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coder4crack

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About coder4crack

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  1. Is there a way to request ALIVE CAS support via script? If so, how is this done? Also, is there a website for good ducumentation of the ALIVE_fnc functions? Thanks.
  2. Me thinks this is more elegant approach, yes. while {true} do { waitUntil {visibleMap}; _myEH = (findDisplay 12) displayAddEventHandler ["mouseButtonDown", { _ctrl = _this select 0; _x = _this select 2; _y = _this select 3; hint str _this; //i only want to do stuff whn CTRL button is pressed as well. if(_this select 5) then { hint str _this; //do your stuff here on CTRL + LBM click } else { //if not do nothing, or something. entirely depends on you, yes? }; } ]; waitUntil {!visibleMap}; (findDisplay 12) displayRemoveEventHandler ["mouseButtonDown", _myEH]; hint "map not visable."; };
  3. Me thinks this is more elegant: while {true} do { waitUntil {visibleMap}; hint "visable map"; _myEH = (findDisplay 12) displayAddEventHandler ["mouseButtonDown", { _ctrl = _this select 0; _x = _this select 2; _y = _this select 3; hint str _this; if(_this select 5) then { hint str _this; } else { }; } ]; waitUntil {!visibleMap}; (findDisplay 12) displayRemoveEventHandler ["mouseButtonDown", _myEH]; hint "map not visable."; };
  4. I did the following: onGroupIconClick { // Passed values for _this are: _is3D = _this select 0; _group = _this select 1; _wpID = _this select 2; _RMB = _this select 3; _posx = _this select 4; _posy = _this select 5; _shift = _this select 6; _ctrl = _this select 7; _alt = _this select 8; _message = format ["____ Info ____"]; {_message = _message + format ["\n %1",_x]} forEach _this; hint _message; } on my map, and now I cannot reset this event so that the code does not execute anymore. Can anyone help me with this? Thanks.
  5. I do no want to use this script as this does not serve my porpose. I tried this: onMapSingleClick { _cords = (findDisplay 12 displayCtrl 51) ctrlMapScreenToWorld getMousePosition; _object = nearestObject _cords; hint str _object; } and it workd for a while, but the instant I select a group from high command, and set it a waypoint, when I click the group's vicinity, i will now get NOID!! is this some sort of undiscovered arma 3 bug?? Is there awork around?
  6. Easier than I thought... onGroupIconClick { // Passed values for _this are: _is3D = _this select 0; _group = _this select 1; _wpID = _this select 2; _RMB = _this select 3; _posx = _this select 4; _posy = _this select 5; _shift = _this select 6; _ctrl = _this select 7; _alt = _this select 8; _message = format ["____ Info ____"]; {_message = _message + format ["\n %1",_x]} forEach _this; hint _message; }
  7. no. while in game on the map. as a simple test, i want to display group info (friendly or enemy) when i hover over or click mouse on item on map.
  8. Thanks, but this is not what I needed an answer for. I just need to get the friendly group/object under cursor.
  9. Hi, I would like some help getting a list of all friendly enemygroups on the map when i mouse over (using ctrlMapMouseOver), or get info pertaining to the group when I mouse click. Any help would be appreciated. Thanks.
  10. coder4crack

    ARMA3 on Mac?

    gee... like... I always thought that only rich, mentally stunted people and valley girls used a mac. like... i guess i was wrong... totally far out! ...fer sure!
  11. coder4crack

    Can AI's / Auto Voices have better voices in ArmA 3?

    unless the player intends to waste their time exploring the costal regions of limnos rather than exploring the spectacular scenery they promise to offer on the interior of limnos, I do not think this underwater thingy serves any purpose at all. It will be a fad that will most likely fade away like the vanilla version of the UAV... remember that epic failure?
  12. coder4crack

    Singleplayer with epic plot

    And this is why I am worried. I seems that BIS is just lookign to show off more of their talent with this underwater thingy, rather than make a solid single player campaign with dependable AI
  13. coder4crack

    Can AI's / Auto Voices have better voices in ArmA 3?

    Like this is ever gonna happen... We have had OPF, then ARMA, then ARMA 2, then ARMA 2 CO, and AI still can't drive straight.... You honestly think they will have improved AI voices? Not likely. Most of their time is taken up doing that underwater thingy. Maybe we should start smaller and work our way up. I'd be happy if they'd have commands be spoken in whisper when AI have been positioned in stealth mode. That'd be a vast improvement from what we have now.
  14. coder4crack

    Thoughts on using enemy uniforms

    Ah yes. The conundrum that is ARMA 3... Sadly, none of these issues will be addressed. Solving these AI contradictions is not one of Boolean logic (IF X AND Y then DO Z) This is one requiring the implementation of a multivariate, fuzzy logic, neural network algorithm (AI) solution possibly employing a well trained back propagation multi-layered perceptron (MLP) or binary decision tree algo. Sadly, Bohemia is not doing so well on this front as the evidence suggests. Expect disastrous bugs if they try... fun on a stick!!
  15. coder4crack

    ArmA 3 System Requirements

    One thing for sure is that if you have a computer earlier than December of this year, you will most certainly need to be in the market for an upgrade by the time ARMA 3 comes around. You should be looking for a new processor AND graphics card quite possibly.
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