stephen271276
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Everything posted by stephen271276
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Create Ammo dump at one of 5 random positions?
stephen271276 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Could someone talk me through how to create an ammo dump (which is to be destroyed) In one of maybe 5 positions? I want this for a MP missionso it doesnt get boring and can be played multiple times. Im using Zargabad map -
Create Ammo dump at one of 5 random positions?
stephen271276 replied to stephen271276's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks guys sorry for noob questions still learning... Bear with me! Any way to group numerous ammo crates together using the first method ie sync the ammo with markers? As one ammo crate hardly looks like a major problem worth risking a team of men to destroy, I would like it to be at least 5 crates of weapons that need destroying.... -
Can someone please unpbo Cobalt blues and host the file somewhere so I can open it in editor I am driving myself mad trying to unpbo it with no joy???? Note.... Sorry for previous header admin my bad!
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UnPBO Cobalt Blues?
stephen271276 replied to stephen271276's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ive got eliteness, but where can I find the mission pbo? ---------- Post added at 07:21 PM ---------- Previous post was at 07:16 PM ---------- ive found it in addons on OA files how do I unpbo it now? Sorry for noobness -
Easy way to populate a village?
stephen271276 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
is there an easy way to populate a village or an area with civvys without placing them individually or knowing a lot about scripting? Example mission maybe? and a noob explanation? -
Easy way to populate a village?
stephen271276 replied to stephen271276's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
im running that and synced it to the player but theres rarely any civs around? Am i doing something wrong? -
Projector and TV and laptop off. how to animate
stephen271276 replied to dr_zakharotta's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
this is interesting.... Sample mission when solved Pleeeeaaaaase? -
Where are my saved MP missions?
stephen271276 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ive searched the forums and just cannot find where my mp missions save to? Am using otherprofile not the original user one can anyone help? I created a file in the otherprofile file and called it MPmissions but they dont save there>? -
Can someone please unpbo Cobalt blues and host the file somewhere so I can open it in editor I am driving myself mad trying to unpbo it with no joy????
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moveInCargo not what I need
stephen271276 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have a capture the leader type sude mission where once all opfor are killed the leader surrenders and walks to a pickup point where he then is issued a "testsurrender" anim. Also once the anim is activated a Blufor vehicle comes to pick him up. Now I want the vehicle to stop let the pow get on board and then return to base. <pow moveInCargo car> just teleports the pow to a passenger seat I need the pow to physically climb on board. Any ideas? -
moveInCargo not what I need
stephen271276 replied to stephen271276's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
SoldierOne action ["GETIN COMMANDER",CarOne] Used this in a radio trigger to test but nothing happens? -
Optional Side missions???
stephen271276 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I want a mission I am making to have optional side missions, is there a way to add points for completing these sidemissions when the mission ends or does it add points for completing tasks automatically? -
Spawn civs in a village?
stephen271276 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I want to spawn civvys in a village that the player will have to patrol but in my missin there willbe roughly 4 villages to patrol with a target being randomly placed in one of them. Now I could place all the civs in the villages but this will take up memory id rather use elsewhere so as the task gets set to patrol a certain village id want to then spawn the villagers and delete once the patrol is completed. Id like the villages to be quite busy! -
Make Civ stand up into anim from Sit command
stephen271276 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have a civ named "eld1", I have him sitting vis a trigger using <eld1 action ["SitDown", eld1];> Now as my player approaches i need him to stand up and activate the following anim to simulate him speaking..... <eld1 playmove "ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Bardak";> But it wont work he just stays in the sit position..... -
Spawn civs in a village?
stephen271276 replied to stephen271276's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Any idea wher eIll find this? I cant seem to locate it?? -
trigger detect when I run?
stephen271276 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How can I make a trigger detect if player is running? -
Play radio only in certain area?
stephen271276 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi guys is it possible to have a radio playing in the back ground in a barracks for example? I know how to play custom music/sounds but I want the sound to fade away as I walk away from the radio.... -
Play radio only in certain area?
stephen271276 replied to stephen271276's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I got it working...... I used db-35 in the ext file, works a treat. Adds great ambience and realism to a barracks with soldiers on R+R -
OK Using only"paint" is it possible to edit a pic to use ingame in arma2? I want to ad an image of a news report onto a tv iv placed in the editor.
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Opinions and help: explosions/attacks on beach as boats come in
stephen271276 replied to Lexen's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Try setting helos to setCaptive true once they have destroyed your targets? Am sure they wont engage anybody.... Worth a try! Plus the enemy wont engage them either -
Ingame voices?
stephen271276 replied to stephen271276's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I looked there, It seems to only be sounds rather than voices??? -
Is there anywhere I can get a list of the ingame phrases? Any will do but BAF ones would be great! Just simple things like "yes Sir!" and " Im Injured" stuff like that? So I can use them in a trigger
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Is it possible to have images on an editor placed tv? or projection screen?
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Custom sound really quiet?
stephen271276 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi guys, whan I use my own custom voice files you can hardly hear them in game is there a way to increase the volume? class CfgSounds { sounds[] = {}; class scream { name = "scream"; sound[] = {"\sound\scream.ogg", 1, 1}; titles[] = {}; }; class sorry { name = "sorry"; sound[] = {"\sound\sorry.ogg", 1, 1}; titles[] = {}; }; }; The "scream is really loud, where as the "Sorry" is really quiet? -
Condition is a unit in group???
stephen271276 replied to stephen271276's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanking you kindly