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XquZ2

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About XquZ2

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  1. you can activate the voices via client config (Arma 2\userconfig\ace) edit: wow... four answers in one minute?! :D
  2. thanks to the ACE team! thats an really awesome modification youve made there. the updater isnt bad either ;) ill never play without ACE2 again!
  3. XquZ2

    Dragon Rising has been released

    ive got arma 2 and operation flashpoint 2.... what should i say... arma 2 is much more realistic, and i love that part! the graphics from OFP2 are just bad in my eyes... im playing it on max settings (incl. 16xQAA+16xAF via driver)@1920x1080, and it still locks bad... but at least i´ve got ALWAYS 60 fps (cant get more, vsync is on)... arma 2 looks better on medium to high graphics (compared to OFP2 @max settings), but its just really bad optimised... but OFP2 has one good point for me: the singleplayer... its just much better (through smaller) than arma 2´s... but the thing that matter is MP, and arma 2 clearly wins here - but thats no suprise... i prefer arma 2 overall, its just the better game... even through its not playable at max settings... by the way: if someone knows whats the problem with my arma 2 performance please send me a pm... my rig: Amd Phenom II X4 945 4GB DDR2 800 dual channel, ganged Geforce GTX 295 (yes, im using SLI enhancer, the latest patches and nHancer)
  4. i´ve bought a new computer some days ago (its beeing build right now... well at least on monday :D) and i´d like to know if my hopes are somehow eligible... specs: AMD Phenom II X4 945 4x3.0ghz 4092 mb ddr2-800 ram 1tb sata 7.200rpm 16mb cache hdd Geforce GTX 285 i´ve hoped for arma 2 to be playable with mid-high setting, 2000-4000m viewdistance AA 2x or 4x, fillrate 100% and that at 1920x1080. that pc´ll run on windows 7 64bit. everything ive read so far points out to the cpu beeing the most important part. has someone any experience with overclocking that cpu type? i´ve ordered it with a "better" fan with a little overclocking in mind, but i´ve never done something like this... and i dont want to burn my old pc while i´m waiting :P sorry for my terrible english.
  5. ive also seen an ch-53 transport an lav (something similar at least)... i think that was in an dokumentation...
  6. XquZ2

    SLX Mod WIP

    thank you so much for adding the arma 2 wounded animations! looks really good! overall a very good, improved version.
  7. damn... after all i´ve read so far ive got to say: this is going to be one hell of an addon. fuel probes are awesome! external gastanks are a must have! but a tailgunner with an m134 takes it on another level - for me. bohemia should add this one with a patch, or at least add it to arrowhead. i was so dissapointed when i realised that there is no ch-53E in arma 2(damn ospray!).... that was the main reason for waiting three to four months (cant remember anymore...) to get arma 2 - to get a good ch-53E addon for the marines :D thanks for your work!
  8. this addon looks just awesome! i havent had time to read all 14 pages, so please forgive me if it have been asked already: could you add a tailgun? if so, than please add an m134 7,62mm gatling gun to the ch-53 (marines). looking forward to an answer/release.
  9. thats good to know... but how do i actually edit this? ive opened the sample weapon models(and the nabojnice.p3d)from arma 1 in oxygen 2, but there arnt any values for anything... almost two hours research without any result.. is there some kind of tutorial out there, that can help me? i didnt found one through... and what do you mean with "not protected"? the arma 2 .p3d´s?! sorry for all these dumb questions, but i´m really starting to get annoyed... if there are any tutorials that can help me, please post a link, that would be really nice.
  10. the weapon models? i´ve thought the´re only models... i couldnt extract any config or so... even from the unprotected arma 1 models... i guess there is no way to change that then, course they are binarized, right?!
  11. hi... thats my first post here, so please be gentle :P i´ve tried about six hours now to figure out, how to edit the cartridge ejecting for rifles/pistols/mgs (and i´ve searched this forum and armaholic ALOT in this six hours). i basicly want the cartridges to be ejected with an higher velocity, and in an slightly higher angle... i´ve also tried to figure out how the addon "slx_cartridges.pbo" works, but i couldnt... it seems to me, that this mod only changes the model of the shell, but i surely could be totally wrong, becouse i have only very little modding experience... is it possible to do what i want?! most of the stuff i wanted to change (ammo values, magazin values and weapon values, wounded animations ect.) is already done cuz its very easy (if you take the slx mod as a base)... is there maybe a way to include the values for the shell ejecting under cfgweapons in the config.cpp for each weapon?! or is there a totally simple way, that i just havent found? and could someone tell me what the nabojnice.p3d has to do with it? any help would very much appreciated! ps. sorry for my broken english - greetings from germany ;)
  12. XquZ2

    SLX Mod WIP

    is there a way to have the standart first aid module woundet animation insteed of the current? that would be so damn awesome... anyway - VERY nice mod so far!
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