Jump to content

WithSilentWings

Member
  • Content Count

    11
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About WithSilentWings

  • Rank
    Private First Class

core_pfieldgroups_3

  • Interests
    Gaming, Paintball, Biking
  • Occupation
    Computer Technician
  1. WithSilentWings

    Arma II & OA User Video Thread

    Here :) These ones are all either myself flying an A-10 or lasing targets for A-10's. If you enjoy them (I know for the most part they're nothing special... but they're hopefully decent quality) I will be posting more, so feel free to bookmark the playlist. I'm showcasing quite a few mods here too, using Sounds of War, the A-10 HiFi mod, and many more.
  2. WithSilentWings

    Some In-Game Arma 2 vids

    Sorry, Total noob move. Mods can close PLS :)
  3. WithSilentWings

    Some In-Game Arma 2 vids

    Here :) These ones are all either myself flying an A-10 or lasing targets for A-10's. More videos will come :) Just wanted to share with the community :)
  4. WithSilentWings

    Lens effect problem with triple monitors

    I wouldn't call it small... Objects to the far left and right take up more than 2x the space they do in the center... Oh well, I guess I'll just have to get used to it. Thanks for the help :)
  5. WithSilentWings

    Lens effect problem with triple monitors

    It looks exactly like your screenshots. Notice how even in your screenshots the image is stretched near the edges? It's easiest to tell on the first one. That is exactly how mine looks and it drives me crazy. I tried with other games, and they all look fine, no stretching.
  6. WithSilentWings

    Lens effect problem with triple monitors

    thales100, I have tried the settings you gave to me, but I am still experiencing the same stretching. It did give me a wider FOV (which really isn't necessary at this point) but it didn't seem to do anything about fixing the aspect ratio. I'm going to try fiddling with some settings and see where it gets me. I messed with the settings a little bit and it appears to me that this is a problem with the game's design, or some setting we're not paying attention to. To give you an exaple, this is the effect the horizontal FOV has on the image: Far Left Center Far Right Stock (12x3 triplehead): <-----> <-> <-----> Increased Horizontal FOV: <---> <> <---> Decreased Horizontal FOV: <--------> <---> <--------> So increasing the FOV from stock reduces the positive stretching at the outer boundaries, but it also negatively stretches near the center of the image. Decreasing the FOV increases the positive stretching at the outer boundaries but also positively stretches the center of the image. I don't see why there is this sort of fish-eye lens effect applied... Like I said, all other games appear to deal with the extra screen space properly and don't increasingly stretch the image as it moves away from the center.
  7. WithSilentWings

    Lens effect problem with triple monitors

    The whole point is to have an extra-wide FOV... I'd have just bought a 40" TV if I wanted something like this :p thales100, thank you very much for the assistance. I'll give it a go tomorrow and let you know the results :)
  8. WithSilentWings

    Lens effect problem with triple monitors

    Other games do not stretch the image as ArmA 2 appears to. I tried OF: Dragon Rising last night and it was perfectly fine, no stretching... It's a shame it seems to be a terrible game. Now I understand what you're telling me... The in-game triple-head settings would only display properly on 3x 4x3 displays. This most definitely (as you assumed) is the problem. I am using a Dell 1920x1080 23" for my central monitor, and two ASUS 1920x1080 22" for the satellites. To give you a brief explanation of "Eyefinity": The 5870 and 5850 both have (essentially) three separate display adapters. One is with a DisplayPort interface, the others are either DVI or HDMI (same signal either way). You NEED to have a monitor that supports DisplayPort and you can not just use an adapter to adapt it to another monitor. I chose to pick up a Dell for this use. You can simply set up triple monitors, and it will work as if you had two separate display cards running the three monitors, but this means you still require something like SOFTTH to properly run games with such a setup. Eyefinity allows you to group the displays and "trick" the software into seeing one single large display. Unfortunately, with the proper settings, ArmA 2 still will not start properly, and you need to use the "read only" trick with the cfg file to lock it at something like 1920x1080, and change it every time you open the game to 5760x1080. As for performance, thus far it is completely playable with everything VERY HIGH except for post processing and AA, both of which I keep off. I wonder what performance difference I will see if we can find a way to make it properly display the aspect ratio.... Once it is up and running properly, I have no problem taking the time to take some nice big screenshots so long as someone can host them :)
  9. How can you recommend a GTX260 when the HD5850 is out! review: http://www.hardocp.com/article/2009/09/30/amds_ati_radeon_hd_5850_video_card_review/3 Note: HardOCP doesn't do apples to apples comparisons, you'll notice they try to achieve best playable settings. If you pay attention you will notice that the 5850 allowed an average of over 30fps with everything set to the highest settings, 1920x1200 with 2xAA :)
  10. WithSilentWings

    Lens effect problem with triple monitors

    I'm using an HD5870 with "Eyefinity." Any other ideas? Other games don't seem to present the same problem, and it makes ArmA2 incredibly ugly. Makes it seem like a waste.
  11. Hi! I'm using 3 displays to play ArmA2 and it seems that when it is set to the proper resolution and aspect is set to triple head, everything appearing near the outer boundaries of the left and right monitor seems to be VERY stretched. Is there any way to stop the image from stretching as it moves closer to these edges? Having the triple monitors does increase the viewable area, but I'd be able to see twice as much if it didn't stretch the picture like that. Thanks for any input! :)
×