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bobrock011

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About bobrock011

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  1. Thank you for such a quick answer. Will try it promptly! Cheers.
  2. How do I get the trigger to activate to specific unit type, such as armor? I do not want to use unit names or grouping with the trigger because enemy units are dynamically spawned in game. How do I get trigger to catch these by type(class)? Thanks for any advice!
  3. bobrock011

    Register runway damage?

    thanks for this script, F2K_Sel. It adds even more immersion to my mission by making me line up my shots carefully in the middle of runway so enemy fighters don't take off. Works great and really easy to use.
  4. bobrock011

    Register runway damage?

    hey guys, thank you all for the help, with it I managed to make it work. Charles Darwin, I used your idea with hidden unit as a invisible target and that did it. Wld427, the spawning crater thing is awesome, it made my bombing run leave real mark on that runway :)
  5. I need to figure out how to make trigger register damage to the Utes runway, upon successful bombing run. Is there any way to do this? I tried "Runway = [0,0,0] nearestObject 12346;" but it seems like it does not recognize any ID number on the runway as object, I tried several close to my gamelogic. Any suggestions? Thanks.
  6. Shay_gmain, thanks so much for making this, its amazing and fun. I looked through previous posts but could not find answer: when playing Lingor, I tried to select GAL Lingor Army [WEST] group to spawn but it does not show any groups in the class menu. Same for other Lingor factions... And I did press Update multiple times. Is there any way to make groups show up and use them? I can select them as individual units but no groups at all. The Lingor units addon is installed correctly as I am able to use all groups in the regular editor. Any help appreciated.
  7. I just tried it and its awesome!! You're the best, thanks so much.
  8. Hi Mandoble, thanks for the quick reply. I placed your line into the init.sqf with correct class name of Mig15 I am using and upon starting a preview I did get blue message saying "Activating Mando Systems". I also have usual options in the side menu, such as "MMA Toggle HUD" and so on, BUT.... no flares or chaff when I press left SHIFT or "R" and HUD is still the default one from the mod. I only really want flares/chaff function so is there something else I need in that init.sqf ? sorry to bother you again and thanks for any advice.
  9. Hi Mandoble, Is there a way I can add manual flare/chaff support for recently released Mig-15 addon, using your scripts ? If not, can you please consider including it in the next update. Thanks.
  10. This is absolutely fantastic mod, thanks so much for making and sharing this! little question: Can you switch to hand grenades? It doesn't show when pressing F but I do see it in my inventory. Is it disabled?
  11. bobrock011

    AC-130 Script for ARMA2 (0.3)

    hey thanks for the info.... as for Hellfire, just hold the Left button for 2-3 sec. and it will fire, usually few missiles....I don't know if thats intended.
  12. bobrock011

    AC-130 Script for ARMA2 (0.3)

    Does anyone else has a problem of objects (houses, cars, units) not showing when looking through gun view? I tried both FLIR's and night mode but all I can see is empty terrain. I am using the addon on night mission on Zargabad.
  13. thanks a lot, shk. It works great.
  14. How would you go about assigning this task to specific group, say group Alpha? thanks.
  15. bobrock011

    Spawn a playable vehicle

    I would like to spawn a flying Mi24 with the pilot/gunner crew by a trigger (already done) and be able to team switch to gunner or pilot so I can fly it myself for a while (not able to do). After I'm done with the enemy targets, I would like to switch back to playing as one of my infantry men and delete the Mi24. The reason I am doing this is because I am making a mission that features invading the Island from the sea. So, I do not want an option of starting the unit on the ground. Also, it would be neat to be able to spawn various playable units and delete them afterwards so I can save resources.
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