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old_painless
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Posts posted by old_painless
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Dude what are You on about? I responded to someone else. It is exactly like seba describes that some need the three folders, some do notIf it is now designed that you HAVE to run with all 3 CBA if you have CO, why are you not? Do you know better? When things don't work then don't come crying on the forums. -
Yes, well that may be outdated: http://forums.bistudio.com/showthread.php?103871-CBA-Community-Base-Addons-for-A2-OA-and-CO&p=1696000&viewfull=1#post1696000. I run CO with only the @CBA folder and so far am not getting any error messages or something like that ?
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Hm, pretty sure that if you use the latest CBA and run Combined Ops, you only need one @CBA in the mod list
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My setup is not prone to CTDs otherwise, so I guess I am having a conflict. I will try with SupportCall only and I'll see if there is a pattern wrt. weapon type
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Had another CTD just now - as soon as I selected to take a rifle from a container that was flown in, I CTD. Will send dumps to Dwarden
Am running JSRS, ASR AI, STHUD, Gam clockfacing as well, hmmm
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Look what my 9 year old bought in H&M (with his mom) the other day. A Suma/DayZ t-shirt - this is really spinning out of control :D
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I had a single CTD, once when I had just changed to a newer version of SupportCall and ran Arma 2 CO for the first time with that version. Other than that single CTD I haven't seen much instability. I run ASR_AI and a few other mods as well
-OP
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I noticed that in the SDV the left hand screen is showing the underwater view while the right hand one is showing the periscope view. This might not be new but it's the first time that I have noticed it.Yeah, I saw that too - image from above water wasn't it? Not really sure what to think, I mean would you be able to have a periscope above sea level at all times .....
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Looks nice - will try it out very soon. Could be useful for the missions where the clock callouts are useless, if the enemy detected are firing. And perhaps keep it in the "cheat" package as well as a standalone?
-OP
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Can now use all airdropped weapons and there is proper ammo for them. Had a few issues when I made myself group leader. It seemed like they were still following the "old" orders, but I probably just need to sharpen up my commanding skills and "reset" them somehow. And then make them do what I say.
Had a really nice experience in that I played this oldie mission: http://forums.bistudio.com/showthread.php?108304. I asked for a better rifle, an ACOG to have a better scope. Then later on we killed off an ZSU-23 crew (a truck with a largish machine gun in the back) but we could not use the truck. Then this addon to the rescue - voila, suddenly we were racing around the desert in search of the crashed plane. Cheating? I think not, why should we not be able to use a perfectly fine truck that we fought down.
Thanks for the very nice recent updates - they made it a quite complete addon
-OP
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Noted another thing - had an L85A2 ACOG GL dropped in. It has a grenade launcher attached to it, but there were no grenades for use in the container so couldn't reload it. The normal bullets were fine, got plenty of magazines, but no grenades
Doh, hasn't tried requesting a magazine drop yet - stand by ...
Ok, back from Takistan:
Couldn't make out what mag to request for the L85A2 ACOG GL. Requested the M4A3 ACOG GL in stead and then called for some M203 HE shells.
Thanks very much for the speedy response, gonna try the new version tomorrow.
Cheers,
OP
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Heh, yeah, other things in the Vehicle category, such as grenade launcher tripods (GMG mini tripod) were not useable either. I thought about the unlocking vehicle menu item, but that does not appear in my Other Assistance category. Would that be a team leader-only feature too?
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Hi Kronzky, just tried out your module and airdropped some great stuff in. But I got a Bradley, which I could not board. Only action available was "Rearm at Bradley". Am I not supposed to be able to drive the vehicles that are airdropped in?
It was a simple SP mission "MOUT Clean up.Takistan", in which I am not team leader. Can that have something to do with it? Other things: I run ASR_AI and a few other mods, could they be conflicting?
cheers,
OP
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Wow, that is wicked - like having a genie in a bottle :)
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Check this ;)Hey,that's brilliant! Had no clue what the narrative was, but great contents. New gear screen at 3:59 :cool:
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OK, cheers for the reply. Thanks for maintaining ASR, quite a lot of AI mods have been abandoned. As a SP player, I appreciate it a lot :)
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Hi Robalo, I have started using ASR AI after having used COSLX and wondering if you are planning to look into First Aid? I noticed that with COSLX, healing/first aid is very high priority - you are almost never left to bleed out and you may even get first aid from units in other teams. With ASR AI first aid is done somewhat reluctantly. It improves when combined with DAPs first aid module, but is not up to the level of COSLX.
I am well aware that there may be very good reasons for not approaching a wounded unit if he is out in the open, but just curious if you see any room for improvement in this area with ASR AI, or if you see it as out-of-scope?
Thanks,
OP
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Not a Steam man myself, but if that creates shortcuts to launch the game, you will probably get a few. You want to be launching the one that points to Arma2OA.exe
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Dammit McNools, you work fast! Just downloaded version 1.0 yesterday, LOL :)
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"vanilla" as in the most simple, clean version. Of ice cream, that is:)
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PuFu has a point. Something being in VBS2 isn't a guarantee that it'll be in ArmA3. I mean, gore is in VBS2 but we're not getting it in ArmA3.They have gore ?! Should be in A3 as well, with an option so scale it up or down
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The new things on the visuals front is astonishing, I was really considering if the shot of the truck next to the red/white tower was real and from a BI recording field trip.
I realize that in videos, you showcase your sound and visuals. But it would be really great to see the less glamorous things like the editor (3D?) the new commanding interface, the UI etc. Hopefully these will begin to turn up, as the game matures more
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Really cool guys only ever state time in Zulu :cool:
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I was thinking if the collapsing is now run through the PhysX engine the outcome could be different than todays rubble.
ASR AI Skills
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
Yeah I see what you mean - that has not hit the first post of the thread on these forums yet (http://forums.bistudio.com/showthread.php?103871-CBA-Community-Base-Addons-for-A2-OA-and-CO&p=1696000&viewfull=1#post1696000). I'll switch to the three folder setup at next upgrade of CBA.
Thanks,
OP