russbo
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Everything posted by russbo
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VanZant's Extended Grenade & Throwable Items (EGTI)
russbo replied to VanZant's topic in ARMA 3 - ADDONS & MODS: COMPLETE
VanZant, in real life you know how far you're going to throw something. Holding a key on a keyboard, hell, I have no idea... (God knows I've blown myself up a few times :) ) But I love your mod. Would be nice to have some sort of force indicator visible. A graphic arc, numerical values, anything so we have a better idea. -
VanZant's Extended Grenade & Throwable Items (EGTI)
russbo replied to VanZant's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is this going to be available via steam workshop? -
ShackTac User Interface (STHUD, STGI, and more)
russbo replied to dslyecxi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anybody figure out how to make this work with save games? This mod is a "must have", but playing a long mission leads to only having it in the very beginning. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
russbo replied to SaOk's topic in ARMA 3 - USER MISSIONS
Been playing the same mission for the last few weeks on and off; it appears that my saved game for this mission from the alpha days no longer loads with the beta. Did they move the location of the saved games in the new beta? Or does the updated mission not support the old saves? Just curious. I have no issues starting over (though there was a lot accomplished....) -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
russbo replied to SaOk's topic in ARMA 3 - USER MISSIONS
Always worked fine for me. Are you close enough to the beach? This has been a wonderful "tool" for taking care of "issues".... http://forums.bistudio.com/showthread.php?147887-SupportCall-quot-Cheat-quot-module Many thanks to Kronzky for making this. Has helped when the game did not want to "cooperate" -
ShackTac User Interface (STHUD, STGI, and more)
russbo replied to dslyecxi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's been almost two months, anyone figure out a way around this issue with CBA enabled mods and their failure to work in saved games? Any workarounds? -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
russbo replied to SaOk's topic in ARMA 3 - USER MISSIONS
Can one change the difficulty level in these missions, or are they still locked by the game and / or mission structure? (I'm getting my *ss handed to me on a regular basis here...) -
Play withSIX Community Preview [Evolution of SIX Launcher and in time also SU]
russbo replied to sickboy's topic in ARMA 2 & OA : Community Made Utilities
Not happy with all the extraneous bullshit downloads on your download page.... For some reason, I expected better. -
ShackTac User Interface (STHUD, STGI, and more)
russbo replied to dslyecxi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This happens to me all the time. When a saved game is initially loaded, when first starting the game, the mods will load and they will be visible. Or, start a new game, and the mods load. When you "die" and reload a saved game, ie "revert", the mods don't load. This is not an issue with the mods. It's got to be an issue with ARMA III. Send it back to them. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
russbo replied to SaOk's topic in ARMA 3 - USER MISSIONS
I had more, LOL. Good lord, it was unbelievable. Fun, but just relentless. Didn't have a chance. Well, as it's random and not scripted, it's through no nefarious devious plan on your part! Great stuff. Thanks for putting the 40mm grenade launcher on the Hummer. Had an absolute blast with that even though I didn't have a chance in hell of surviving. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
russbo replied to SaOk's topic in ARMA 3 - USER MISSIONS
SaOK, single player mission is great, but does getting overwhelmed at the spawning point consist of part of your nefarious plan? I'm going to have to go back to playing the COOP version; had more guys, had a better chance of getting out there and conquering other basis. And this dying thing, which I tend to do a lot of, I know is probably not part of your mission, but does anyone like "laying there" looking through bloody eyelashes, alternating with a blacked out screen, for a few minutes? The intro movie is cool on YouTube, it's all fuzzy and completely distorted on my forty inch monitor in game. The resolution of what you used is far too low. Personally, I'm more interested in missions than intro movies, but, that's me... Great work, keep it coming. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
russbo replied to SaOk's topic in ARMA 3 - USER MISSIONS
Does the enemy AI spawn in one location and then travel to the zones of battle (like we do; I play the COOP alone as a single player mission). Or do they just respawn automatically in towns and areas that you've already captured? I'm seeing some bizarre behavior with enemy popping up surprisingly out of nowhere. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
russbo replied to SaOk's topic in ARMA 3 - USER MISSIONS
AI and helicopters leave something to be desired.I kind of liked it when they couldn't drive... I found that once I flew a helicopter to a base, I could not get back into it for some strange reason. And once I told my team to get into it, they would never disembark, or move out of it. Telling them to then move somewhere, led them to fly the helicopter and crash it. Not sure if this is the game or an issue with the mission; just wanted to let you know about it. Might have something to do with the fact that I'm playing a version .5 save game on the .51 mission version. I found the fog to be a bit annoying at first, but if you wait long enough, it does dissipate as the day goes on. Nice effect. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
russbo replied to SaOk's topic in ARMA 3 - USER MISSIONS
Not sure if there's a need for the SP mission: now that I've figured out how to respawn after dying (which is a frequent occurrence), the COOP is just really awesome. Any idea why you can't shoot the machine guns in the helicopter and fly from the right seat? Thought you could do that in the regular ARMA 3 stuff. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
russbo replied to SaOk's topic in ARMA 3 - USER MISSIONS
Just curious, any idea why you can save the game where you want to, but, cannot revert back to any of your save games? It always reverts back to where you "suspended" the game, when you left the game. Is it just because it's in alpha, or, is it a "multiplayer" issue. Also, "fast travel" does not seem to be enabled, though it's in the manual. Any idea? -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
russbo replied to SaOk's topic in ARMA 3 - USER MISSIONS
It appears that when you get hurt or die playing coop, you have to wait over five hundred seconds for one of your team mates to come by to heal you. Plus the coop has a lot more vehicles and a helicopter. Coop has two additional AI teams that seem to do their own thing. IN single player, when you die, you come right back, at the base. You lose whatever weapons that you found along the way. Unfortunately, the bodies don't always stay around long enough to go back and get them. IN SP also, you control seven AI teammates. SP is lacking all the new cool stuff found in coop at this time. Still waiting for my tank... Helicopter would be fun too! :) -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
russbo replied to SaOk's topic in ARMA 3 - USER MISSIONS
SaOK, any updates for the SP missions? You know, for us guys who have no friends to play with? :) PS: The last time I got overrun, I lost the city nearby that I had captured, also lost my base, and found myself surrounded by five enemy armored vehicles, and no rocket launcher in that one gear crate. What I would give for a tank.. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
russbo replied to SaOk's topic in ARMA 3 - USER MISSIONS
IMO, having existing enemy AI travel from enemy zones to captured zones, to try to retake those positions, would be a great idea and would add to the strategy element of this. Having them just respawn in the previously captured areas, would just end up being a frustrating experience. I've had enough trouble retaking areas that I've captured, and then, having to go back and retake them again (and again...). But I just love the idea of the reinforcements moving in from different areas. -
ShackTac User Interface (STHUD, STGI, and more)
russbo replied to dslyecxi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This should be a standard option for the game, period. Very helpful, far superior to the standard compass heading presentation. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
russbo replied to SaOk's topic in ARMA 3 - USER MISSIONS
Great mission, love playing this. The respawning and occasional reinforcements are a great idea. I was just wondering though, does the "dynamic life creator" continue to create enemy AI ad infinitum? I mean, does this ever end?? Or am I going to be playing this for the next ten years, LOL. Would be nice if we could "win" eventually, and take over the island. Keep up the awesome work, really appreciate it. It's a very well done addition to ARMA III. -
Didn't. If you're going to put something on Six Updater, it should automatically include and download the necessary accessory packages. That's the beauty of the Six Updater. So, I will assume that the "stalker" package on Six Updater is not complete, and therefore should not be used.
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What about these: East weapons pack from Vilas G3 pack from Christian.1987 Are they included in the "stalker" package on Six Updater? And are there missions or a campaign? Thanks!
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Just curious, on Six Updater, there is a "stalker" created by DAP. I'm assuming that these are the same mods. The Six Updater version does not automatically add the two additional necessary packs, and there is no install of the mission. Am I missing something here, or is this Six Updater version a completely different animal?
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Petere, what launcher are you using? You can easily use Six Updater to launch these, once you follow Tom's advice above (steps 1 and 2; launcher does the rest)
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Sorry, but, a little confusing... I've browsed through this thread, and the forum at the other mods that you have, and I'm still a little confused as to what is going on, with ARMA, ARMA II, OFP, Apocalypse, Conspiracies, different DLC's, etc. There's a lot out there, and different threads confusingly cross referencing different mods that you have made for different versions of ARMA over the years. Any chance of keeping this simple for those of us who have just newly arrived to this excellent mod world that you have created, having this available possibly through the Six Updater mechanism, for ARMA II OA? With each major modification that you have created listed separately? I think it would make all of your mods far more accessible to more of us. EDIT: OK, figured it all out. I assume that the two latest, for ARMAIIOA, are Conspiracies Rising Dead and Conspiracies Apocalypse 2. Got them downloaded, Six Updated configured to launch them. Very impressive mods so far! Very professional! A much appreciated endeavor, especially considering that the STALKER series is "dead". Thanks very much Sled.