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russbo

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About russbo

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  1. VanZant, in real life you know how far you're going to throw something. Holding a key on a keyboard, hell, I have no idea... (God knows I've blown myself up a few times :) ) But I love your mod. Would be nice to have some sort of force indicator visible. A graphic arc, numerical values, anything so we have a better idea.
  2. Is this going to be available via steam workshop?
  3. Anybody figure out how to make this work with save games? This mod is a "must have", but playing a long mission leads to only having it in the very beginning.
  4. Been playing the same mission for the last few weeks on and off; it appears that my saved game for this mission from the alpha days no longer loads with the beta. Did they move the location of the saved games in the new beta? Or does the updated mission not support the old saves? Just curious. I have no issues starting over (though there was a lot accomplished....)
  5. Always worked fine for me. Are you close enough to the beach? This has been a wonderful "tool" for taking care of "issues".... http://forums.bistudio.com/showthread.php?147887-SupportCall-quot-Cheat-quot-module Many thanks to Kronzky for making this. Has helped when the game did not want to "cooperate"
  6. It's been almost two months, anyone figure out a way around this issue with CBA enabled mods and their failure to work in saved games? Any workarounds?
  7. Can one change the difficulty level in these missions, or are they still locked by the game and / or mission structure? (I'm getting my *ss handed to me on a regular basis here...)
  8. Not happy with all the extraneous bullshit downloads on your download page.... For some reason, I expected better.
  9. This happens to me all the time. When a saved game is initially loaded, when first starting the game, the mods will load and they will be visible. Or, start a new game, and the mods load. When you "die" and reload a saved game, ie "revert", the mods don't load. This is not an issue with the mods. It's got to be an issue with ARMA III. Send it back to them.
  10. I had more, LOL. Good lord, it was unbelievable. Fun, but just relentless. Didn't have a chance. Well, as it's random and not scripted, it's through no nefarious devious plan on your part! Great stuff. Thanks for putting the 40mm grenade launcher on the Hummer. Had an absolute blast with that even though I didn't have a chance in hell of surviving.
  11. SaOK, single player mission is great, but does getting overwhelmed at the spawning point consist of part of your nefarious plan? I'm going to have to go back to playing the COOP version; had more guys, had a better chance of getting out there and conquering other basis. And this dying thing, which I tend to do a lot of, I know is probably not part of your mission, but does anyone like "laying there" looking through bloody eyelashes, alternating with a blacked out screen, for a few minutes? The intro movie is cool on YouTube, it's all fuzzy and completely distorted on my forty inch monitor in game. The resolution of what you used is far too low. Personally, I'm more interested in missions than intro movies, but, that's me... Great work, keep it coming.
  12. Does the enemy AI spawn in one location and then travel to the zones of battle (like we do; I play the COOP alone as a single player mission). Or do they just respawn automatically in towns and areas that you've already captured? I'm seeing some bizarre behavior with enemy popping up surprisingly out of nowhere.
  13. AI and helicopters leave something to be desired.I kind of liked it when they couldn't drive... I found that once I flew a helicopter to a base, I could not get back into it for some strange reason. And once I told my team to get into it, they would never disembark, or move out of it. Telling them to then move somewhere, led them to fly the helicopter and crash it. Not sure if this is the game or an issue with the mission; just wanted to let you know about it. Might have something to do with the fact that I'm playing a version .5 save game on the .51 mission version. I found the fog to be a bit annoying at first, but if you wait long enough, it does dissipate as the day goes on. Nice effect.
  14. Not sure if there's a need for the SP mission: now that I've figured out how to respawn after dying (which is a frequent occurrence), the COOP is just really awesome. Any idea why you can't shoot the machine guns in the helicopter and fly from the right seat? Thought you could do that in the regular ARMA 3 stuff.
  15. Just curious, any idea why you can save the game where you want to, but, cannot revert back to any of your save games? It always reverts back to where you "suspended" the game, when you left the game. Is it just because it's in alpha, or, is it a "multiplayer" issue. Also, "fast travel" does not seem to be enabled, though it's in the manual. Any idea?
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