![](https://forums.bohemia.net/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://secure.gravatar.com/avatar/ad4cc06e3b5f05d765c56da799a3011f?d=https://forums.bohemia.net/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
old_painless
-
Content Count
1204 -
Joined
-
Last visited
-
Medals
-
Medals
-
Posts posted by old_painless
-
-
Hi poolpunk, I have always lamented how sterile the Arma 3 environment is, the furniture stolen by aliens (as the forum saying goes) and so on. Your request is really something very needed.
For one part, I thought that the terminal on Altis could do with some objects so that we actually think we're in an airport terminal. For instance, if you watch the first minute of this video (from MW3s Terminal map), you can see dozens of objects that would help:
Examples are suitcases, trollies, flowerpots, computer monitors, dustbins, the list goes on. Just watch the first minute and you will see what I am referring to
Excellent initiative, cheers!
-OP
-
2
-
-
A commander should be able to take the seat in which one of his subordinate AI are in, clearly. The commander should also be able to order an AI to take a seat where another AI is sitting, if both are under his command. Effectively switching them around for tactical purposes.
-
hot damn! This could be the key to remedy the stuck team subordinates ? Voted
-
Development wise, BI would have to remain compatible with non-DX 12 graphics cards. Ie. not for Arma 3 or current DayZ, but maybe for next generation
-
Looks really good keep it up!
-
Read that Dayz is looking into dynamic shadows and that eg
torchlights should not shine through walls etc. Lots of black ops going on at BI also in advanced graphics
-
Blown away by 2015 roadmap! AI pathfinding, 3D editor, weapon resting (and bipods), server browser ..... That's it, I'm working part time from 2016
-
The variation in houses and attention to detail for properties and their surroundings is one key to why it is so real. If there is a flowerbed somewhere there is of course a small footpath leading to it, just like one has in real life.
This makes it look like the people are really living there, as opposed to almost any other terrain. If nothing else, this should set the standard for micro terrain design in urban environments
-
I have also donated a small amount to .kju it will be sad to see him stop. What I would suggest for someone as clearly talented as him who wants to work with arma and make a living of it is to apply for one of the many openings that BI has. Most likely it will not be a problem to work off-site if that is an issue. That would be a win-win for everybody
-
I'm still blown away. Please have some interior in the houses too, and it will be a masterpiece :)
-
Now try blocking the road with objects from the "Static" classes, not "thingX" or "Car_f". They don't "see" it if it's not a physics object.From earlier on tonight:
Even more painful is the fact that the objects do not move or are damaged in any way as he hits them repeatedly
-
Impressive pathfinding, especially the bit where he discards the current route as it is completely blocked and finds an alternative. TomTom AI :)
-
I didn't understand you exactly, do you mean we must subscribe addons by launcher? which will open web browser instead of steam browser?The launcher has nothing to do with how you subscribe. You can subscribe in the Steam application on your PC or by using a browser (http://steamcommunity.com/app/107410) - a browser will require you to log in.
Once you have subscribed to something, if you then use the launcher it will know and make sure to start Arma in such a way that your subscribed content is available
-
Yes you are most likely getting bad performance from the server you connect to, nothing to do with your rig
Benchmark your rig in single player
-
OK, back with a solution!
First, the put-pbo-in-campaigns-folder method is not working in this case. Or it may conflict with a Steam subscription. Either way, there is a method which works:
Subscribe to the campaign within Steam and use the launcher. The campaign will be listed under "Mods" which is weird, but that is what it takes. In-game, the campaign is then accessible under Main Menu-Play-Campaigns.
In case you're a shortcut guy and is clueless about the launcher (which I was until about 20 mins ago) go into Steam, select Library, rightclick on Arma 3 and select Open Launcher. First time, it installs a few things and then you are good to go.
-OP
-
Me as well, tried subscribing, which didn't work. Then tried both Armaholic downloads to no avail (placed the .pbo in F:\Steam\SteamApps\common\Arma 3\Campaigns folder). Can not get it to show up in game at all to try it out
Can the 1.0.6 version be flawed somehow ?
-
strelnikoff, for what it's worth, they have stated that they are now lending more attention to the AI, their driving, commanding them etc. So if you have had those experiences and want to provide constructive solutions, do make at least a video of the scenario that you have experienced. That will be valuable evidence for some obvious shortcomings that BI can replicate
-OP
-
Strange that size of vehicle vs. size of gate opening is not a factor ....
-
What am I doing wrong? Loaded the sample mission VQI-SpookySOCOM-v0-1.Stratis. From the laptop, I got a mission to Assault a village. We were supposedly two in my team, but we were not on the same team, I could not issue orders to him. I geared up and then went alone to the village, which turned out to be empty?
Could someone please give some hints on how to go about this ?
Thanks,
OP
-
<snip>
we are currently allocating our resources to issues that have been present or missing & requested since older Arma titles or are affecting the game in more major gameplay situations. (e.g. the AI driving and disobedience of the AI)
[on driving] This has been worked on and we already seem to have some promising improvements. Stay tuned
Halleluja! Splendid work being done by Top Men. Best posting in a long time
-
Nice snow! Will the footsteps remain if you are not in a blizzard, so that we could track people on a snowy map ?
-
Hi smacker, had a few more goes today with some interesting missions.
One of them had me commandeer a civilian truck (I did shoot the driver since he would not leave the truck, pure accident of course). With me as driver, my men boarded it willingly and off we went.
When we arrived at our destination closer to the objective, I told them to get out. I then disembarked, but they shot me down at point blank range. WTF!? Came to think that they must have perceived me as OPFOR all of a sudden. Do you know what side the civilians belong to and what could make me into OPFOR ?
Is there any other way to more easily commandeer the civilian vehicles?
Thanks for any ideas, OP :)
-
Hi smacker909, just gave this a spin. This is good fun, nice set of parameters to choose from. Tried sniper team for assasination, had a blast. Reminds me of Armory from A2, only much better with the patrols that one must handle.
If you ever get around to it, perhaps add options as to what time of day and perhaps weather ?
Havent fully explored it yet, just wanted to say thanks for a good mission so far.
-OP
-
@dcal - a work of art, man!
Arma 3: Community wishes & ideas- DISCUSSION
in ARMA 3 - GENERAL
Posted
Hm, I guess that if one of my team members are holding a UAV terminal, I should be able to glance at it and make out some of what he is seeing. Interesting bits in this suggestion