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old_painless

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Everything posted by old_painless

  1. old_painless

    Dale's Missions.

    Thanks for the pointer, Dale! I'll put that information to good use. I tried out my "they go, I snipe" strategy, but the new recoil and some imprecision (zeroing, perhaps) made me less accurate, spending 2-3 bullets per kill, causing that strategy to fail.
  2. old_painless

    Zeus AI Combat Skills

    Hi Protegimus, thanks. I went and downloaded the Test version from the link you refer to, as well as the "normal" download from Armaholic. The files are identical. Does that mean that the improvements wrt. CQB is in "production" ? Would love to try them out ... Cheers, OP
  3. old_painless

    Zeus AI Combat Skills

    Hi, is the test version referred to on the front page of this thread (improved CQB etc.) still under development, or is that the version we would get if we download Zeus today? I am a bit confused because the link points back to this thread which is Zeus "complete" or? Thankyou for any pointers, OP
  4. old_painless

    Dale's Missions.

    Dale, I am working on the first mission in Outmanned-outgunned. I got the documents and then got the next assignment (UAV). In my latest save, I am overlooking the village pertaining to that next assignment from a hill with my three units. That place is crawling! I first tried to go in blazing, but failed of course, as I should. I am now considering sending in my team, and then stay on the hill myself and snipe as many bandits as I can. I should be able to take out 10-20 people to help my crew. You think that could work? Or is there something that I should have taken with me from our insertion point to loosen up the resistance? Thanks, OP
  5. old_painless

    ARMA 2: OA beta build 73116

    Rock and Hailstorm - you two should seriously consult for BIS! I used to fly Falcon4. From my brief encounter with Arma2 airplanes, there is room for improvements. Not that the fidelity of Falcon4 is required, but just to fix the obvious things. Keep up the good debate, gents - hopefully BIS will pick up some pointers from you. -OP
  6. old_painless

    Taviana Island for ArmA 2!

    Can I just say, WOW. It's an impressive mini-universe. Will trains run at times, as well? -OP
  7. old_painless

    [CAMP] Joint Operations [BAF]

    Hey Specialist Is it possible to play your campaign without having the BAF DLC, but with the latest patch (the one with a low-res BAF)?
  8. old_painless

    USS Nimitz - WIP

    This looks amazing - brilliant work! Can't wait to get my flightsim fix in Arma2, LOL -OP
  9. old_painless

    AI units stop moving in danger mode.

    I had this last night, too. We were in enemy territory, place was crawling. Had to use several commands to make them move. As soon as we did, they saw some enemy and went back in freeze. Took a while to get to a safer spot. But to my joy, I Just saw that the latest patch addresses this: http://forums.bistudio.com/showthread.php?t=106371 Way to go BIS!
  10. old_painless

    New Beta 72863 up!

    Yeah, sorry about that. It was kinda late and I thought the rpt file would be enough. The crashdump, is that the arma2OA.bidmp or the arma2OA.mdmp file? -OP
  11. old_painless

    ArmA2:Oa Patch 1.54 released!

    LOL, it looks like the characters from Team Fortress 2 that my kids play. Wise decision by BIS. -OP
  12. old_painless

    New Beta 72863 up!

    OK, I CTDed: I had tried different settings for PostProcess in the bootcamp area, from Normal to the lowest setting (before disabled). I was in the classic Arma2 boot camp, just having picked up the M16A4 and talking to Miles about whether I should try out the shooting range etc. Then it CTDed. The rpt-file contains this: ===================================================================== == E:\Spil\Arma2\Expansion\beta\arma2oa.exe == "E:\Spil\Arma2\Expansion\beta\arma2oa.exe" -mod=Expansion\beta;Expansion\beta\Expansion -nosplash ===================================================================== Exe timestamp: 2010/08/25 23:55:55 Current time: 2010/08/25 23:57:56 Version 1.52.72863 Item str_disp_server_control listed twice Item str_disp_left listed twice Updating base class ->RscText, by ca\ui\config.bin/RscSplashText/ Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02 Duplicate weapon ItemMap detected for FR_Cooper Duplicate weapon ItemWatch detected for FR_Cooper Duplicate weapon ItemRadio detected for FR_Cooper Duplicate weapon ItemRadio detected for FR_Miles Duplicate weapon ItemRadio detected for FR_Sykes Duplicate weapon ItemRadio detected for FR_Commander Duplicate weapon ItemRadio detected for FR_OHara ======================================================= ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 00940FA7
  13. old_painless

    [SP] Long Day

    Danno04: Do you call out "Injured"? If not, that may be what you are missing. If they -or your medic - do not come, try to crawl to a safer location. You can often move slowly when injured. -OP
  14. old_painless

    Expansions in-game selector

    As for "stored to player profile ": I agree - from inspection of the .ArmA2OAProfile file - that that is the case. Now if I change player profile in-game to, say, MODUSER2, will the mod-set change on-the-fly to whatever is saved for MODUSER2? That would be very useful and would remove the need for having several shortcuts for starting OA. Thanks, OP Edit: No, it does not. I had two player profiles: MODUSER1: CBA,ZEUS,Podagorsk,RHM4 MODUSER2: Podagorsk I tried entering the game as MODUSER2, and confirms that the set of expansions are just Podagorsk. I then change to MODUSER1 and checks Expansions. No change whatsoever in the GUI, still only Podagorsk selected. I then leave Combined Operations, having selected MODUSER1 as my last Player Profile before Exit. Upon reentry, the expansion set is now MODUSER1's. So seems modswitching on-the-fly is not working, too bad.
  15. old_painless

    Expansions in-game selector

    Hi, I tried out the new Expansions tab in the game GUI to see if it could replace my various shortcuts. I have shortcuts that each load some combination of mods, and I was wondering if using player profiles could do the same. I set up a player and set up expansions. After a restart, by inspection the player's arma2profile file contains the name of the expansions. So far, so good. I then set up another player, thinking that the players profile decides which addons to load. But no, all the profiles load the same set of expansions. So it seems you cannot select another player profile in-game and thus change what expansions are active. Has anyone found the new expansions feature useful, if you regularly change the set of addons you play with? Cheers, OP
  16. old_painless

    Expansions in-game selector

    OK, thanks. Not much of a feature then, unless they change it to be player profile dependent. Ie. each player has his own mod-set, similar to shortcuts. By the way, I had no problem specifying the order of mods in the GUI, just use the Up/down thingy. I had to load CBA before Zeus and I got that to work using this feature.
  17. old_painless

    RH M4/M16 Pack ver 1.0 Rearmed

    Regarding the files that are needed for non-ACE use, here is what I did which seems to work: Delete the two files (rh_m4_ace_cfg.pbo, rh_m4_ace_cfg.pbo.RHI.bisign) from the "addons" folder. Then copy the two files from the "normal" folder up to the "addons" folder. This leaves the "addons" folder to contain the following files, besides the "normal" subfolder: RH M4M16 1.03 Rearmed.txt rh_m4_cfg.pbo.RHI.bisign rh_m4_cfg.pbo rh_m4.pbo.RHI.bisign rh_m4.pbo RHI.bikey -OP
  18. old_painless

    Zeus AI Combat Skills

    Wondering about that too. Are they not set to something by default which would be reasonable? So change is only necessary for folks who like to tinker? Sorry for being dense :) -OP
  19. Yes exactly, that was what I was thinking. Groups could be sent off to do stuff and still survive, LOL -OP
  20. Hi SNKMAN, great to see you are back at it! Looking forward to the next release. I play mainly SP (for now, at least). This dynamic combat system of yours; will that also apply to my (friendly) AI? If I send off a team of my own to, say, enter a village will they be more clever? Or does it only help the enemy AI that they may encounter? Cheers, OP
  21. old_painless

    Specialist's Missions

    Specialist, sounds like a good mission - will try it out soon. In the meantime, thanks for providing an addon free mission
  22. old_painless

    Takistan Map High Resolution 14883x14884

    Janat, thankyou very much for your effort. I'm gonna print this on some reasonable size paper and keep it for reference. Cheers, OP
  23. Hm, I am confused: How does the cfg-file play together with the in-game menu selections? For instance, there is a variable called PostFX in the cfg-file, which handles postprocessing. But I can also manage postprocessing in the Video Options menu in-game. So which setting wins? Cheers, OP
  24. old_painless

    Dale's Missions.

    Hm, weird about the "intro" or whatever the "Skip" command made go away. I am patched to 1.52, if it can make any difference, running Combined Operations with no mods. Nice tip about the vehicle, Kommiekat, I might try that once I give up on sneaking! Gonna try a sniper first - didn't one of the team members have a sniper rifle? -OP
  25. old_painless

    Dale's Missions.

    Hi Dale, thanks for sharing the mission - just gave it a quick run. Hasn't made it through the first mission yet, but I'll let you know what I think. So far it's hard by yourself to retrieve the documents. I tried bringing my guys along for the firepower, but they were killed once the reinforcements arrived. I'll keep at it, though. Nice sneaky, hard mission. At first I didn't quite get the intro; one guy overlooking a village and did not respond to anything. I re-downloaded the mission, thinking I had a bad file. I then found out more or less by accident that I had to use Skip and then I was in the middle of the first mission. It confused me a bit, that he just stood there. No big deal, though. -OP
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