Jump to content

Sir Beaver

Member
  • Content Count

    15
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About Sir Beaver

  • Rank
    Private First Class

core_pfieldgroups_3

  • Interests
    airsoft, arma

Contact Methods

  • Youtube
    http://www.youtube.com/user/SirBeaverHUN
  1. Awesome job!!! Thanks!
  2. Sir Beaver

    JayArma2Lib

    Thank you!
  3. Thank you both, will try it soon!
  4. Hello everybody. First, what I'm trying to do is to set up a respawn-compatible UAV with the BI UAV module in a Domination. The setup is simple, until my guy gets killed. Is it possible to synchronize him again with the UAV module? I was thinking about this: soldier1 addEventHandler ["killed", {"what-to-put-here?"}] And this is how my guys data looks like in the mission.sqm: { position[]={4413.6274,15.254852,2176.4539}; id=0; side="WEST"; vehicle="A_Seal5m"; player="PLAYER COMMANDER"; leader=1; skill=0.60000002; synchronizations[]={2}; }; All kind of help is much appreciated.
  5. Sir Beaver

    Beaver's Missions

    Updates: Co@12 Operation Trampling -v1.2 added TF86 Seal unit since they were removed from ACE Co@12 Fallen Stars -v1.1 added TF86 Seal unit since they were removed from ACE New mirrors have peen added to the previous post.
  6. Sir Beaver

    Beaver's Missions

    Beaver's Mission releases ---------- Post added at 02:29 PM ---------- Previous post was at 02:11 PM ---------- Co@12 Operation Trampling 1.2 by Beaver Description: 28th of May, 2009, Takistan, early morning. Two six-man SEAL Teams are ordered to sweap three areas (Alpha, Bravo, Charlie sites) and destroy any supplies there. They have some ammo and a few vehicles at their disposal. Features: - ACE wounds system + ACE revive - "bird" respawn - briefing - custom loading screen Installation: Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\MPMissions folder for multiplayer/coop. Changelog: -v1.1 DOWNLOAD LINK 1.1 -v1.2 added TF86 Seal unit since they were removed from ACE DOWNLOAD LINK 1.2 Required Addons: ArmA 2 Advanced Combat Environment 2 - Core Advanced Combat Environment 2 - eXtras Community Base Addons TF86 SEALs ACRE (recommended) ---------- Post added at 02:30 PM ---------- Previous post was at 02:29 PM ---------- Co@12 Fallen Stars 1.1 by Beaver Description: A C130 cargo plane was shot down over Podagorsk. The two pilots managed to jump out of the plane before it crashed. Their actual location and status is unknown. We only managed to find the C130's remains. Playable slots: -the two survivors -six SEAL operators -two UAV operators -two Knighthawk pilots Features: - ACE wounds system + ACE revive - "bird" respawn - briefing - custom loading screen Installation: Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\MPMissions folder for multiplayer/coop. Changelog: -v1.0 DOWNLOAD LINK 1.0 -v1.1 added TF86 Seal unit since they were removed from ACE DOWNLOAD LINK 1.1 Required Addons: ArmA 2 Advanced Combat Environment 2 - Core Advanced Combat Environment 2 - eXtras Community Base Addons TF86 SEALs FDF Podagorsk Island ACRE (recommended)
  7. I have a similar problem, I tried with beta30 and beta32, ACRE version is 1.0.12, Arma version is 73968 (steam). Ingame sometimes it says "WARNING! ACRE is not connected to teamspeak!", though the plugin is enabled and seems to be running fine. But sometimes it doesn't says anything, just not working. In my inventory the radio is called simply Radio, not AN/PRC-148 or what. Last time I made a server, it worked perfectly there, but nowhere else... :( ATM I'm downloading the latest beta, 74123, this is the only idea I have. UPDATE: No change with 74123. UPDATE2: Never mind, seems like our server has to be updated. :)
  8. The pbo says the same for me, but thanks a lot for the campaign files! :) I'll send you a beer as soon as someone invents a cheaper teleporter! ;)
  9. ...or find that UH-1Y's codes in the mission.sqm file and change the classname and the side. I don't know if it works or not, haven't tried it yet...:confused:
  10. Same problem here, restarting and reinstalling doesn't seemed to help. To temporary solve the problem can you or someone else upload the unpbo-ed campaign files. (And maybe a working missions_e.pbo, I'm really curious about the problem is in my version or not?)
  11. Sir Beaver

    Lair of the camel spider (coop 20)

    A pm has been sent to you. :)
  12. Sir Beaver

    Lair of the camel spider (coop 20)

    Hi there! The mission seems to be very cool, I'm sure we're gonna try it with my friends. Is it possible for me to unpbo it and port to ACE2? (replacing the USMC units to Army-ones with ACU, placing some ammo boxes, things like these) Regards, Beaver
  13. Hey all! I have a small problem with this weapon choosing thing at the start of the missions. I know the code which makes the right weapons available for the players, but I couldn't find anything about how to make the briefing appear when I launch the mission. I mean I have the briefing itself on the map, but it doesn't show up automatically at start. Thanks for the help...:) [EDIT:] I managed to sort out the problem: I just needed a "briefing.html" file beside the "briefing.sqf", and the briefing had to be turned on in the description... like this: disabledAI=FALSE; ShowGPS=1; showCompass=1; showWatch=1; showMap=1; showNotePad=1; briefing=1; debriefing=1; ausome!
  14. Sir Beaver

    Sound not playing.

    Hi there! I have a similar problem, "sound "X" not found". After reading through a few topics I edited my description file a hundred times, but it still doesn't wanna work. Here's the situation: I have a mission: "testmiss2", in it's folder (documents/arma2 other profiles/myuser/missions/testmiss2.utes) I have the SQM file, the description and a folder named "sound". In the sound folder I put the OGG file, "radiocheck.ogg". (I recorded this via Audacity) Here is the descriptions content: In the editor I created a radio alpha-activated trigger and I typed this to the "on act." part: playSound "radiocheck". When I activate that trigger it sends me an error massage: "Sound radiocheck not found". What am I doing wrong?:confused: Thanks for the help! EDIT: Semms like it's working now.:)I edited the followings: - sounds[] = {radiocheck}; >> sounds[] = {}; - name = "radiocheck"; >> name = ""; - sound[] = {sound\radiocheck.ogg, 1.0, 1.0}; >> sound[] = {"sound\radiocheck.ogg", 1.0, 1.0};
×