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old_painless

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Posts posted by old_painless


  1. Me too. For those who havent bothered with the video: They test what games actually show more of the scene, and what games that only stretch the video to fill the screen. They start at 1920x1080 (16:9, Full HD) then change to the wider resolution. For instance, Black Ops 2 does not benefit from a 21:9 resolution (2:33 in the video)

    Lets hope that this could enter Arma 3 at one stage. Definitely voted!

    OP


  2. As a showcase of what solving both problem 1 and 2 could achieve: A very convincing example of improved midrange texture and NO sinking into the ground - the camouflage of the soldiers outfit is sufficient, just like it should be:

    (0:13s into the video, my jaw hit the floor!)

    Thanks to Kuskov for the video, posted in the Bad Benson mod thread (http://forums.bistudio.com/showthread.php?150645-midrange-terrain-texture-replacement&p=2354642&viewfull=1#post2354642)

    Start voting, people: http://feedback.arma3.com/view.php?id=4635


  3. Note that this is about midrange textures, not the textures around you when you are on the ground.

    I really hope that BI sees this as a complete package:

    1)

    Replace midrange textures with something that does not look barren/featureless for ALL terrain types. That would require the Nordkindchen approach (http://forums.bistudio.com/showthread.php?149905-Sophisticated-considerations-on-how-to-get-rid-of-the-blurry-mid-range-textures)

    2)

    Remove the "soldier sinking into the ground at distance", which is a workaround for 1). That has been demonstrated here: http://forums.bistudio.com/showthread.php?148861-Rendering-grass-at-long-distances-My-thoughts-about-it


  4. That thing speaks for itself. With this new system, what you see from the air is really what you will experience when on foot.

    The top picture (current method) tries to convince you that the ground is barren, which it is not once your'e down there.

    The bottom picture relays very well what the terrain is really like down low.

    Well done,

    OP


  5. What I'm seeing does not look dissimilar to what I already see from Bad Bensons mod. I was expecting to see significant difference between BBs and your concept.

    I *think* that NordKindchens suggestion here is to facilitate "Bad Benson quality" all over the island - BBs work only applies to certain areas. The actual quality would probably depend on how many hours the graphics artist puts in.


  6. No problem. I came very close to trying unpacking and repacking a pbo to see if I could make it work. Stuff like that really annoys me :) Glad you sorted it out

    ---------- Post added at 08:08 PM ---------- Previous post was at 07:56 PM ----------

    Especially from the big sized picture it looks so much better than the default terrain, which is quickly becoming unbearable.

    I hope that it can be made into a mod if BI don't fix this, once they are done fixing fish swimming north :p

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