rd2030
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10 GoodAbout rd2030
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Thank u :)
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Hello Robalo, How or where exactly do i set these parameters? And in the asr_ai_settings.hpp, there are the following lines: Do i have to remove the //'s right before each number to make this AI mod have effect? I am trying to tone down the difficulty, because i dont last 20 seconds when i meet an enemy squad.
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Is it supposed to be impossible to control the gunner as a pilot of the apache in autohover mode? The gunner cursor keeps centering on the horizon, which it doesnt do when not in autohover. Or are there some buttons i need to assign?
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Why not make the heads explode? Or the hands, feet :)
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I only wish the impacts and explosions would look as good from the air. When flying above and shooting the gun from the apache, the warfx impacts (brown dust clouds) dont look as good as the default impacts (the grey dust clouds). And also from the air, the default hellfire impact looks better than the warfx impact as well. With the warfx impact from the hellfire, there is a real unnatural circle of dust going from the explosion. You can see the default gun impacts in this video at 45secs. And default hellfire impacts after 2:30min. h7-G2nef2u8 At other parts in the video you can see the big WARFX explosions, they look good from the air ;)
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Object drawing distance tweak
rd2030 replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello Kju, I tried this tweak 4½ months ago, and it worked great. Then i updated it to a newer version about 3 months ago and it didnt work as good anymore. At extreme distances things (parts of walls and other things, not the complete walls) started disappearing. After some searching i found the old version again on my pc today, and am using that again. I can clearly notice the difference, walls at very long ranges are fully rendered. It keeps things visible even at extreme distances. I dont know if anyone else had this problem. Im not sure what version it is that im using now, the file was called drawingDistanceTweakTestAddon.7z and i downloaded it on sept16 2009. -
A guncam video with lots of bullets and bombs falling on lots of ppl. h7-G2nef2u8
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On the ground it looks great. However from the gunner perspective of the AH-1, the particle effects looks worse, especially the cannon impacts dont look very explosive :( Could u work on that?
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No :cry: :cry: Can nobody else give the pilot a FLIR then? Im sure the entire Arma community is waiting on this and im just the one who has the balls to ask for it
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Plz, can we have FLIR for the captain :k:
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GDT Mod Helicopter Weapons by HeinBloed
rd2030 replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Have u tried the new version in the first post? Its supposed to fix the missile accuracy.Also the missile screwed up in the old version when you were shooting from a steep angle. So fly a little lower, the missiles will fly more horizontal and swirl less. Or try the new version. -
HiFi - Single Sound Modules (Weapons BETA released!!)
rd2030 replied to Mark XIII (DayZ)'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
How do i change burst modes? -
Could you make the FLIR available for the pilots as well? This so it can work with Heinbloed's helicopter weapons mod, in which pilots can use the aiming optics of the gunner.
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GDT Mod Helicopter Weapons by HeinBloed
rd2030 replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Any chance this can be made compatible with the FLIR mod? -
GDT Mod Helicopter Weapons by HeinBloed
rd2030 replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Pity it doesnt work with the FLIR mod