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old_painless
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Posts posted by old_painless
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What better way to test than to use it full scale. Wiki will find things that will be hard to come by otherwise
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hehe thats crazy. I guess twitch cut out all audio of the stream including the speak, really too bad not being able to follow the process.
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Yes, thats must be it, thanks a lot! But too bad that there is no sound until one hour in .... I get the music being copyrighted, but no speech? Kind of takes away the tutorial value :)
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Watched the first hour or so, really nice to get Zipper5 commentary on the mission building process :) At one stage he said that he had streamed while making a mission, is that available somewhere to watch ?
-OP
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These are not the helos you are looking for .....
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New terrain does not imply good quality mid-distance terrain textures, unfortunately.
Too bad that Arma 3 looks so great up close and from far away, and really looks like a 10 year old game through a scope. The reception of this topic (and Bad Bensons) by BI has been appalling
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Can you play old A2 missions on, say, Chernarus? Or do they need porting?
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Hi, has anyone tried accessing the forums on a Windows Phone and been able to view the mobile version? I have my Lumia 930 set with "Website preference=mobile version", but I am getting the desktop version anyway. Despite the big screen, it is still a bit small.
Any advice is appreciated, thanks
-OP
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Is there a possibility, that AiA TP could take care of this little issues? :)
For F.A.T.A. it's only a texture that is missing if I'm not mistaken.
And for Capraia it's the red tractor :D
And I guess some russian items (vest, helmet, equipment?!?) I don't know what exactly.
Would be awesome to see that fixed, but anyways thanks for the great work! :)
Yeah, Capraia is an awesome map, would be really great to have that looked into
-OP
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Impressive map pack, .kju! And same question :) What is main difference between A3MP and this?
Edit: hadn't seen your answer. Thanks
Cheers,
OP
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No idea how exactly fatigue is affecting AI aim, I tried various AI subskill settings yesterday and it always seemed to have nearly no effect regarding AI fatigue. What I also discovered (which currently bugs me most) is that if a player gets hit the weapon sway is incredibly intense, even with a small rifle, you can barely hit something 50m away, AI doesn't have that weapon sway, at least from what I observed.After hitting an AI unit in the hands they seem to have no problems aiming spot on.
Todays changelog seems to contain some improvements here :
"Fixed: AI soldiers: dynamic error influenced by fatigue and damage"
:)
OP
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I registered solely because I cannot use this mod. It says (And I quote)You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.mcc_sandbox
I have CBA and it still refuses to run. Can someone please help me with this?
To me it sounds like you try to resume a saved mission from a time where you had MCC loaded as a mod but now you do not have MCC loaded?
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.kju,loading aia sa with reyhard's fixes results in game crashing.
Here's the rpt
and here the mod line:
It may be a visual thing but it looks like you have a space before "landfixes" that may cause problems ?
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Run as administrator perhaps?
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Hi oukej is there a feedback ticket you are watching in particular regarding super accurate AI then please share a link so we don't spread the feedback thin. Cheers
OP
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Yes, I believe servers can make fully custom profiles and therefore there is no need to connect it to a specific difficulty level.True if that is indeed possible then you are right
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I would not connect it to difficulty as it has nothing to do with it (I believe). I agree with it being completely optional, of course.Right, but if they chose to make a hud element visible only on lower difficulty levels, it could be a convenient way for server admins to enforce if players on the server use it or not through difficulty options. So Veteran servers would not use it, while Regular servers could, for instance. But servers can set up their fully custom profiles AFAIR.
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Can't say it better myself - I agree with Bouben. I would add that for the purpose of feedback to BI, an actual meter would be very helpful to test out various loadouts and the "mass" property of equipment.
And why anyone can be opposed to an indicator that
a) obviously should be able to be toggled off and
b) may be tied to difficulty
is beyond me.
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All good and valid points gentlemen. A HUD indicator could be set up so that it is not available in Veteran or Elite, then the server can simply enforce the difficulty.
A good thing for having a HUD indicator at this time is that BI is still calibrating and tweaking the fatigue feature. An indicator or measure of how fatigued you are would help tremendously in providing good tangible feedback. "Hey, I ran for 10 seconds with this and that equipment and I am 90% fatigued - what gives?"
-OP
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Yeah, I should probably walk more, my default speed is the jog. And like Pepe Hal suggests, make the fatigued panting and heaving kick in a bit later and start out more "relaxed" than what it does now.
Btw, some visual indication of how fatigued one is would be very nice on easier levels, to get acquainted with how it works. We already have the stance symbol which shows if you are prone or standing, why not color degree that symbol according to how fatigued you are? Blue/grey for totally "cooled down", and then go across various colors until dark red is the max fatigued state.
-OP
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Oh sure, its not the fatigue that bothers me, its the sound that accompanies it. Seems much too exaggerated, could be toned down a bit.
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Uh, Asia as in dense jungle and waterborne raids down murky rivers followed by Iwo Jima style battles uphill calling in bombardments of the enemies entrenched machine gun nests by air support :cool:
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It is probably part playstyle and part environment - I tend to favor CQB scenarios and there is quite a bit of rushing from one cover to the next. And very early on, the heaving and panting starts which to me seems much too heavy compared to the relatively short distances that my character has covered.
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And yet the goal of AI is to emulate human behaviour. I agree with Seba1976, to see the AI equally affected by the fatigue system would be tremendous.Concur that this is totally necessary for balance. Having played through parts of the campaign, I would say that they would need to alter certain missions in Survive. For instance, you really need to haul ass AND fight in the mission where you rendezvous with the brits
And what about the breathing and panting sounds - am I the only one who think they are way too obtrusive ?
-OP
Orshanets terrain 12.8x12.8km (Ukraine)
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Looks amazingly real - you have done outstanding work already. If this can carry over and be a playable map with AI and everything it will be a classic and a benchmark
-OP