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cannonouscrash

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Everything posted by cannonouscrash

  1. cannonouscrash

    W.I.P SR-71 Blackbird

    That looks sweet. I was just thinking though, Would it be possible to create the two seat version, only the co-pilot would have the under belly camera too look down? Obviously with the height that its meant to travel at, Could you use some sort of script to make the camera 500m above ground level, reguardless of the height of the plane?
  2. Wow, i wasnt expecting this :-D i shall be testing it out soon as i get back from the post office! wow i sound old... Get car tax>go to girlfriends>get smashed>throwup on her>bacon butty in the morning
  3. cannonouscrash

    FDFmod for ArmA II

    I never got the chance to use this mod in ArmA1, but I hear many great things. Hope you release sooner rather than later :-D The Scania's look ace!
  4. cannonouscrash

    ARMA 2 for 7.49€ only today

    BIS forums need a 'like' button purely for that comment there
  5. Please be a GR4 please be a GR4.. Or a full scale map of the British... Empire muahahaha :-D Cheers for the update, Have a nice day mate. Best way to cure a hangover, Is to get leathered again, It is Christmas after all
  6. It means that BIS are going to recall the BAF DLC and give everyone their money back, as we arent going to have a military in a few years
  7. Since the last update of Jayarma2lib, i keep getting cut off after 2 seconds, I have no ping or bandwidth issues, Ill post the same on the Jayarma2lib thread.
  8. cannonouscrash

    WarFX : Blastcore

    I know ive reported it a few pages back but i fear its been missed, so ill just repeat. Using blastcore on a MP coop, I was having trouble actually killing the enemy. I had an enemy crawler which i was i was right up in his face, less than 10m away from him, There was a huge trail of blood from where i pumped him full of lead from my L110A1. He wouldnt die at all. The mods that i had running were/are :- CBA, ACE, ACEX, ACEX_SM, ACEX_PLA, ACEX_USNAVY, ACEX_RU and a clan collection which mainly consists of islands, but has things like DAC and RKSL Typhoon. I havent tried Blastcore on its own yet, but i will do as soon as i get the chance to do so. From the little mission i created where i can 'perv' on the battlefield, Blastcore does look awesome.
  9. cannonouscrash

    WarFX : Blastcore

    Ive found a bug with some weapons, The mk17 eglm rco and the BAF m249, The rounds dont kill the enemy, i could make one bleed alot, as he crawled around, but they dont die, Ill check out some more weapons to see if they do it as well
  10. cannonouscrash

    [Alpha] RTE for ArmA II

    You need to rename the arma2oa.exe to arma2.exe in order to get it to work with OA. I have an RTE arma2oa shortcut, because it saves time with changing lots of stuff alot! took me a while to get it working, but using this would be excellent for making outposts, which ive already noticed you're rather good at :-D
  11. cannonouscrash

    [Alpha] RTE for ArmA II

    Infact whilst the thread is quite active, Is there anyway to adjust the resolution of RTE, or is it all linked to the resolution of the game?
  12. cannonouscrash

    [Alpha] RTE for ArmA II

    Just click the object so its hightlighted, right click 'copy vehicle' i think it says vehicle, but it copies whatever you've selected. Then right click again on the map n click paste to paste the item down
  13. cannonouscrash

    [Alpha] RTE for ArmA II

    Just a quick question about changing all axis of an object, I can change the axis associated with the CRTL and Shift buttons, but its the other axis thats really annoying me, is there a button to change this axis? What im after is making a bunker level to sit on top of a building, There is no 'flat' land around the area for me to spawn the object and move it. Manually changing the xyz axis doesnt seem to help at all, ive tried copying them from placing an object on a flat bit of land, but that still doesnt work properly.
  14. cannonouscrash

    Project Reality - WIP Discussion

    Sepp Blatter gives out a billion dollar sporting event before the voting commences... But thats another story :-/ More on On topic, Is there any news on the latest news real?
  15. cannonouscrash

    Project Reality - WIP Discussion

    As much as im looking forward to playing Arma2:PR i cant vote it mod of the year, As its unreleased, Hope you see my logic and dont take it to heart, Perhaps you will win Mod of the year 2011 :-P EDIT... Again i am plagued with the... READ ALL BEFORE COMMENTING...
  16. cannonouscrash

    ARMA 2 (OA) : DLC discussion thread

    Seeing as this is a general DLC thread, Id like to see BIS continue with its DLC, i really dont mind supporting the Devs at all. The main thing i want when i buy DLC is a mini Campaign, Was excellent in OA/BAF, maybe not so much in the PMC, but i played it anyway. Id like the next DLC to go abit further a field, for example, into the realms of (no not WOW) but into International Intelligence Agencies, Such as the CIA, Mi6, Mossad, KGB. I dont mean the James Bond route to it, but something a little more plausible than 007 himself. I feel its the only logical step after releasing the BAF and PMC. my two cents x
  17. cannonouscrash

    31st Normandy Mod ... any SP Missions?

    Id imagine there are some burried within in the many submenus of the editor... A mission isnt an addon, Check USER MISSION forum. or look on the invasion 1944 mods thread itsself
  18. Gaia, I get this error almost everytime i run the Proving grounds, Its not game breaking, but it comes up on load
  19. Nice one Pelham, Looking forward to your release. This will be excellent in the game, Have you got any progress screen shots? .... oh wait
  20. Having just played around on it, I couldnt find the PMC ammo box. The look like crap, But wont be long til i change that :-) I found the ammo box, Under ' Special weapons' Bit disappointed that there isnt any CQB sites
  21. Original post updated with Changelog
  22. Uploaded: 30.11.10 File Size: 329 MB Downloads: 0 Version: 1.0 This is the official update for Arma 2: Operation Arrowhead from 1.50-1.55 version to 1.56. This patch will also update your original Arma 2 1.00-1.07 to 1.08 if necessary. This free update is sponsored by Sprocket, the online store where you can buy all Arma 2 series titles and other games directly from the developers. Arma 2: Operation Arrowhead - version 1.56 highlights - Arma 2: Private Military Company Lite - ARMEX - The Multiplayer Armory - Run the patch exe to apply the patch setup automatically. - It will install all content of the patch to the folder with your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 Operation Arrowhead or Bohemia Interactive\ArmA 2 Operation Arrowhead). - Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch. - This patch will also update your ARMA 2 1.00-1.07 to 1.08 if necessary. http://www.filefront.com/17585107/ARMA2OA_Patch_1_56.zip http://www.multiupload.com/J5K0EQWSJS http://solidfiles.com/d/40e3/ http://www.arma2.co.uk/patchs/ARMA2OA_Patch_1_56.zip http://kamran.cc/ARMA2/ARMA2OA_Patch_1_56.zip ftp://ftp.armedassault.info/armad/patches/ARMA2OA_Patch_1_56.zip Version 1.55-1.56 Changelog --------------------------- Data ---- * Add: more camo (replaceable textures) selection for OA vehicles. * Fixed: missing shadows and heads in distance LODs for some OA characters. * Added: MP Armory. Engine ------ * Improved: -exThreads=3 now default for dual cores. * Improved: -cpuCount defaults improved for 6 or more than 8 CPUs. * Fixed: No more LOD blending issues (esp. with vegetation). * Fixed: Ignored collision with some vehicles. * Improved: AI cover selection improved a bit. * New: Video options VSync selection. * Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043) BAF changelog 1.01-1.02 ----------------------- * Added portrait and wounds of PMC operatives * Fixed CM immunity of missiles * Missions have new headers * Adjusted sensitivity of Her Majesty's soldiers * Music tracks have their respective names displayed * Adjusted values of many items in armoury * L111A1 sounds better on Jackals * Backpacks are now useable in editor * Fixed names of IEDs * Many weapons are now able to hold compatible magazines designed for other weapons * Snipers have learned how to handle AS50 correctly * US flyboys adjusted HMD for Apache and BAF pilots are now able to aim unguided missiles bette
  23. As hitman said, BIS will just do the same with the PMC as they did with the BAF.... Paitence, its nearly here
  24. I as pre-ordered, And now i am waiting, 2:30 hours left to goooooooo!
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