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old_painless

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Posts posted by old_painless


  1. On the contrary, it being an alpha means that now is the time to point out problems with optimization/poor performance.

    That being said, you need to provide a bit more info (how, when,what) and I don't think that anything above 30fps will be considered poor performance.


  2. Gents, good thread here. Haven't got the alpha yet (SSD in the mail somewhere), but we should remember to somehow convey problems to BI. The gut reaction of "I need my AI mods from A2" is understandable, however the alpha is intented also to let BI know about problems with the AI. They are not in freeze, ie. they will want to improve the game from alpha state to release state.

    Use this: http://forums.bistudio.com/showthread.php?147532-How-to-Post-Arma3-Alpha-Feedback

    Cheers,

    OP


  3. One of my things that I hope have been/can be improved and which I will test:

    Contact callouts using bearings or compass readings, instead of clock callouts

    This is one thing that is really a pain in A2, because I can't use my AI teammates better senses (they see things through shrubbery etc.) since I have no clue where to look for the things they spot


  4. Exactly, mod's should be the last resort for something that the developers have given up on. Having it in the core game is always better.

    And credible damage to items that an infantryman interacts with is of the highest essence for that infantrymans experience to be immersing. Tanks not going through a fence, stuff like that is hopefully fixed in A3. We'll see on the 5th !


  5. For me, it would be awkward to cut the internet connection.

    I find it much more relevant to understand if we can remove the Steam client from the set of startup programs, once A3 is activated and put in "offline" mode. I don't like having things that start up unnecessarily on my gaming rig. And from experience, the Steam client is delaying the startup of the PC


  6. If you're sincere and open-minded about this, I'm offering to test this for you. Deal? :D Any specific post-install procedures that you'd like for me to try out with Arma 2 on Steam after the installs?

    Thanks Chortles, :) I'm gonna set up a new PC for one of the kids in a short while so I'll get a chance to try it out then, so don't bother


  7. I could almost be inclined to get Steam and buy Arma2 CO from there, just to see what the Arma2 user experience is like with Steam. One thing I would be especially interested in, is if the Steam client can be turned off (after activation and offline mode) and still allow me to play Arma2.

    I mean, having a big app running in the background, which engages in internet activity and spurious downloads on its own is not really my idea of a lean gaming rig.


  8. Thanks nes4day, much appreciated.

    It would be great if BI as one of their dev-blogs would show off some practical examples, like Steam screenshots, or *gasp* videos. Like you do as a developer who has come up with something great, you can't wait to show it.

    I really hope that is how BI feels about Steam, not as something forced upon the team, but something that enables them to give us something even better


  9. Most of this thread would not have happened, if we could only be guided as to how

    • mod management,
    • LAN MP,
    • MP with mods on dedicated servers
    • custom launchers

    would work in a Steam setting. (It will work, right? Please? :))

    Get some Steam usage myths debunked and Steam newcomers and sceptics will feel very relieved. I still trust BI but I need to see what BI has seen as possibilities on the new platform.

    -OP


  10. I don't know really about all this. The "easier" install, hm, AFAIR everytime a patch for A2 came out, Steam support threads on how to install and make it work appeared in large numbers.

    As I see it, I really hope BIS has not been "sold to" by Valve, gullied into believing the additional sales due to their "reach" will compensate for the sales disappearing by people who dislike Steam.

    I guess I am like, "Ok, so Steam it is, if you say so BI". But having had some experience with Steam on my kids PCs, what would be really helpful would be if a credible, Steam savvy person could go through the "use-cases" of how to use survive Steam with Arma2OA, you know:

    1) This is how my favorite Arma launcher (eg. spirited machine's ) works with my Steam install

    2) Here you can see how I launch Arma2 without Steam running at all (the "offline" mode)

    3) This is how I download a mod from Armaholic and use it with my Steam install

    4) This is how I can now easily go online on MP servers through some Steam feature, and join a game which requires a set of mods

    Demo's like that would work a long way and reach out to the Steam sceptics such as myself. Not hater, mind you, I just need to be convinced. Steam fanboys need not apply.

    -OP


  11. Actually they have some very good community people working on missions and the campaign who has set high standards before (Zipper5 among others, IIRC). So I wouldn't worry too much about the content. One pessimistic angle on this, however, is that such seasoned mission builders probably do not push BI into making a lot of improvements to the editor and its accessibility, as they may be too well versed in the current one.

    -OP


  12. Thanks for the offer to join an event that looks like it could be a lot of fun. I would join, however I do not use ACE so that is my main issue. I could of course install it but it would not be fair to any teammates that I am fumbling around in an unfamiliar Gear menu while we are under fire :) If you are considering any non-ACE events, please announce them like you did with this one

    Thanks,

    OP

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