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Psychobastard

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Everything posted by Psychobastard

  1. Psychobastard

    Missions with an anti-hacker system built-in.

    DooACS did nearly the same since Arma1. Duno, both, these scripts and DooACS are nearly useless but a little stone more in the way of hackers. regards
  2. Psychobastard

    co30 Hohei Evolution 2 - the Evolution must go on!

    Hello, Release of the new version 2.07 and the important improvements and changes: - the code and the network handling was improved with the new possibilities since patch 1.62 are out - the vehicle and player marker system is strongly improved since it used the framehandler function - nearly every marker are now JIP compatible - nearly every object are now JIP compatible and are deleted if the owner leave the server - added some new delays for example a respawn delay for the MHQ/AHQ or the use of a role related action - medics didn't need longer a medical vehicle to build a MASH - added a player name HUD, it can be disabled in the hohei evo settings dialog - medics are able to see who need their help (by using the player name HUD) - removed all A2 only versions from the packet Download: https://dev-heaven.net/projects/hohei-evo/files for the future: - a new artillery support system is planed (and still in WIP) - the player class "Spotter" will become the possibility to call a UAV Whole Changelog: I think i will release one more version before A3 are released. Most work is going to make the scripts compatible for work in A3 as well to make a quick release for the first A3 version able. Please give me feedback here and bugreport at the project side at dev-heaven.net. Thank you
  3. Psychobastard

    co30 Hohei Evolution 2 - the Evolution must go on!

    You can only change these settings before the map is starting. If you be in the lobby (where you can choose your game character) press on "Parameter" to found the lobby settings. If you be an admin you can make your own settings. The release of the new version is not far away. I need only some last gameplay tests to confirm that all works fine before i release. regards
  4. Psychobastard

    CO10 Czech Mate [ACR DLC]

    Some errors in the lobby settings (no text) and in the mortar script. In the briefing are a wrong town name called. Error in expression <), getpos (_target) select 2]; _mrk2 = createMarker ["MortarTarget",_targetPos]> Error position: <createMarker ["MortarTarget",_targetPos]> Error 0 Elemente angegeben, 3 erwartet File mpmissions\__cur_mp.Woodland_ACR\ForwardObserver\FireMission.sqf, line 156 Nice mission with combined weapon classes. But i can't find these ammo caches... :confused: regards
  5. Psychobastard

    co30 Hohei Evolution 2 - the Evolution must go on!

    Hi, after a bigger break of been tired to work on Hohei Evo i've been back to do something on it. Have a look there... https://dev-heaven.net/projects/hohei-evo/activity At the moment most work go to network optimizations and improvments of handling some threads (after patch 1.62 give me us the tools to do it). So the gamer won't see or feel the changes. If i monitor the dedicated server with the newest WIP versions the traffic is dropped significantly. This give me the space to implement other things without loosing the habit fashion of gameplay. If anyone suggest some stuff for a upcomming release is it the right time now. (before i lost the just and the time aggain :p ) Excluded from the suggestions are the sidemissions! regards
  6. This method was recommended cause the SU checks the requirements before you can download it. (atomatic check for compatibility) Since you doesnt need a beta you doesnt need a check for compatibility. It's simple... atm it is easier to load it from a direct source if you got one. ;-)
  7. I think that isn't right since we have 1.62 cause we don't need longer a specified beta for it.
  8. Psychobastard

    DM Mappack

    I will release my deathmatch mappack. it contains of 4 dm-maps: DM10 Mine DM12 Villa DM16 WildWild MiddleEast DM20 Tequila! (v1.5) all maps are build with the same script packet. have a status bar, color corrections, intro-outro, anticamp (param on/off) and many lobby-params, so you can find your personal favorite settings. have fun...
  9. Psychobastard

    Psychobastard's Coop Missions

    Hi, last update to final version! Major renewals: Sometime the medic wasn't able to heal or check other players in ACE-versions. Also some players with non high-end machines report me of some micro-stuttering all over the missions. I removed the ALICE and SILVIE Module and the problem seems to be solved. Also i added backpacks to the equipment box and add a livetime between 5 and 10 minutes (randomized) for unconscious players in ACE versions. Download: https://dev-heaven.net/attachments/download/18384/Air%20Inbound%202%20(Final%20Version).7z Changelog: regards
  10. The problems with the G35 was cleared here and there. Only problem with G35 atm it's to quiet in direct speaking. (stereo and surround)
  11. Hi, i have a problem to create my own custom repo on my own ftp-fileserver. I worked step by step with these instructions and watch your too. But the instruction say: But the YT-video say at 17:25 that this feature isn't implemented yet. Is it possible at the moment to add custom repos to a ftp server protected with a passwort at the moment? And what filetype must be specified to add a protected fileserver? I have tries it with this java applet. It creates me a .pub file but this doesnt work in SU. If i want to push the files on Su the SU stuck in progess cause the SU cant connect to the ftp server. (but try it again and again) If it is nessecary, here is the progress output from SU: Is it possible to add in future versions a simple command line in SU to add the username and the passwort to lock on protected ftp servers? regards
  12. Any feedback avalible for use actual ACRE with new TS³ version 1.07? Did all works fine?
  13. ACRE TS³-plugin didn't activate and/or installed?!
  14. Ok, i will try it with stereo sound. But it's not a real solution cause it breaks not only the game sound... i cant hear the game and acre in surround sound is more bad as hear it to quit. ;-) And yes, previous version was 1.4.4. Problem is all was fine before and i am not the only one who noticed the different. regards
  15. Psychobastard

    co30 Hohei Evolution 2 - the Evolution must go on!

    No. The limitation changes with your actual rank. Maybee an option for further versions. This isn't possible in Hohei Evo. Also it's possible to make a new lobby setting for this. This is theoriticallly possible. But this is a completely other way of limitation in front of the actual ranking system. Caused by the fact that the ranking system make the carachter of a Hohei Evolution i don't want to change this. I hope you understand this. For this i need more infos. (build version, evo version, witch exact air vehicles, your arma version cause some players play with patch 1.59...) Some air vehicles didn't respawn if they where deserted somewhere on the map, other did. If you think you found a bug please make a ticket at dev-heaven with all needed informations for me. regards
  16. Thats a short report about version 1.4.7: Some players tell me that the direct speaking sound and the radio sounds are very quiet. Yesterday i played first time with newest version and noticed by myself the realy quiet sounds. I ask the other players around me and everybody confirmed this. Before 1.4.7 everything has the right volume. I tested a little bit around with different volume options but nothing helps satisfactory. Im turn around inGame and noticed that the volume increase if i did look into other direction as the soundsource. (180 degrees) Before (v1.4.4) that was the highest volume if the source are in front of me. Otherwise i cant recognize other problems. It works fine and with a high level of stability! :-) regards
  17. Hello, I've made a big mission pack with the CAA1 mod. it contains of over 40 missions - direct converted from ArmA1. German: da bei mir im Moment der CAA1 Mod wieder angesagt ist, habe ich eine Sammlung an Missionen aus ArmA1 zusammengesucht und diese konvertiert. Aufgrund der guten Arbeit des CAA1 Teams konnten (fast) alle Maps 1:1 übernommen werden, was zu einer fantastischen ArmA1 Atmosphäre führt. In allen Maps steht jedes Gebäude, jedes Lagerfeuer, jeder Gegner an genau der Position an der sie auch noch in euer Erinnerung verweilen. Attention: all maps are only converted - not reworked! DOWNLOAD list of content: Sollte ein Map unspielbar sein oder es besonders Wert sein sie komplett zu überarbeiten, sagt mir bescheid. Dann werde ich sie fixen und das Packet aktualisieren.if any map are unplayable or is so good that it earn to rework tell it me and i will fix/rework it. needed Mods: @CAA1 @CBA so long
  18. Psychobastard

    CAA1 missions pack: over 40 converted missions

    I've removed the original source a few weeks ago. Here you can download it from a 3rd party server: http://www.arma2base.de/include.php?path=download&contentid=3193 Not every mission work perfect. If one not work correct switch to the next. ;-) regards
  19. If you read the readme.txt you can find the solution. Follow the installation instructions... copy the userconfig folder into your a2 main dir.
  20. Psychobastard

    (sp/co-op 2) operation delta hotel

    String STR_PXS_STATUS_1 not found Error in expression <ata\scriptCommands\Taskhint.sqf";nul = [burn1, 3, time, false, false] spawn BIS_> Error position: <burn1, 3, time, false, false] spawn BIS_> Error Nicht definierte Variable in Ausdruck: burn1 File mpmissions\__CUR_MP.Chernarus\rpt1.sqf, line 3 Error in expression <_nil = [_HALOunit,_HALOunitaltitude] spawn bis_fnc_halo;> Error position: <_HALOunitaltitude] spawn bis_fnc_halo;> Error Nicht definierte Variable in Ausdruck: _halounitaltitude Error in expression <_nil = [_HALOunit,_HALOunitaltitude] spawn bis_fnc_halo;> Error position: <_HALOunitaltitude] spawn bis_fnc_halo;> Error Nicht definierte Variable in Ausdruck: _halounitaltitude Error in expression <exitwith { _alt = _this select 1; _unit setpos [position _unit select 0,position> Error position: <setpos [position _unit select 0,position> Error Typ Jede, erwartet Zahl File ca\modules_e\functions\misc\fn_halo.sqf, line 237 We start the mission three times. Everytime one of us or both have no parachute. We spawn from HALO point into the nirvana... Mission didn't work.
  21. Simple modfolder method - it's the same method since almost 11 years. What for informations you have to hunt? C&P the .bikey from every cba folder in the keys folder in CO main dir. Show a screenshoot from your mainfolder which show the included modfolders and the content of keys folder. Also your complete start command line. Maybee your server .rpt again... regards
  22. If you use latest cba from SU your startparameters have to look following: -mod=@cba;@cba_a2;@cba_oa; ...... Also the needed serverkeys (included in cba dl) must be present in the "keys" folder on server side. If you did that and you use the same cba version on client side all work fine. If not the bug is in front of your keyboard. ;) regards
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