old_painless
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Posts posted by old_painless
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Hm, I get my a$$ handed to me every time, apparently I stink :-) A few hints please, for the first mission in the SP campaign:
Do you go around or directly towards the compound?
Do you divide the rather large group into colored fireteams?
Do you hold the team back and scout yourself, before calling them to formation ?
Any hints will approve my abilities, I am sure, so please share your thoughts and tactics
Cheers,
OP
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Hi Lightspeed, has always liked Podagorsk, but never had any good missions for it. This seems like the perfect match.
Could you please clarify if the SP campaign is Vanilla (Combined Ops) too?
Thanks for your efforts :)
-OP
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Yes, the healing aspect in itself is an amazing feat, making missions more enjoyable. I've noticed that sometimes when healing injured opfors, sometimes they become prisoners, sometime they try and escape or even turn on you. So gotta be prepared for what they do after they're healed up!
Great stuff, thanks for putting this together
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SP missions: The OFP mission pack "CWC Classics" (tons, and I mean probably all of them of OFP CWC SP mission sported over into all DLC flavours and maps).
Nice tip, just downloaded them and played a few. Link is here: http://www.armaholic.com/page.php?id=12793
Very entertaining, my kind of SP missions!
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Yeah, look for missions by Saok, Zipper5, Bardosy or Colonel Stagler in the User Missions forum. Usually mod-free goodness
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These changes to the damage of prone OPFOR - are you saying that
1) we will now inflict damage to soldiers even if we do not hit them precisely?
2) Or are you saying that it is easier to hit them now due to larger hitbox?
3) Or that we still need to hit them precisely, but that they will now take more damage?
If it's 3) I can't see the problem really, seems more realistic. 1 or 2 would be more troublesome
-OP
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Hi Bardosy, thanks for clarifying. I'll keep an eye out for other causes - am playing with the COSLX mod only (http://forums.bistudio.com/showthread.php?t=125806). By the way, thanks for making a mod-free campaign !
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Yeah, that's what I was guessing. However, it seemed Bardosy had fixed the count logic of non-combatants in other missions, perhaps he left this one outOk, something happened now. I saved the mission in the state where the only live enemies had surrendered and as I stated above that did not trigger that we had cleared the area. I then resumed the game, loaded up that save, and immediately once I am in the game the trigger tells us that we have cleared the area (and are to proceed to the next area).
It was as if that counting thingy had to reinitialize or whatever happens upon mission start with a saved game. Anyway, I am past this mission now, further into this great campaign :)
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Yeah, that's what I was guessing. However, it seemed Bardosy had fixed the count logic of non-combatants in other missions, perhaps he left this one out
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In that mission "Step Left" I implemented MONSADA's patrol script. This script caused mass surrender - probably at the end of my missions, because all enemy units are in this script and when the 95% of them is killed, they drop the weapon. In a few missions this is a great and realistic feature, but not in all, so sometimes I remove it. But I'm always aware for this, because in the first mission I found that bug - what you mentioned - because my trigger was "enemy not present" and, of course it never triggered if surrendered units are in the area. So I changed it for a little complicated trigger what count the live and not captive enemy units in the area... And it works.Probably I forgot this in the Step Left mission, but I'm not sure. I'll check it soon.
Hi Bardosy, has started this campaign and its very enjoyable, thanks for making it.
I am in the Seize the Airport mission, clearing out lower Taka (Jaka?). I can only find one enemy left but he has dropped his weapon and stands with his hands over his head. I have tried the action menu but I can only talk to him, not bring him along or something similar. Would I have to take him out to set off the trigger that the area is cleared?
-OP
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Thanks Suma for the assurance regarding interpolated targets. 1.60 is looking to become quite a patch
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About this interpolation - I read Sumas dev. note on it. Will it mean that you might shoot at a "ghost" image, rather than at the man, leading to fewer hits? I'm a bit confused, what are you seeing in the betas?
Thanks,
OP
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Allright, cheers. I'll look into Cindercity
-OP
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Is contemplating how to build a simple SP mission against AI. Any good ideas on how to place AI in these structures, UPSMON perhaps? But wouldn't want to have have them move around too much though ...
-OP
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This seems like a very cool tool for island makers. As a humble player, I am wondering to what extent the OPFOR AI is affected by lights-out at night?
Thanks,
OP
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thank you very much Günter Severloh does the package come with any missions and campaign?I think SaOk has a single player mission on Sahrani - look in the User Mission area
-OP
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Superb work, dude! I've been trying to understand how the various formations work, and this is the best I've seen! Even me, at 79yrs old can understand it! I'm still having a problem with getting the different Menus put up, though. Which button brings up which Menu, etc. The game KB Card doesn't help much in that. Thoughts?This thread might help?
http://forums.bistudio.com/showthread.php?p=1604453
And just to make sure - this post is the real gem: http://forums.bistudio.com/showpost.php?p=1616808&postcount=25
-OP
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Wow, can you put troops on that train? Imagine guarding the central station and a train pulls in with enemies on board who disembark
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Sounds very interesting - like Armory on steroids. Will try it tonight
Cheers,
OP
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Hi tweaked, I can't help with your problem. But I think you stand a better chance asking in the Official Missions forum
-OP
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Yes, Steam has a history of being delayed with a new patch, compared to when it is available. No major annoyance, I guess, but still another degree of freedom taken away from you.
Steam can work quite well if you don't mind the client that has to manage your games and run in the background. My kids play Team Fortress 2 and that is very well integrated with Steam, providing them with easy to manage multiplayer.
I just think that Steam is not suited or even necessary for all types of games. Sim types of games and/or mod-heavy games come to mind
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Not irrational, I would say, if making sure that ALL your machines ressources are dedicated towards getting you as much fps as possible. Sim people are like that. And unwanted programs running in the background is working against that goal.
And since you can buy-and-download from other sources that do not run a hungry client on your machine, the choice is a no-brainer
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Really nice effort here, BIS!
I tried to recruit my son and a friend of his the other day, with a small mission I put together. After 5 minutes of playing they asked how they could play against each other. So it's really good to hear that the MP part is getting some attention. That really has to "simply work" to live up to the CoD crowd expectations.
-OP
Ghost Recon: Podagorsk
in ARMA 2 & OA - USER MISSIONS
Posted
If you are referring to my post, please don' t go by that. I haven't put enough time into it yet to say whether it's too hard. Arma is supposed to give you a hard time if you don't think about what you're doing