Leopotam
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Everything posted by Leopotam
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Another tool - fence (and any object type) sequence generator. Help: 0. Open visitor. :) 1. Create waypoint (WP) objects to setup your walls / fences, etc: For each WP: WP-object IS NOT FAKE OBJECT OF ANY TYPE, but real part of fence / wall sequence. For example, if you want to get wall, yo must to create wall object as WP. As a feature, you can setup different type for next WP-object and makes sequences like Wall-Wall-Door-Wall-Window-Wall. Every WP-object cloning from current WP position to position of next WP. Copies rotates for Y-local axis as forward. If you see, that copies rotates invalid (90 degrees error), you must rotate WP-object on angle compensation (90 degrees usually). NOT ADDITIONAL, BUT ABSOLUTE! Direction of WP-object uses only for this. Because stupid visitor cant correct export object size (exports size equals z coord - height), you must setup z-coord (height) as object size. For example, if wall section 5m long, you must setup height as 5.0. 2. Select WP-objects (ORDER IMPORTANT!) and export to txt-file. 3. Run tool with params (Run without to usage). 4. Import created file to visitor. Example: Links: v1.0.0.1 v1.0.0.0
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Blender import / export plugins
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
I said only about your link. Max Power, thanks. I hope, that new developer will do more useful plugins version to community. -
Blender import / export plugins
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
Crate, its not my problem, you provide link to my work, so, you criminal. If you respect law - remove it. I say again: -
Blender import / export plugins
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
Crate, I provided rights to rework my plugins to only one man. I hope, you will be banned due IP violation - I dont allow distribution of my work. -
Blender import / export plugins
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
Link removed. -
Blender import / export plugins
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
http://www.blender.org/development/release-logs/blender-265/ "The decimator was rewritten, and now preserves UV's and vertex colors, has an un-subdivide and a mode to dissolve vertices to create planar n-gons. A new laplacian smooth modifier can reduce noise or smooth the mesh while preserving edges and volume. A triangulate modifier was also added, which can be useful for creating game assets with baked normal maps." -
[Request] Beginners Dialog / UI guide
Leopotam replied to iceman77's topic in ARMA 2 & OA : Community Made Utilities
ArmaFormsDesigner Demo Last packed version: http://bit.ly/T3IN6F -
ArmA 2 Addons Updater / Launcher (YOMA repo compatible) [RU/EN]
Leopotam replied to BlenderRUS's topic in ARMA 2 & OA : Community Made Utilities
Палево. :) -
Blender import / export plugins
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
Plugin export only UV data, not graphic content, so, you need setup materials (shaders, textures and so on) in O2 manually. -
Blender import / export plugins
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
You do something wrong, O2 the best of the best modeling program!!!111 All modifiers must be collapsed and transform applied (ctrl+a, apply scale + rotation). When you selected more than one object, you export all of them as lods of one model based of lod distance each of them. If you want to do export some parts as selections of one lod, you must join them to one mesh and mark different selections as vertex groups (name of vertex group = nam of selection). You want to kill monkeys instead rabbits? :) -
FHQ WIP Thread (contains lots of images)
Leopotam replied to Alwarren's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Good work :) About hipoly to lowpoly with saving uv: http://www.ewocprojects.be/polyredux.html -
Blender import / export plugins
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
Just for info. Poly reducer with UV saving: http://www.ewocprojects.be/polyredux.html -
Blender import / export plugins
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
Exporter v0.3.13: * Compatibility with r45996 (2.63) (patch from Alwarren). Importer v0.2.10: * Compatibility with r45996 (2.63). First post updated. -
Mi24-A, Krokodil
Leopotam replied to pathetic_berserker's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Pathetic_Berserker, congrats. Sorry for the incomplete translation. :) -
Blender import / export plugins
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
Limitations added, first post updated. Thanks, BIS-es, for this: http://forums.bistudio.com/showthread.php?133522-Audio-amp-Video-Monetization-(e-g-Youtube) . -
Blender import / export plugins
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
You forgot about fire/geometry/shadow for pilot/gunner/cargo/commander :) -
Blender import / export plugins
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
Importer v0.2.9: * Additional compatibility with r44136 (2.62) (patch from Pillord). First post updated. I had the same thoughts, but just look at this: http://community.bistudio.com/wiki/P3D_Model_Info#Resolution_Values For example, vehicle with driver/gunner/cargo has at least 20 parts (for one distance lod), so I forgot all about blender layers. :( You can create 1-1000 visual lods for your model (without system lods) - how will you name them? btw, Pillord, you're the first alive "importer" user. :) -
problem importing texture from blender
Leopotam replied to magnus28's topic in ARMA 2 & OA : MODELLING - (O2)
1. If you want assign texture with custom name, you must assign material in blender with same name. 2. You cant decimate model in blender3d >=2.5 without uv breaks. You can do it in blender3d 2.49 (via polyreducer plugin) and reopen again in last blender. -
Blender import / export plugins
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
Exporter v0.3.12: * Compatibility with r44136 (2.62). Importer v0.2.8: * Compatibility with r44136 (2.62). First post updated. -
Weapon Modelling (newbie needing input)
Leopotam replied to Alwarren's topic in ARMA 2 & OA : MODELLING - (O2)
You can export quads in same way as triangles. -
ArmaResourceOptimizator - tool to automate localization and minimize mission-files size. Requirements .Net framework v4 Limitations Do not use in any commercial projects and projects with a profit. Usage Localization Optimization ArmaResourceOptimizator v1.0.9 Download History ---------- Post added at 02:25 PM ---------- Previous post was at 02:23 PM ---------- Post here your suggestions for improvement.
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ArmaResourceOptimizator
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
v1.0.9: Fix for global variables replacement. PvPscene, special thanks for you. :) -
ArmaResourceOptimizator
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
v1.0.8: Fix for special local variable "_pos". Add more preprocessor commands. All preprocessor commands starts from new line. Add command line interface. Usage (always >=3 arguments!): ArmaResourceOptimizator.exe "mission-folder-path" flags "global-vars-rules-splitted-by-comma". Flags: olbx, where o - optimize, l - localize, x - export to xml file when localize, b - backup old files. P.S. Foxhound, are you tired? :) -
ArmaResourceOptimizator
Leopotam replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
v1.0.7: Fix for special local variable "_target". Global variables optimizations with user rules. One string - one rule. Rule can be simple variable as "AAS_IsWestAttacking" and can be mask with wildcard as "AAS_*" (Only "*" supported).