phxfire
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Everything posted by phxfire
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oh, I will play it locally then Thank you for walking through this
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Well the server I lease is an OA server, so what files would I upload from Arma 2 to get this working?
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yes, arma2 OA and BAF
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Failing to Start: Searching for reason, please take a look and comment what and where I can grab missing files: Version 1.59.79384 Item str_disp_server_control listed twice Warning Message: Addon 'DisabledForcedOpticsForBinocular_Gameplay_C_PvPscene' requires addon 'A_Crane_02'
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AC-130 Script for ARMA2 (0.3)
phxfire replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Looking forward to this! Thanks :) -
AC-130 Script for ARMA2 (0.3)
phxfire replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can not start a TFOR map i inserted this great MOD and I get the following: (What am I doing wrong?) 2011/04/30, 9:04:04 Missing addons detected: 2011/04/30, 9:04:04 ldl_ac130 2011/04/30, 9:04:04 jsrs_m230 2011/04/30, 9:04:04 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.ldl_ac130, jsrs_m230 -
ARMA 2: OA release candidate 1.59 build 79384 (RC6)
phxfire replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
waiting for Steam the price paid for online... -
ARMA 2: Operation Arrowhead - Linux Dedicated server - 1.57.76894 & beta 1.57.76934
phxfire replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
Finally worked to this, was made better by NOT installing as 'ROOT' HOWEVER, now I have this: ANY IDEAS? /oa$ ./server Item str_disp_server_control listed twice Data file too short 'baf\addons\shapur_baf.pbo'. Expected 768831697 B, got 40500590 B Critical: Destroying running thread! -
ARMA 2: Operation Arrowhead - Linux Dedicated server - 1.57.76894 & beta 1.57.76934
phxfire replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
I am not able to spin up OA1.57, followed instructions and get the following: Anyone know what I am doing wrong and how do I repair this? Thanks in advance. "Warning Message: No entry '.CfgWrapperUI'. Warning Message: No entry '.Cursors'. Warning Message: No entry '.Arrow'. Warning Message: No entry '.texture'. Warning Message: '/' is not a value Warning Message: No entry '.hotspotX'. Warning Message: '/' is not a value Warning Message: No entry '.hotspotY'. Warning Message: '/' is not a value Warning Message: No entry '.width'. Warning Message: '/' is not a value Warning Message: No entry '.height'. Warning Message: '/' is not a value Warning Message: No entry '.color'. Warning Message: Size: '/' not an array Warning Message: Size: '/' not an array Warning Message: No entry '.shadow'. Warning Message: '/' is not a value Warning Message: Resource RscDisplayNotFreeze not found Warning: preNLOD format in object Critical:Destroying running thread! Critical:Destroying running thread! Segmentation fault " -
Thanks!!!
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Armaholic - all news and info
phxfire replied to Pvt.mcdonald's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Complete outage. ---------- Post added at 07:35 AM ---------- Previous post was at 07:29 AM ---------- If you would like a maybe some of us could help out with some S3 space for you to set up automatic backups to a cloud... I finally found the courage to see when I last backuped the server to my home server....... -
@Bon - Wanted to know if/how to add the M252 to artillery for construction. Thanks.
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[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
phxfire replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Here is my INIT and it is still running?!?! what do I do? here is as far as it has gotten and still running: ### ### ugh!!!! startLoadingScreen ["Computing..."]; // Permits to compute very faster [ // Méta-données (meta-data) [ getNumber (configFile >> "CfgMagazines" >> "vil_PALmag_HE" >> "initSpeed"), -(getNumber (configFile >> "CfgAmmo" >> (getText (configFile >> "CfgMagazines" >> "vil_PALmag_HE" >> "ammo")) >> "airFriction")), R3F_ARTY_table_altitude_impact_defaut, R3F_ARTY_table_angles_defaut ], // Données (data) [] // Vide en entrée (empty in output) ] call compile preprocessFile "R3F_ARTY_AND_LOG\R3F_ARTY\calcul_balistique\generer_table.sqf"; endLoadingScreen; // <- DON'T forget this line ! -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
phxfire replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@MADBULL GOOD News this is running, help me understand if it is processing correctly as it was started at 15:30 GMT and continues to still run 9+hours later. Here is what is has produced (I will clean it up later) ### ### I will let it run to completion, unless you define an optimization I have missed. thanks! ---------- Post added at 06:33 AM ---------- Previous post was at 06:19 AM ---------- @tromac Find a script that respawns vehicles (or copy spolier to and create a ".SQF" file named "vehicle.sqf"), in the INIT of the SAT phone place following code: side="EMPTY"; vehicle="SatPhone"; skill=0.60000002; init="nul = [this] execVM ""R3F_ARTY_AND_LOG\create_arty_quarter.sqf"";"veh = [this, 90] execVM ""vehicle.sqf"";"; This is if said item is destroyed it will respawn where it was started in the game. I suggest you alter to where it was LAST destroyed; the details explain that configuration setting. Here is the SQF found in some maps: ### ### I have not tested it with the SATphone, however, in theory you should be good. -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
phxfire replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Anyone I want to understand where to place following snipit in the game editor to kick off this process, thanks. Is it a Function, is my syntax correct, if successful I will create a step through guide with video manual. This looks to be a MOD worth (game changer) creating solid documentation around. I would like to offload this from Madbull, anyone else willing to assist and edit along with me? We will of course vet back to Madbull for thoughts. -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
phxfire replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Madbull thank you for taking the time to respond, it would appear that since I have to "ask" how to accomplish this in a step to step manner, I should not be doing this in the first place. I am going to just take my time and learn more before I try and hammer this out. Thanks again! -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
phxfire replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Madbull this is great!! I am working to add "US vehicles pack" mod http://www.armaholic.com/page.php?id=8580 w/o success from vilas specifically the "vil_m109_sph" Respective ballistic traits are 'class vil_HE155mm : ShellBase { hit = 450; indirectHit = 50; indirectHitRange = 18; typicalSpeed = 1000; explosive = 0.85; cost = 300; CraterEffects = "BombCrater"; explosionEffects = "BombExplosion"; model = "\ca\Weapons\shell"; ARTY_NetShell="ARTY_Sh_122_NET"; whistleDist=60; airFriction=-0.000380; So, when I follow the steps, I end up with a blank or No table found, no matter how I work to configure this. Please guide me. Thanks! -
Group Link 4 Special FX Edition
phxfire replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
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Advanced Artillery Request System
phxfire replied to Bon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Will try this out thank you for creating it! -
Tv Guided Bombs/Missiles
phxfire replied to nuxil's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What is the correct syntax for adding TVS1.4 code to an empty AH1 INIT line? I am creating my own issues and request some assistance, thanks in advance! -
class Animations question?
phxfire replied to noubernou's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Will this be Map Based display or say, a GPS based display? It would be cool to have a zoom in/out GPS type device, that displays coordinates, flight time and a link to switch to the MQ9.... So, you have your work cut out!!! :butbut: Let me know I I may help. -
Arma II Linux Server 1.04 Public Alpha
phxfire replied to maruk's topic in ARMA 2 & OA - MULTIPLAYER
Issue resolved...testing underway... I then tried to connect to the server to test it and it does not show up in the remote game server window, ip confirmed. thoughts? -
Arma II Linux Server 1.04 Public Alpha
phxfire replied to maruk's topic in ARMA 2 & OA - MULTIPLAYER
On server start: results were the game was not found: ArmA 2 Linux Dedicated Server 1.04 Converting ArmA 2 directory: 72 file-names were converted ArmA 2 server was installed. [xxxxxxxxxxxxxxxxx]$ ./server Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON Cannot register unknown string STR_MSG_ADDON_NOT_FOUND Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT 6:43:40 Dedicated host created. Warning Message: No entry 'bin\config.bin/CfgCoreData.textureLine3D'. Warning Message: '/' is not a value Cannot find a sound file ca\weapons\data\sound\car_horn_v1.wss Cannot find a sound file ca\sounds\weapons\rifles\reload-m16-3.wss Cannot find a sound file ca\sounds\weapons\rifles\dry.wss Cannot find a sound file ca\weapons\data\sound\z_sinus.wss Cannot find a sound file ca\weapons\data\sound\z_sinus.wss Cannot find a sound file ca\weapons\data\sound\z_sinus.wss Cannot find a sound file ca\sounds\weapons\rifles\reload-ak-2ivan.wss Cannot find a sound file ca\sounds\weapons\rifles\dry.wss Cannot find a sound file ca\sounds\weapons\rifles\reload-m16-3.wss Cannot find a sound file ca\sounds\weapons\rifles\dry.wss Cannot find a sound file ca\sounds\weapons\rifles\reload-m16-3.wss Cannot find a sound file ca\sounds\weapons\rifles\dry.wss Cannot find a sound file ca\weapons\data\sound\pistol_reload.wss Cannot find a sound file ca\weapons\data\sound\t33_dry_v1.wss Cannot find a sound file ca\weapons\data\sound\truck_horn_v1.wss Cannot find a sound file ca\sounds\weapons\rockets\flare_reload.wss Cannot find a sound file ca\sounds\weapons\rockets\dry.wss Cannot find a sound file ca\sounds\weapons\rockets\flare_reload.wss Cannot find a sound file ca\sounds\weapons\rockets\dry.wss Cannot find a sound file ca\weapons\data\sound\skoda_horn_v1.wss Cannot find a sound file ca\weapons\data\sound\bicycle_ring_v1.wss Cannot find a sound file ca\weapons\data\sound\minicar_horn_v1.wss 6:43:41 Host identity created. ArmA 2 Console version 1.04 : port 2302 - Sockets -
Vehicle towing script
phxfire replied to rundll.exe's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Well done!!!