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thedudeabides

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Posts posted by thedudeabides


  1. Even when scorpion becomes standard issue the troops that are out of basic/initial training units will have one-two years to get fully transitioned to the new uniform. Just like when UCP was released the only units that had only UCP for till 2007 or so were those that we deploying or their unit leadership forced a early date for compliance. Since we have to actually buy new uniforms every year ourselves (with a clothing allotment) it takes some time before everyone is in the new uniforms. Deploying units are issued these when drawing their Deployment specific gear.


  2. So I have a new VDS and have followed all the instructions from the posts found on this forum about setting up said server. I have everything installed, the server shows up in the server browser and we can connect on a vanilla mission. The problem I am having is that none of the expansions or our mods are loading.

    They are not showing up in my .rpt or on the expansions window of the server browser. I have tried launching from a mod line in the parameter and also the TADST tool. Neither method is working. Does anyone have any advice for me? I am sure it is something really simple that I am missing but for the life of me I can't figure it out. I googled my problem and nothing came up exactly with the same problem, most were people having an addon in a mission that was keeping them from loading in.

    Thank you.


  3. I hVe heard from a blue bird on my window sill that these are close to being done. Secretly I hope he finishes them and then makes some cool video showcasing them and then at the end he deletes the source material and destroys every hard drive that ever ran a BI product!


  4. The point in keeping people playing games, from the developers perspective, is so that the people will buy the sequel. I hope that BIS have earned enough new loyal customers because everyone I know who plays the Arma series have just simply stopped playing. The fact that Benny quit in frustration means that you lost one of the greatest mods that the series has seen and that is just one example. I have been playing these games since 2001 so it is a real shame to see what has happened and the route taken.

    Now, the question is: will these new customers you have picked up be as loyal as the players you turned your back on, the loyal customers that have spent over 10 years and countless thousands of hours playing? For your sake, I hope so.

    Agree totally. +1


  5. An expansion (like OA, though the standalone part wasn't the best idea) works much better. While it splits the community, at least it brings in enough to make it worth it. When it isn't happening every few months but rather every ~2 years, it becomes acceptable considering the improvements are sufficient. The standalone part was a bad idea because newcomers who bought only OA were also split from old players who had both games. Without a standalone expansion you force everyone to buy both games, but to compensate those who didn't really get a chance to play the pre-expansion game you offer the bundle at a reduced price (which was possible, but since it wasn't required, people didn't know that they actually need to buy it until it was too late).

    The DLC included some nice features, but to get them I didn't have to buy the DLC. While I appreciate BIS implementing those stuff for everyone, I don't believe this is the best business model.

    If they made an expansion that included the helicopters, marksmen stuff, a less-futuristic-looking faction and an awesome new island that provides new gameplay opportunities along with a bunch of highly desired features such as FFV, attaching explosives to objects and some major tweaks to the stamina and movement system, I'm sure people would pay 40-60$ for it and ditch playing vanilla without much crying about the "split" (because nobody would cry that he's being split from players who don't really want to play with all the new cool more functional stuff). Being split from players who don't want to play a mission that depends on a feature available only with a helicopter I paid for is much more difficult to accept, and if I think that might happen I'll just avoid buying such a DLC and never bother making missions that use it (the part that requires payment, of course, not the free features).

    When they do want to release a new island, if that will be the main "extra" you get for the expansion, then the community split will be much less happily accepted, as some might not care enough for a new island and some might (since just an island or mostly just an island is a much smaller improvement than the above list), and you'll have this same problem all over again.

    When you bundle a lot of highly desired features in 1 big "community-splitting" expansion, it is much easier to sell it.

    DLC is better suited for single player content, pay-to-win or pay-for-better-looks games. Though in games like COD you could just sell 2 tiny maps because those who buy it can always find others who bought it to play with them due to the large number of total players (you can split the community 5 times and still have one going, the game doesn't depend nearly as much as Arma does on playing with the same friends on a regular basis).

    Well said good sir. +1


  6. Throughout the course of this series BI has had ups (Arma2) and downs (Arma) with the now mixed reviewed (Arma3). If you are a longtime community member you have watched as BI pushes out the members that have kept them in business through the early and tough years. Without modding this studio would have died after OFP. Arma was a joke and Arma2 was really not all that great until ACE2 was released.

    They are in essence releasing things that were modded years ago (exception being the flight model) and passing it off like they reinvented the wheel.

    One of the biggest problems with this community is that nothing is ever productive because fanboys call people jerks for bringing up an issue that breaks the game for them which leads to flame wars. Everyone else's opinion isn't as informed or educated as their own which makes them wrong as two boys fucking with two girls watching.

    BI has pushed away large parts of the community with a general lack of effort with Arma3. This seems to be a trend though. Most of the OFP modders left after Arma. Many of the good Arma modders left around Arma2 and now many of the great Arma2 modders are leaving now. MODDING the GAME is what has kept your head above water BI. That is what has kept you going because without it you would all be working somewhere else. Make a poll and find out how many people actually play without one mod. Many of which are workarounds by some dude in his basement fixing problems through scripting that you supposedly can't figure out.

    I agree with the Mobile Medic on this. People have made mods to improve the AI. BI not so much. In Arma2 your patsy, Dyslexia, had a mod where you could fire from a little bird. We could fastrope from helos, by modding. We had bipods from modding.

    Without a mod, DayZ, the sales of Arma2 would have still been niche.

    I for one, and I can speak for more than a few of my friends that were also long time community members that yes some of these features were to be expected and not brought to us as a DLC.

    But it doesn't matter because it is clearly evident that BI has a different path planned for the franchise than catering to the people that helped them get where they are.

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