Sir Beaver
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10 GoodAbout Sir Beaver
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Rank
Private First Class
core_pfieldgroups_3
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Interests
airsoft, arma
Contact Methods
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Youtube
http://www.youtube.com/user/SirBeaverHUN
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AZCoder's GPS Replacement Mod
Sir Beaver replied to AZCoder's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Awesome job!!! Thanks! -
R.S.L.O.: Riouken's Selectable Load Outs - User Configurable
Sir Beaver replied to riouken's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
A really GREAT addon, thank you! -
Thank you!
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Unit stays synchronized after respawning
Sir Beaver replied to Sir Beaver's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you both, will try it soon! -
Unit stays synchronized after respawning
Sir Beaver posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello everybody. First, what I'm trying to do is to set up a respawn-compatible UAV with the BI UAV module in a Domination. The setup is simple, until my guy gets killed. Is it possible to synchronize him again with the UAV module? I was thinking about this: soldier1 addEventHandler ["killed", {"what-to-put-here?"}] And this is how my guys data looks like in the mission.sqm: { position[]={4413.6274,15.254852,2176.4539}; id=0; side="WEST"; vehicle="A_Seal5m"; player="PLAYER COMMANDER"; leader=1; skill=0.60000002; synchronizations[]={2}; }; All kind of help is much appreciated. -
Updates: Co@12 Operation Trampling -v1.2 added TF86 Seal unit since they were removed from ACE Co@12 Fallen Stars -v1.1 added TF86 Seal unit since they were removed from ACE New mirrors have peen added to the previous post.
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Beaver's Mission releases ---------- Post added at 02:29 PM ---------- Previous post was at 02:11 PM ---------- Co@12 Operation Trampling 1.2 by Beaver Description: 28th of May, 2009, Takistan, early morning. Two six-man SEAL Teams are ordered to sweap three areas (Alpha, Bravo, Charlie sites) and destroy any supplies there. They have some ammo and a few vehicles at their disposal. Features: - ACE wounds system + ACE revive - "bird" respawn - briefing - custom loading screen Installation: Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\MPMissions folder for multiplayer/coop. Changelog: -v1.1 DOWNLOAD LINK 1.1 -v1.2 added TF86 Seal unit since they were removed from ACE DOWNLOAD LINK 1.2 Required Addons: ArmA 2 Advanced Combat Environment 2 - Core Advanced Combat Environment 2 - eXtras Community Base Addons TF86 SEALs ACRE (recommended) ---------- Post added at 02:30 PM ---------- Previous post was at 02:29 PM ---------- Co@12 Fallen Stars 1.1 by Beaver Description: A C130 cargo plane was shot down over Podagorsk. The two pilots managed to jump out of the plane before it crashed. Their actual location and status is unknown. We only managed to find the C130's remains. Playable slots: -the two survivors -six SEAL operators -two UAV operators -two Knighthawk pilots Features: - ACE wounds system + ACE revive - "bird" respawn - briefing - custom loading screen Installation: Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\MPMissions folder for multiplayer/coop. Changelog: -v1.0 DOWNLOAD LINK 1.0 -v1.1 added TF86 Seal unit since they were removed from ACE DOWNLOAD LINK 1.1 Required Addons: ArmA 2 Advanced Combat Environment 2 - Core Advanced Combat Environment 2 - eXtras Community Base Addons TF86 SEALs FDF Podagorsk Island ACRE (recommended)
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ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
Sir Beaver replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have a similar problem, I tried with beta30 and beta32, ACRE version is 1.0.12, Arma version is 73968 (steam). Ingame sometimes it says "WARNING! ACRE is not connected to teamspeak!", though the plugin is enabled and seems to be running fine. But sometimes it doesn't says anything, just not working. In my inventory the radio is called simply Radio, not AN/PRC-148 or what. Last time I made a server, it worked perfectly there, but nowhere else... :( ATM I'm downloading the latest beta, 74123, this is the only idea I have. UPDATE: No change with 74123. UPDATE2: Never mind, seems like our server has to be updated. :) -
Trying to UnPBO OA Campaign ?
Sir Beaver replied to jblack9's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The pbo says the same for me, but thanks a lot for the campaign files! :) I'll send you a beer as soon as someone invents a cheaper teleporter! ;) -
Copy waypoints sets from one vehicle to opposing side vehicle?
Sir Beaver replied to jpinard's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
...or find that UH-1Y's codes in the mission.sqm file and change the classname and the side. I don't know if it works or not, haven't tried it yet...:confused: -
Trying to UnPBO OA Campaign ?
Sir Beaver replied to jblack9's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Same problem here, restarting and reinstalling doesn't seemed to help. To temporary solve the problem can you or someone else upload the unpbo-ed campaign files. (And maybe a working missions_e.pbo, I'm really curious about the problem is in my version or not?) -
Lair of the camel spider (coop 20)
Sir Beaver replied to alleycat's topic in ARMA 2 & OA - USER MISSIONS
A pm has been sent to you. :) -
Lair of the camel spider (coop 20)
Sir Beaver replied to alleycat's topic in ARMA 2 & OA - USER MISSIONS
Hi there! The mission seems to be very cool, I'm sure we're gonna try it with my friends. Is it possible for me to unpbo it and port to ACE2? (replacing the USMC units to Army-ones with ACU, placing some ammo boxes, things like these) Regards, Beaver -
selecting weapons? how?
Sir Beaver replied to topeira's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey all! I have a small problem with this weapon choosing thing at the start of the missions. I know the code which makes the right weapons available for the players, but I couldn't find anything about how to make the briefing appear when I launch the mission. I mean I have the briefing itself on the map, but it doesn't show up automatically at start. Thanks for the help...:) [EDIT:] I managed to sort out the problem: I just needed a "briefing.html" file beside the "briefing.sqf", and the briefing had to be turned on in the description... like this: disabledAI=FALSE; ShowGPS=1; showCompass=1; showWatch=1; showMap=1; showNotePad=1; briefing=1; debriefing=1; ausome! -
Sound not playing.
Sir Beaver replied to dmarkwick's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi there! I have a similar problem, "sound "X" not found". After reading through a few topics I edited my description file a hundred times, but it still doesn't wanna work. Here's the situation: I have a mission: "testmiss2", in it's folder (documents/arma2 other profiles/myuser/missions/testmiss2.utes) I have the SQM file, the description and a folder named "sound". In the sound folder I put the OGG file, "radiocheck.ogg". (I recorded this via Audacity) Here is the descriptions content: In the editor I created a radio alpha-activated trigger and I typed this to the "on act." part: playSound "radiocheck". When I activate that trigger it sends me an error massage: "Sound radiocheck not found". What am I doing wrong?:confused: Thanks for the help! EDIT: Semms like it's working now.:)I edited the followings: - sounds[] = {radiocheck}; >> sounds[] = {}; - name = "radiocheck"; >> name = ""; - sound[] = {sound\radiocheck.ogg, 1.0, 1.0}; >> sound[] = {"sound\radiocheck.ogg", 1.0, 1.0};