Bushidozeb
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Everything posted by Bushidozeb
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Group Link 4 Special FX Edition
Bushidozeb replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
After this new uppdates, the game frezes for 2 seconds in the begining of a mission, only tried on chernarus map. and one more question. Shall i delete the old .pbo that are not included in the new uppdate? ---------- Post added at 04:52 PM ---------- Previous post was at 03:19 PM ---------- Now i have tried some ways, The first time you start a game/mission and after the text "group link 4 special fx initialized" the game frezes for like a sec. It happends on the chernarus map when playing in editorn. ---------- Post added at 06:51 PM ---------- Previous post was at 04:52 PM ---------- I love this mod but one thing i don´t like. That in mission and campaigns all enemy groups may not stay in there position. Becuase when you engange a enemy group in som part of the island. Then all the other enemy groups on the island come as rienforcements. it´s good but make tha mission boring. becuse when you are moving to another missonobjectiv there are no enemy left in that position. Becuse they allready been killed in the other location =(. Is there some way so the not interfere and stay put? -
Love these effects mod, Can´t you make one pbo with the sparkels and one pbo with the dust from big explosion. I love the sparkelse effects and so. But with all the dust from like an artillary the game lag like shit. so i will only use the sparkels effect but no i cant use the effects =( sorry for bad english =) ---------- Post added at 03:05 PM ---------- Previous post was at 02:55 PM ---------- Love this mod, But would love to see if there will be two PBO files. One with the sparkels effects and one with all the dust. I love the sparkels but I can´t use the effects becuse the explosion dust like from artillary or GBU lag my game so hard :P or if it will be optimize so it don´t like so much =) sorry for my bad english. keep up the good work
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Group Link 4 Special FX Edition
Bushidozeb replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks =) -
Group Link 4 Special FX Edition
Bushidozeb replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
MY game lag likes hell when artillary explosions hits the ground and the dust commes. can i remove one of the PBO so the explosiondust dont´s happends? -
The "talk" sound will not just work.
Bushidozeb posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am trying in my intromovie to connect a talksound to soldier. the name of the sound is "yawn" I have tried alott of ways and no one will work. It says Sound "yawn" can not be found or there will come no talk from him at all. Need help from someone :D In my move script it says: (Visla is is the soldier that should talk) showcinemaborder False; titlecut [" ","BLACK IN",10] _camera = "camera" camcreate [0,0,0] _camera cameraeffect ["internal", "back"] ;=== 21:02:28 _camera camPrepareTarget [99263.68,-27507.52,-25822.07] _camera camPreparePos [10978.65,11702.53,6.47] _camera camPrepareFOV 0.700 _camera camCommitPrepared 0 @camCommitted _camera ~10 ;=== 21:34:43 _camera camPrepareTarget visla _camera camPreparePos [10969.04,11717.51,1.04] _camera camPrepareFOV 0.700 _camera camCommitPrepared 0 @camCommitted _camera ~1 visla say "yawn"; ~1.5 ~5 player cameraeffect ["terminate",""back"] camdestroy _camera end1=true; exit; And in My description file it says: //================================================================== // IDENTITIES //================================================================== class CfgIdentities { class Lukin { name = "Dimitri Lukin"; face = "face21"; glasses = "none"; speaker = "male3"; pitch = 1.00; }; class badofficer { name = "Boris Kornikov"; face = "face56"; glasses = "none"; speaker = "male2"; pitch = 1.50; }; }; //================================================================== // SOUNDS //================================================================== class CfgSounds { sounds[]= {yawn}; class yawn { name = "yawn"; sound[] = {\sounds\yawn.ogg, db+10, 1.0}; titles[] = {}; }; }; // === I found out the problem my self, one letter that was misstyped. So think on that everybody! =D -
Medevac Module
Bushidozeb replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Love this module, Its good that you even can change what chopper and what kind of soldiers that will appear. Like the recue part when the medivac shoots down, and you have to go find them. makes more reality to the game. I would se a reinforcement module from you to, You will probebly make a perfect one that is as simpel as this one. =) And so you can config by yourself what units that will reinforcments. Sorry for bad english, but love this module. =) -
okey wonder whats been my problem :/ ---------- Post added at 09:41 PM ---------- Previous post was at 09:27 PM ---------- Here you se how it be, Now ionly use the ACE, ACEX and CBA addons and still this problem is. The MG Soldiers will not replace. http://img695.imageshack.us/i/uppload.jpg/
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Hey are I the only one that have problems with the replacements. The problem is that not all my soldiers will be replaced. If they are in my group most often the MG and automatic reifleman unit will not change. Same the officer should be beater if it changed with the batallion commander . I have ACE2 and arma 2 patch 1.05. ---------- Post added at 08:29 PM ---------- Previous post was at 08:27 PM ---------- Not tried with the medic but my automatic rifleman and MG Gunner will not change with the raplacemet.
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Hey are I the only one that have problems with the replacements. The problem is that not all my soldiers will be replaced. If they are in my group most often the MG unit will not change. Or if a soldier is only by himself, not in my group and another group only self. he's not change either. I have ACE2 and arma 2 patch 1.05. ---------- Post added at 07:59 PM ---------- Previous post was at 07:44 PM ---------- The soldiers that not change are MG, Automatic rifleman, Offduty soldier and the officer.
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Chernarussian Red Army troops
Bushidozeb replied to rellikki's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I Have a problem to with the replacement, some of the soldiers will not change they still have the insurgens uniform on them. -
Love these models, but i would rather see the G3 weapon instead of the G36, Can´t you make a deal with the G3 Project and create some type of config file that the soldiers use the G3 Weapon =D
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Chernarussian Red Army troops
Bushidozeb replied to rellikki's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok i should try again, Have patch V1.05 to if that should be the problem, but i will try and come back later :D -
Sorry :D It is God with a real swedish mod! it should contain everything from aour nice Armed force =D
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Bra med en äkta bra svensk mod! Denna bör innehålla allt vårt fina försvar innefattar :D Ni komemr säkert göra ett bra jobb. =D
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Chernarussian Red Army troops
Bushidozeb replied to rellikki's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
When I use this with ACE2 mod it's become a error. =( worked fine before that! -
A.C.E. Advanced Combat Environment - Public Beta *2*!
Bushidozeb replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
is it just me or all that have this problem, After I installed ACE2 there are no more sound from the radio from the soldiers. I hear effects but no radiotalk. Where do you find så you can put the crosshair on agin and so. -
I love the effects on this mod. But i hate the ugly radiobackpacket on the soldiers. cant make something to hide it? only in the inventory but not visble. And second: Change the name when you drag people so it don´t say: get out, go to back seat and so. But other wise great mod =)
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It would be awsome if you can fix that you can carry wounded soldiers and even th AI on the shoulders and not only drag them from the original game =) keep up the good work!