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stephen271276

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Everything posted by stephen271276

  1. Could someone talk me through how to create an ammo dump (which is to be destroyed) In one of maybe 5 positions? I want this for a MP missionso it doesnt get boring and can be played multiple times. Im using Zargabad map
  2. Thanks guys sorry for noob questions still learning... Bear with me! Any way to group numerous ammo crates together using the first method ie sync the ammo with markers? As one ammo crate hardly looks like a major problem worth risking a team of men to destroy, I would like it to be at least 5 crates of weapons that need destroying....
  3. Can someone please unpbo Cobalt blues and host the file somewhere so I can open it in editor I am driving myself mad trying to unpbo it with no joy???? Note.... Sorry for previous header admin my bad!
  4. stephen271276

    UnPBO Cobalt Blues?

    Ive got eliteness, but where can I find the mission pbo? ---------- Post added at 07:21 PM ---------- Previous post was at 07:16 PM ---------- ive found it in addons on OA files how do I unpbo it now? Sorry for noobness
  5. is there an easy way to populate a village or an area with civvys without placing them individually or knowing a lot about scripting? Example mission maybe? and a noob explanation?
  6. stephen271276

    Easy way to populate a village?

    im running that and synced it to the player but theres rarely any civs around? Am i doing something wrong?
  7. this is interesting.... Sample mission when solved Pleeeeaaaaase?
  8. Ive searched the forums and just cannot find where my mp missions save to? Am using otherprofile not the original user one can anyone help? I created a file in the otherprofile file and called it MPmissions but they dont save there>?
  9. Can someone please unpbo Cobalt blues and host the file somewhere so I can open it in editor I am driving myself mad trying to unpbo it with no joy????
  10. I have a capture the leader type sude mission where once all opfor are killed the leader surrenders and walks to a pickup point where he then is issued a "testsurrender" anim. Also once the anim is activated a Blufor vehicle comes to pick him up. Now I want the vehicle to stop let the pow get on board and then return to base. <pow moveInCargo car> just teleports the pow to a passenger seat I need the pow to physically climb on board. Any ideas?
  11. stephen271276

    moveInCargo not what I need

    SoldierOne action ["GETIN COMMANDER",CarOne] Used this in a radio trigger to test but nothing happens?
  12. I want a mission I am making to have optional side missions, is there a way to add points for completing these sidemissions when the mission ends or does it add points for completing tasks automatically?
  13. I want to spawn civvys in a village that the player will have to patrol but in my missin there willbe roughly 4 villages to patrol with a target being randomly placed in one of them. Now I could place all the civs in the villages but this will take up memory id rather use elsewhere so as the task gets set to patrol a certain village id want to then spawn the villagers and delete once the patrol is completed. Id like the villages to be quite busy!
  14. I have a civ named "eld1", I have him sitting vis a trigger using <eld1 action ["SitDown", eld1];> Now as my player approaches i need him to stand up and activate the following anim to simulate him speaking..... <eld1 playmove "ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Bardak";> But it wont work he just stays in the sit position.....
  15. stephen271276

    Spawn civs in a village?

    Any idea wher eIll find this? I cant seem to locate it??
  16. How can I make a trigger detect if player is running?
  17. Hi guys is it possible to have a radio playing in the back ground in a barracks for example? I know how to play custom music/sounds but I want the sound to fade away as I walk away from the radio....
  18. stephen271276

    Play radio only in certain area?

    I got it working...... I used db-35 in the ext file, works a treat. Adds great ambience and realism to a barracks with soldiers on R+R
  19. OK Using only"paint" is it possible to edit a pic to use ingame in arma2? I want to ad an image of a news report onto a tv iv placed in the editor.
  20. Try setting helos to setCaptive true once they have destroyed your targets? Am sure they wont engage anybody.... Worth a try! Plus the enemy wont engage them either
  21. stephen271276

    Ingame voices?

    I looked there, It seems to only be sounds rather than voices???
  22. Is there anywhere I can get a list of the ingame phrases? Any will do but BAF ones would be great! Just simple things like "yes Sir!" and " Im Injured" stuff like that? So I can use them in a trigger
  23. Is it possible to have images on an editor placed tv? or projection screen?
  24. Hi guys, whan I use my own custom voice files you can hardly hear them in game is there a way to increase the volume? class CfgSounds { sounds[] = {}; class scream { name = "scream"; sound[] = {"\sound\scream.ogg", 1, 1}; titles[] = {}; }; class sorry { name = "sorry"; sound[] = {"\sound\sorry.ogg", 1, 1}; titles[] = {}; }; }; The "scream is really loud, where as the "Sorry" is really quiet?
  25. stephen271276

    Condition is a unit in group???

    thanking you kindly
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