coder4crack
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Everything posted by coder4crack
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Requesting ALIVE CAS support via script
coder4crack posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is there a way to request ALIVE CAS support via script? If so, how is this done? Also, is there a website for good ducumentation of the ALIVE_fnc functions? Thanks. -
Exiting a script + waituntil problem
coder4crack replied to alleycat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Me thinks this is more elegant approach, yes. while {true} do { waitUntil {visibleMap}; _myEH = (findDisplay 12) displayAddEventHandler ["mouseButtonDown", { _ctrl = _this select 0; _x = _this select 2; _y = _this select 3; hint str _this; //i only want to do stuff whn CTRL button is pressed as well. if(_this select 5) then { hint str _this; //do your stuff here on CTRL + LBM click } else { //if not do nothing, or something. entirely depends on you, yes? }; } ]; waitUntil {!visibleMap}; (findDisplay 12) displayRemoveEventHandler ["mouseButtonDown", _myEH]; hint "map not visable."; }; -
Exiting a script + waituntil problem
coder4crack replied to alleycat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Me thinks this is more elegant: while {true} do { waitUntil {visibleMap}; hint "visable map"; _myEH = (findDisplay 12) displayAddEventHandler ["mouseButtonDown", { _ctrl = _this select 0; _x = _this select 2; _y = _this select 3; hint str _this; if(_this select 5) then { hint str _this; } else { }; } ]; waitUntil {!visibleMap}; (findDisplay 12) displayRemoveEventHandler ["mouseButtonDown", _myEH]; hint "map not visable."; }; -
how top stop onGroupIconClick and onGroupIconOverEnter from executing
coder4crack posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I did the following: onGroupIconClick { // Passed values for _this are: _is3D = _this select 0; _group = _this select 1; _wpID = _this select 2; _RMB = _this select 3; _posx = _this select 4; _posy = _this select 5; _shift = _this select 6; _ctrl = _this select 7; _alt = _this select 8; _message = format ["____ Info ____"]; {_message = _message + format ["\n %1",_x]} forEach _this; hint _message; } on my map, and now I cannot reset this event so that the code does not execute anymore. Can anyone help me with this? Thanks. -
How to get list of all groups/vehicles/units on map on mouse click or mouse over
coder4crack posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, I would like some help getting a list of all friendly enemygroups on the map when i mouse over (using ctrlMapMouseOver), or get info pertaining to the group when I mouse click. Any help would be appreciated. Thanks. -
How to get list of all groups/vehicles/units on map on mouse click or mouse over
coder4crack replied to coder4crack's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I do no want to use this script as this does not serve my porpose. I tried this: onMapSingleClick { _cords = (findDisplay 12 displayCtrl 51) ctrlMapScreenToWorld getMousePosition; _object = nearestObject _cords; hint str _object; } and it workd for a while, but the instant I select a group from high command, and set it a waypoint, when I click the group's vicinity, i will now get NOID!! is this some sort of undiscovered arma 3 bug?? Is there awork around? -
How to get list of all groups/vehicles/units on map on mouse click or mouse over
coder4crack replied to coder4crack's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Easier than I thought... onGroupIconClick { // Passed values for _this are: _is3D = _this select 0; _group = _this select 1; _wpID = _this select 2; _RMB = _this select 3; _posx = _this select 4; _posy = _this select 5; _shift = _this select 6; _ctrl = _this select 7; _alt = _this select 8; _message = format ["____ Info ____"]; {_message = _message + format ["\n %1",_x]} forEach _this; hint _message; } -
How to get list of all groups/vehicles/units on map on mouse click or mouse over
coder4crack replied to coder4crack's topic in ARMA 3 - MISSION EDITING & SCRIPTING
no. while in game on the map. as a simple test, i want to display group info (friendly or enemy) when i hover over or click mouse on item on map. -
How to get list of all groups/vehicles/units on map on mouse click or mouse over
coder4crack replied to coder4crack's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, but this is not what I needed an answer for. I just need to get the friendly group/object under cursor. -
gee... like... I always thought that only rich, mentally stunted people and valley girls used a mac. like... i guess i was wrong... totally far out! ...fer sure!
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Can AI's / Auto Voices have better voices in ArmA 3?
coder4crack replied to PrivateWolf's topic in ARMA 3 - GENERAL
unless the player intends to waste their time exploring the costal regions of limnos rather than exploring the spectacular scenery they promise to offer on the interior of limnos, I do not think this underwater thingy serves any purpose at all. It will be a fad that will most likely fade away like the vanilla version of the UAV... remember that epic failure? -
And this is why I am worried. I seems that BIS is just lookign to show off more of their talent with this underwater thingy, rather than make a solid single player campaign with dependable AI
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Can AI's / Auto Voices have better voices in ArmA 3?
coder4crack replied to PrivateWolf's topic in ARMA 3 - GENERAL
Like this is ever gonna happen... We have had OPF, then ARMA, then ARMA 2, then ARMA 2 CO, and AI still can't drive straight.... You honestly think they will have improved AI voices? Not likely. Most of their time is taken up doing that underwater thingy. Maybe we should start smaller and work our way up. I'd be happy if they'd have commands be spoken in whisper when AI have been positioned in stealth mode. That'd be a vast improvement from what we have now. -
Ah yes. The conundrum that is ARMA 3... Sadly, none of these issues will be addressed. Solving these AI contradictions is not one of Boolean logic (IF X AND Y then DO Z) This is one requiring the implementation of a multivariate, fuzzy logic, neural network algorithm (AI) solution possibly employing a well trained back propagation multi-layered perceptron (MLP) or binary decision tree algo. Sadly, Bohemia is not doing so well on this front as the evidence suggests. Expect disastrous bugs if they try... fun on a stick!!
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One thing for sure is that if you have a computer earlier than December of this year, you will most certainly need to be in the market for an upgrade by the time ARMA 3 comes around. You should be looking for a new processor AND graphics card quite possibly.
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I wish it were less! But I promise that if it's more than this, I will be stealing it. I may rethink this if there are interactive cockpits and AI wingmen, tho... (no promises)
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Take on helicopter environments for ARMA 3 ?
coder4crack replied to gareththomasnz's topic in ARMA 3 - GENERAL
Yea... but who in their right mind would want to move to Seattle?? I dropped by there for a few days, and I almost puked. Seattle sux. Now Boston... there's a place I'd like to play ARMA 2... kind o expensive for an apartment, tho. -
another thing to consider... how will players be notified that the naked body they hid has been found after stealing his clothes? will there be notification in the first place? maybe via enemy radio chatter?
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what about wingmen? This would be superb
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How the new dimension water can be used [Ideas & Concepts]
coder4crack replied to purepassion's topic in ARMA 3 - GENERAL
Underwater capability will most certainly be littered with bugs. It would therefore mean that this will invariably draw focus away from the more important bugs that are sure to crop up. IMO, bohemia should abandon the underwater concept, and focus on presenting us with a solid LAND and AIR based war sim -
no forests? omg... eewe! that settles it. i'm definitely not buying arma 3, then.
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How the new dimension water can be used [Ideas & Concepts]
coder4crack replied to purepassion's topic in ARMA 3 - GENERAL
Quite frankly, I don't see why bohemia is wasting their time with underwater capability. There are VERY few missions that can take place underwater and in a short wile will become quite monotonous. -
I may consider buying it if it has interactive and realistic cockpits for all aircraft like Flight Simulator. Otherwise... epic failure.
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How to modify map in inventory
coder4crack posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, I'd like to create a mission where let's say an AI OPFOR platoon leader has a secret map with various things like troop placement, launch sites, etc. That way, the task would be to take ambush and take out this guy, steal his map, and get access to the intel. Can this be done? Hos can I alter a map to do this? -
How to modify map in inventory
coder4crack replied to coder4crack's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ima make a mission with this script for ARMA 3.... Provided that BIS does a good job with this version. If not, I will quit the scene for good and go back to Mario Brothers II.