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old_painless

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Posts posted by old_painless


  1. Hi, trying to install Arma2+OA (Combined Ops) on another machine in the household, downloads are from Sprocket.

    A2 installs fine, and is patched to 1.10 as per the Sprocket download (I do not patch it myself, it is a patched download).

    In order to build an CombinedOps install, I then install OA "on top of" the Arma2 install. I got a CRC error during the OA install: "File copy error (CRC does not match)", the file is Structures_e.pbo

    So I should probably re-download one of the bin's, but which one contains Structures_e.pbo ? There are seven files, Setup01.bin-Setup07.bin

    And: If you do not use the Sprocket downloader, but direct link download, where can one get the MD5 files to check validity?

    And finally: How will the OA install on top of Arma2 behave, when Arma2 is patched to 1.10, while OA is not up there yet with 1.59? Will it down-patch Arma2?

    Thanks,

    OP


  2. That Isn't a fix it was just sods law that I couldn't get it to happen when I wanted it to yesterday..

    Anyway I have managed to get a screen shot today.

    http://imageshack.us/photo/my-images/232/shot01a.jpg/

    It looks like an overheating problem but given how intermittent this is and that it only lasts for 1 frame I don't think that's the case and all another games max'ed out are fine.

    Catalyst 10.7

    System Specs

    Intel Core i5 750@3.2GHZ

    4GB RAM

    ATI Radeon 5850 @1024MB

    Drivers Catalyst 10.7

    1 Samsung HD103SJ @1000GB

    1 Seagate ST31000528AS @750GB

    XP 32 Pro

    I have an 5870 and used to get those black shapes whenever I changed video memory settings from the in-game menu. Not in this beta, but in the released patch before the current one. So don't think it has to do with heat

    -OP


  3. Oh, but that explanation helped me, so thanks. I was just not sure if you were improving on the OA clock display, the one that pops up whenever a contact is called out. Or if you didn't rely on it at all.

    Out of curiousity, if you play Arma2 (no OA) with your addon, do you get a clock display?

    Edit: I guess not, just read your first post once more


  4. It does but do not 100% rely on it, only by chance Player's direction (12 o'clock) coincides with that of the graphic.

    The clock graphic pops-up without the script specificaly asking for it. It appears to be tied to the engines calling target event (which the script just mutes, leaving underlying occurences intact).

    As accurate as 360 / 12 = 30 degrees >> margin of error which is why there seems to be no difference, but in extreme cases that won't be the case.

    Specifically the o'clock readings are calculated based on the exact direction the player is facing at the moment of reporting. Only by chance it may coincide with the arma engine's calculation which drives the graphic clock.

    In BIS original implementation the orientation of the clock is more obscure: current formation direction/movement, individual units orientation, formation core position, even time seems to influence although indirectly. If leader suddenly makes a 180 degrees turn, formation direction takes some steps/time to update to current leader direction.

    Ok, so if I may sum up?

    Disregard any clock displayed. In stead, use the direction player is facing as 12 o'clock. Ie. a contact reported at 6'o clock will be behind me, 9'o clock to my left and so on.

    Thanks,

    OP


  5. Allright, I tried it last night, running a A2 scenario under Combined Ops (A2+OA). I got enemy calls that seemed to match the green clock symbol in the lower right corner of the screen.

    I was just wondering a few things, while testing: Does your addon display a clock as well, graphically, similar to OA? Or do you use the OA clock?

    I did not try out the extended querying of targets, will look into that soon. But I was very pleased that the clock calling seemed to be accurate, by that I mean matching the clock symbol I had on my screen

    -OP


  6. Unfortunate this mishap, corrected now... check it out ;)

    new file here and updated in first post.

    In fact I believe present OA/CO target calling is not that confusing as it was in A2, it certainly improved (only a pool of two sentences). Remember that the usage of the addon subtracts that target calling such as "Enemy at grid 032083", useful if it is detected at a very long distance.

    Hi gammadust, here are a few threads concluding that the OA callouts with the clock being displayed is not useful, however well thought out:

    http://forums.bistudio.com/showthread.php?t=96802&highlight=clock+direction

    http://forums.bistudio.com/showthread.php?t=117105&highlight=clock+direction

    Basically, your statement "This addon makes those clock directions always in relation to the player" is just what the OA implementation fails to do.

    So it would be very nice if your addon could work in OA as well, I hope that you could eventually make it work, but of course it is your call :)

    Best regards,

    OP


  7. Regarding the Arma 2 limitation is only because originaly this was to bring A2 something only available in OA/CO. No point in porting there, in fact the BIS target calling seams much more consistent now from what I have experienced, much less ambiguous.

    Hi gammadust, very interesting addon in the works here. Having it as a Combined Ops addon too would be very relevant, since BIS's implementation from OA does not work. So if you had actually come up with a good implementation, all OA/CO players would be very happy!

    Best regards,

    OP


  8. Hi. I bought a boxed version of OA and now I want the original ARMA2. Also, to make this easy, let's pretend I'm a Spanish major and have never seen a computer before. Should I just get a boxed version of ARMA2 and install or should I uninstall OA then start with ARMA2 installation first then OA. I don't want to put another hole in the dry wall due to frustration (btw, I have a wall dedicated for punching holes into...conveniently, it's called my punching wall of frustration).

    Also, I have Steam, but after 15 minutes of reading it seems like I should avoid a boxed/Steam product combo much like anyone should avoid a truck stop hooker.

    Cheers!

    Hi, you must install A2 first, then OA. So once you get A2 you should uninstall OA again, before installing A2.

    That will give you the option to run Combined Ops, A2 classic and OA standalone. Most of the time you would want to run the Combined Ops.

    -OP


  9. I've downloaded those files three times and installed them fresh three times, making sure the files are in the addons folder within the main mod folder.

    Hi, the first couple of lines in your rpt-file are really central as they show the shortcut used for starting ArmaOA. You could try and see if that shortcut is really what you expected, ie. that it really points to the right mod folders?

    -OP


  10. I'd love to but.....well.....(hides in shame).....I don't know how to do that....

    Hi, on Win XP this is my path - might give you a pointer on where to look:

    c:\Documents and Settings\<user name>\Local Settings\Application Data\ArmA 2 OA\arma2oa.RPT

    The file has added content to it for each gaming session - so your latest problems will be at the bottom. Find the last occurrence of something that looks like this:

    =======================================================================

    ==E:\Spil\Arma2\arma2oa.exe

    =="E:\Spil\Arma2\arma2oa.exe" "-mod=E:\Spil\Arma2;Expansion;ca;@cba;@sthud;baf;@lingor" "-name=Joergen" -nosplash -nointro

    =====================================================================

    Exe timestamp: 2011/03/31 21:13:55

    Current time: 2011/04/03 11:56:19

    Everything below this has to do with the session that was started at "Current time".

    IIRC, you can even delete the file and the next session will create one for you - that way only the last sessions problems will be in it, more easy to pinpoint trouble that way.

    -OP


  11. So in W7 PrintScreen followed by paste into Paint or similar does not work? I find that hard to believe, since it's simply clipboard based. I'm on XP myself and it works flawlessly.

    They could have done a more elegant implementation such as a dedicated screendump folder with autogenerated filenames etc. but the basic functionality is intact with 1.59


  12. Interesting test, PoorOldSpike. I am not really familiar with setting up such a test, but could Red's behaviour/mode be a factor?

    Ie. if above he was "careless" while running towards Blue behind the bush; would it then be different if Red was made Aware or put in Danger mode during his travel. Perhaps more on watch and scanning more frequently/intensely.

    Perhaps that could alter the outcome, ie. make him "see" Blue earlier.

    -OP


  13. You are obviously quite experienced in this issue. Is it possible for a modder, who creates new bushes and shrubbery, to somehow set the concealment effect/value of a certain object too high or too low? Ie. suddenly the bush is transparent, or too non-transparent.

    And can we absolutely sure that such a problem does not apply to any of the stock bushes ?

    Does that make sense - does each bush-type have its own level of concealment?


  14. Amen to that R.Flagg!

    And about the viewpoint "yet another digital distribution method is undesirable", do note that Sprocket is totally unobtrusive, it's simply a download-and-run, an electronic DVD if you like.

    And Sprocket does not leave behind bloated software such as Steam that my kids installed on my gaming rig when I had my back turned. That thing cost me about a minute of startup time. Might just as well visit exotic home pages for all the latest viruses if you want to bring your machine down like Steam does.


  15. Instead of AA I like to render at a higher res then downsample it. Same effect (ish), better performance.

    So are you all saying that we could keep the AToC at 7, which probably does something good that eludes me, and just turn off AA in the in-game video options menu?

    Then as suggested here, run at, say, 150% of monitor resolution ?

    -OP


  16. Those are some nice ideas that would help. Most strange really, is that noone from BIS has ever uttered a single word on whether it works, and if it works, then how?

    In OA we even get the clock when the shouts are going. Think I'll see how that correlates with the red markers that you get on lower difficulties ....


  17. I'm guessing lawl, because the clock directions appear to be broken. All threads around this (searched the other day) come to that conclusion. And noone really knows if it is related to your view, the general direction your squad is heading, the formation and your placement with respect to it, or something entirely other that the clock thingy refers to.

    I am still so noob that I miss this feature so if anyone has the lowdown on this - and can attest that it works - I would love to hear about it.

    -OP

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