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phxfire

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Everything posted by phxfire

  1. phxfire

    CRcti Proman

    thanks
  2. phxfire

    CRcti Proman

    oh, I will play it locally then Thank you for walking through this
  3. phxfire

    CRcti Proman

    Well the server I lease is an OA server, so what files would I upload from Arma 2 to get this working?
  4. phxfire

    CRcti Proman

    yes, arma2 OA and BAF
  5. phxfire

    CRcti Proman

    Failing to Start: Searching for reason, please take a look and comment what and where I can grab missing files: Version 1.59.79384 Item str_disp_server_control listed twice Warning Message: Addon 'DisabledForcedOpticsForBinocular_Gameplay_C_PvPscene' requires addon 'A_Crane_02'
  6. phxfire

    AC-130 Script for ARMA2 (0.3)

    Looking forward to this! Thanks :)
  7. phxfire

    AC-130 Script for ARMA2 (0.3)

    Can not start a TFOR map i inserted this great MOD and I get the following: (What am I doing wrong?) 2011/04/30, 9:04:04 Missing addons detected: 2011/04/30, 9:04:04 ldl_ac130 2011/04/30, 9:04:04 jsrs_m230 2011/04/30, 9:04:04 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.ldl_ac130, jsrs_m230
  8. waiting for Steam the price paid for online...
  9. Finally worked to this, was made better by NOT installing as 'ROOT' HOWEVER, now I have this: ANY IDEAS? /oa$ ./server Item str_disp_server_control listed twice Data file too short 'baf\addons\shapur_baf.pbo'. Expected 768831697 B, got 40500590 B Critical: Destroying running thread!
  10. I am not able to spin up OA1.57, followed instructions and get the following: Anyone know what I am doing wrong and how do I repair this? Thanks in advance. "Warning Message: No entry '.CfgWrapperUI'. Warning Message: No entry '.Cursors'. Warning Message: No entry '.Arrow'. Warning Message: No entry '.texture'. Warning Message: '/' is not a value Warning Message: No entry '.hotspotX'. Warning Message: '/' is not a value Warning Message: No entry '.hotspotY'. Warning Message: '/' is not a value Warning Message: No entry '.width'. Warning Message: '/' is not a value Warning Message: No entry '.height'. Warning Message: '/' is not a value Warning Message: No entry '.color'. Warning Message: Size: '/' not an array Warning Message: Size: '/' not an array Warning Message: No entry '.shadow'. Warning Message: '/' is not a value Warning Message: Resource RscDisplayNotFreeze not found Warning: preNLOD format in object Critical:Destroying running thread! Critical:Destroying running thread! Segmentation fault "
  11. phxfire

    Armaholic - all news and info

    Complete outage. ---------- Post added at 07:35 AM ---------- Previous post was at 07:29 AM ---------- If you would like a maybe some of us could help out with some S3 space for you to set up automatic backups to a cloud... I finally found the courage to see when I last backuped the server to my home server.......
  12. @Bon - Wanted to know if/how to add the M252 to artillery for construction. Thanks.
  13. Here is my INIT and it is still running?!?! what do I do? here is as far as it has gotten and still running: ### ### ugh!!!! startLoadingScreen ["Computing..."]; // Permits to compute very faster [ // Méta-données (meta-data) [ getNumber (configFile >> "CfgMagazines" >> "vil_PALmag_HE" >> "initSpeed"), -(getNumber (configFile >> "CfgAmmo" >> (getText (configFile >> "CfgMagazines" >> "vil_PALmag_HE" >> "ammo")) >> "airFriction")), R3F_ARTY_table_altitude_impact_defaut, R3F_ARTY_table_angles_defaut ], // Données (data) [] // Vide en entrée (empty in output) ] call compile preprocessFile "R3F_ARTY_AND_LOG\R3F_ARTY\calcul_balistique\generer_table.sqf"; endLoadingScreen; // <- DON'T forget this line !
  14. @MADBULL GOOD News this is running, help me understand if it is processing correctly as it was started at 15:30 GMT and continues to still run 9+hours later. Here is what is has produced (I will clean it up later) ### ### I will let it run to completion, unless you define an optimization I have missed. thanks! ---------- Post added at 06:33 AM ---------- Previous post was at 06:19 AM ---------- @tromac Find a script that respawns vehicles (or copy spolier to and create a ".SQF" file named "vehicle.sqf"), in the INIT of the SAT phone place following code: side="EMPTY"; vehicle="SatPhone"; skill=0.60000002; init="nul = [this] execVM ""R3F_ARTY_AND_LOG\create_arty_quarter.sqf"";"veh = [this, 90] execVM ""vehicle.sqf"";"; This is if said item is destroyed it will respawn where it was started in the game. I suggest you alter to where it was LAST destroyed; the details explain that configuration setting. Here is the SQF found in some maps: ### ### I have not tested it with the SATphone, however, in theory you should be good.
  15. @Anyone I want to understand where to place following snipit in the game editor to kick off this process, thanks. Is it a Function, is my syntax correct, if successful I will create a step through guide with video manual. This looks to be a MOD worth (game changer) creating solid documentation around. I would like to offload this from Madbull, anyone else willing to assist and edit along with me? We will of course vet back to Madbull for thoughts.
  16. @Madbull thank you for taking the time to respond, it would appear that since I have to "ask" how to accomplish this in a step to step manner, I should not be doing this in the first place. I am going to just take my time and learn more before I try and hammer this out. Thanks again!
  17. @Madbull this is great!! I am working to add "US vehicles pack" mod http://www.armaholic.com/page.php?id=8580 w/o success from vilas specifically the "vil_m109_sph" Respective ballistic traits are 'class vil_HE155mm : ShellBase { hit = 450; indirectHit = 50; indirectHitRange = 18; typicalSpeed = 1000; explosive = 0.85; cost = 300; CraterEffects = "BombCrater"; explosionEffects = "BombExplosion"; model = "\ca\Weapons\shell"; ARTY_NetShell="ARTY_Sh_122_NET"; whistleDist=60; airFriction=-0.000380; So, when I follow the steps, I end up with a blank or No table found, no matter how I work to configure this. Please guide me. Thanks!
  18. Will try this out thank you for creating it!
  19. What is the correct syntax for adding TVS1.4 code to an empty AH1 INIT line? I am creating my own issues and request some assistance, thanks in advance!
  20. Will this be Map Based display or say, a GPS based display? It would be cool to have a zoom in/out GPS type device, that displays coordinates, flight time and a link to switch to the MQ9.... So, you have your work cut out!!! :butbut: Let me know I I may help.
  21. Issue resolved...testing underway... I then tried to connect to the server to test it and it does not show up in the remote game server window, ip confirmed. thoughts?
  22. On server start: results were the game was not found: ArmA 2 Linux Dedicated Server 1.04 Converting ArmA 2 directory: 72 file-names were converted ArmA 2 server was installed. [xxxxxxxxxxxxxxxxx]$ ./server Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON Cannot register unknown string STR_MSG_ADDON_NOT_FOUND Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT 6:43:40 Dedicated host created. Warning Message: No entry 'bin\config.bin/CfgCoreData.textureLine3D'. Warning Message: '/' is not a value Cannot find a sound file ca\weapons\data\sound\car_horn_v1.wss Cannot find a sound file ca\sounds\weapons\rifles\reload-m16-3.wss Cannot find a sound file ca\sounds\weapons\rifles\dry.wss Cannot find a sound file ca\weapons\data\sound\z_sinus.wss Cannot find a sound file ca\weapons\data\sound\z_sinus.wss Cannot find a sound file ca\weapons\data\sound\z_sinus.wss Cannot find a sound file ca\sounds\weapons\rifles\reload-ak-2ivan.wss Cannot find a sound file ca\sounds\weapons\rifles\dry.wss Cannot find a sound file ca\sounds\weapons\rifles\reload-m16-3.wss Cannot find a sound file ca\sounds\weapons\rifles\dry.wss Cannot find a sound file ca\sounds\weapons\rifles\reload-m16-3.wss Cannot find a sound file ca\sounds\weapons\rifles\dry.wss Cannot find a sound file ca\weapons\data\sound\pistol_reload.wss Cannot find a sound file ca\weapons\data\sound\t33_dry_v1.wss Cannot find a sound file ca\weapons\data\sound\truck_horn_v1.wss Cannot find a sound file ca\sounds\weapons\rockets\flare_reload.wss Cannot find a sound file ca\sounds\weapons\rockets\dry.wss Cannot find a sound file ca\sounds\weapons\rockets\flare_reload.wss Cannot find a sound file ca\sounds\weapons\rockets\dry.wss Cannot find a sound file ca\weapons\data\sound\skoda_horn_v1.wss Cannot find a sound file ca\weapons\data\sound\bicycle_ring_v1.wss Cannot find a sound file ca\weapons\data\sound\minicar_horn_v1.wss 6:43:41 Host identity created. ArmA 2 Console version 1.04 : port 2302 - Sockets
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