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stephen271276

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Everything posted by stephen271276

  1. Is there a way in a WP to make a kamov fire at a certain target? in my case its because I want it to fire rockets at a camp that has civs in it
  2. I have an SQF file which tells the player that he has found the location of another unit...... In the sqf I have a typing sound effect, a marker creation script and a hint command telling the player the marker is on his map. I want to hint to wait a few seconds whilst the sound effect plays out before coming on screen Can this be done? heres the sqf.... _Marker1 = createMarker ["Target1", park]; "Target1" setMarkerType "Man"; "Target1" setMarkerText "LAST KNOWN POS"; "Target1" setMarkerColor "ColorGreen"; hint "POSITION UPLOADED TO YOUR MAP"; playSound "type";
  3. Can anyone tell me what im doing wrong? I have a file in my missions folder called "sounds" In there ive got two ogg files....crowd and scream. In my description.ext ive got ..... class CfgSounds { sounds[] = {}; class scream { name = ""; sound[] = {"\sound\scream.ogg", 1, 1}; titles[] = {}; }; class crowd { name = ""; sound[] = {"\sound\crowd.ogg", 1, 1}; titles[] = {}; }; }; But when I put <playsound "crowd" or "scream"> Nothing happens?
  4. stephen271276

    Sound not working

    Thanks man!
  5. Hi I have a trigger in a mission which is set to "once" and is grouped to the player, in the on act field it has.... act = player addAction ["Intimidate","scare.sqf"]; player sideChat "You either tell me where theyve taken him or I burn this fu***r to the ground!."; The sqf has an animation of the player striking the NPC and him falling to the ground. Only problem is the "intimidate action is constantly available from the point of the trigger being used and Ive even tried another trigger with the "deleteVehicle triggername" command but its still there????
  6. stephen271276

    Trigger wont delete???

    Spot on... Works great! Is there a way that you know of to get a trigger to activate when a player is very close to another unit??? So I can have where the player walks towards the unit then when hes in arms distance the action is available?
  7. stephen271276

    SP Missions stalking me?!?

    I cant find AppData under My user name or public???? HELP!
  8. stephen271276

    Sound not working

    OK, got them working but any idea why the third one wont work? called "thank"? class CfgSounds { sounds[] = {}; class scream { name = "scream"; sound[] = {"\sound\scream.ogg", 1, 1}; titles[] = {}; }; class crowd { name = "crowd"; sound[] = {"\sound\crowd.ogg", 1, 1}; titles[] = {}; }; }; class thank { name = "thank"; sound[] = {"\sound\thank.ogg", 1, 1}; titles[] = {}; }; };
  9. When I "deleteAllWeapons this" And then add new weapons and mags, I always have to load first mag, is there anyway to have 1st mag already loaded in weapon?
  10. Due to the fact I stil cant find my OA pbo mission files is there any chance someone could send me the mission or host it I need to depbo it and look into it on editor, would be greatly apreciated... Ive been looking for the pbo's for two days, aaaargh
  11. Is there a way to activate a trigger by the units Damage level being 0.9?
  12. Hi How can I force eject a player in a WP from the vehicle he is driving???
  13. Ive searched and searched and still cant find where my pbo files are? Ive created a mission in editor and clicked "save to single missions" but cant find the file or anu other pbo files anuwhere... Ive searched main bohemia directory and in my profile directory under missions... nothing????????
  14. When activating side chat messages via a trigger is it possiblr to change to name of the unit saying the message? Ie My unit is named "boss" and he has a side chat message that looks like this> "1-1-A 1 : Enemy units incoming!" I want to change the 1-1-A 1 to Major Jones.
  15. Hi I need to have the player put out of action (but not killed) for ashort period of time, any ideas of how to do this? Basically in my mission the player is driving a vip and an ied goes off to whitch I need the player to be in the groundbut able to see whats going on( as if injured waiting for medic) then after the vip has been abducted player is to regain control and continue mission.... Or help could come after abduction and heal player???
  16. Hi guys, I have a mission where the player gets a WP during the mission, I used..... wp = group player addWaypoint [position vip,.5]; group player setCurrentWaypoint wp; Only problem is the WP's show up on the map during the game? I dont want this I just want the yellow ditance to Wp to show?
  17. stephen271276

    Change side chat name

    Is there no way to change that grup name then?
  18. stephen271276

    Delete from missions list?

    Looked in both places cant find the pbo's anywhere
  19. stephen271276

    Joint ops pbo files?

    Am still struggling here, so when I "save to single missions" where does it go? doesnt that create the pbo? I need to locate the pbo to "share" this mission
  20. stephen271276

    Joint ops pbo files?

    C:/Program Files/ Bohemia Interactive/ArmA2/Missions The mission file is already there if Im looking in the right place but theres just a readme file in there that says "Singlemissions"??????
  21. Anyone know how to add Pics using the briefing manager?it just asks you for the picture name but says cant find it when i play the mission? Its a jpg file should it be another type?
  22. Any way to stop my evac chopper flying off when enemy take pot shots at it with small arms fire?
  23. stephen271276

    hostages

    Have them as "setcaptive true" with maybe the testsurrender anim. Then using a trigger have them join your group using ......[powunit] join player........(replace the name "powunit" with the name you give the unit. Thats how I do it most times anyway there are a few other ways but I find that the most simple way. You could add to the trigger a hint whitch will tell you on screen that youve freed them by using ......hint "POW's freed".......
  24. I need a trigger that will activate once the player gets too close to an enemy unit, how can i do this in the condition of the trigger? Basically the player is "setcaptive true" and he is to follow an enemy ai through a town to find out where he is holed up..... But if you get too close the trigger makes the player "setcaptive false" and the ai either runs or engages the player.
  25. stephen271276

    Force map screen ?

    PK, well is there a way to foprce the "normal" map screen? Ie have "m" pressed for you via a trigger?
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