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stephen271276

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Everything posted by stephen271276

  1. stephen271276

    Intros?????

    thanks ill take a look. ---------- Post added at 06:34 PM ---------- Previous post was at 04:56 PM ---------- All i can see in your intro is one unit placed but when u preview it its just a clock fast forwarding????
  2. Keep me up to date on how you go on with this mate Id like to kno also about that. Are you wanting the mouth to move witht he speech also? Add my MSN pal if you see me on and you get answers Id like to kno how. crowey22sas@hotmail.co.uk
  3. stephen271276

    Intros?????

    Does anyone have a simple mission with an intro tthat I can unpbo and have a look at>???? Please post link id they do. Ive looked at a few but they very complex so dunno what im looking at really.
  4. Any one else get this when they unPBO missions?
  5. stephen271276

    Intros?????

    I feel ya pain man so much for such a small addition to my mission.... is it really worth it?
  6. stephen271276

    Intros?????

    ye that was hlpefull but still doesnt show me what i need to make the intro work?
  7. stephen271276

    Intros?????

    Nope? first time trying an intro.... Any good tutorials/walkthroughs?
  8. stephen271276

    Make ai eject chopper when hit

    hes the only on in it so hell be pilot ill try that thanks man ill let u know how i get on. EDIT Works great cheers man!
  9. I have a mission where a bonus obj whilst attacking an outpost is that you find there is an enemy vip on site. now he is set to a trigger that when blufor detected he runs to chopper to escape. which all works fine. The only problem Ive got is that Nearby friendly AA shoots him down and kills him when he takes off so I want some sort of easy script or command that will make him eject once the choper takes the first hit. Bofore anyone says it yes Ive searched and yes Ive set him to captive true so my ai friends dotn kill him before he boards chopper but the AA still shoot him down? The reason I now want hi to eject is it kinda makes me have a good idea for the follow up mision "Search and Capture" the crash site.
  10. Hi guys I have a a mission where there are a group of female civs in a room within a house guarded by one soldier , now iv set a trigger that when the guard is killed the women move via waypoints to a truck nearby and drive away. firstly the women just stay where they are and kneel down as if afraid! how do i stop this and secondly y cant women drive trucks in arma 2?
  11. Hi guys whats the code you out in the condition field of a trigger so it only activate when unit1, unit2 and unit3 are in the vehicle? Also how do I stop civs jumping out of a truck when shooting starts? they are supposed to be captives but they jump out and leg it as soon as a shot is fired?
  12. Hi guys. I there a command you can put either i) in a WP or ii)in a triggers init line that will make a NPC doc go and heal a NPC injured soldier? Ive made the soldier roll around injured using the "playmove" command and I can make the doc do the "heal" animation using the same method but sometimes he looks like hes healing nobody as he does it next to rather than over the soldier? I was thinking is there away to group two docs together make one the leader and make him issue orders to the other to heal the soldier? I dont know how to do this so the command Id put in the init line of the trigger/WP would be a great help. Also I dont know if it would cause problems that the soldier isnt actually injured hes just in the "playmove" loop??? Help and opinions or another method to get this background action would be greatly apreciated.
  13. Can any of you help me? i have a mission where a US chopper flies over player controlled group towards town and gets shot down. Now Ive done all that bit fine but what I need is once the chopper crashes and explodes I want a pilot to be spawned as close to the crash site as possible without gettin injured by the explosions that follow after the chopper crash, and for him to be called jon and for him to be injured and need healing using the module by one of the player group. Is this possible? If so what would I put in the init line of a trigger that is set to go off once the chopper in down?
  14. stephen271276

    P:UKF Weapons Pack.

    HI where can i get the class names guys?
  15. stephen271276

    Using intel as an objective

    FOA King nothing.... Whats wrong with this? http://img527.imageshack.us/img527/8312/missionfile.jpg
  16. Lets say i have 4 targets boss1,boss2, boss3 and boss4...... What would i put in the condition of a trigger to activate it only when all four are not alive?
  17. Hi does anybody know if its possible using a small script in the "OnAct" of a trigger to create another trigger in the same location with a size of 150 radius that makes a radio callsign available? The reason I need this is in my mission Ive set up a group of explosions in a depot which simulates mortor fire but......... I only want the radio option to be available when the player is in the radius of the first trigger which will be grouped to him so on the player activates it once present.
  18. stephen271276

    Using intel as an objective

    http://img121.imageshack.us/img121/7739/arma22009091900391415.png This any good? How do i take pics of screen ? Fraps wont work unless ingame?
  19. stephen271276

    Using intel as an objective

    Ok cool, lol god this makes me sound like a right dweeeb! How do i link a pic off my comp??
  20. stephen271276

    Using intel as an objective

    FAO King Nothing.... How do I put pics in my post ill use fraps to show you what it says in properties and where it is in file...
  21. stephen271276

    Using intel as an objective

    in my test mission folder there is.....collect.sqf and mission.sqm Thats it but when i preview the mission it says......script collect.sqf not found
  22. stephen271276

    Using intel as an objective

    Cant get it to work just says collect.sqf not found???
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