the enemy not:confused:
  11. Wolffy.au i really like your mission ;-) its like a fresh wind for ArmA Missions. maybe you can add some random ieds that would be perfect:cool:
  12. Hey Chill_xl first of all, THX for this AWESOME Map i really like it. Found a little Bug in Gharunta, ther is a rock inside a House:cool: Edit: i have Torabora version 1.5
  13. Fogu

    Oden Warfare

    hmm okay if im correct this was the script were you can change that the Ai squad can buy air units? so can i use ur script and the Ai is able to buy some choppers? thnx and sry for my bad Englisch;)
  14. Fogu

    Oden Warfare

    hey Guys can someone tell me the script name that loads this script? Server\AI\Advanced\Advanced_UpdateSquad.sqs :cool: thnx fogu
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