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onlygokhan

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Everything posted by onlygokhan

  1. After long time we are announcing our new mod. This mod will be beta version of our next full mod. We made it for fix our older mod TMT Turkish Army Weapons and Wears mod. Soon we will be announce new mod which will be have Turkish brand vehicles, new units and equipments. Please be patient before 1.0 release, until this temporary you can use this mod for play! With next mod you will be receive more complicated Turkish mod after Arma 2. Full release still work-in-progress.. With this mod : We updated TMT Turkish Army Weapons and Wears mod, Fixed multiplayer issues, Improve mod to up-to-date Arma 3 standarts, Added some vehicles before release, (all content will be released next version) Supported Zeus features, Added some improvements, features and fixes. DOWNLOAD LINKS Download Mirror 1 : http://www.armaholic.com/page.php?id=27523 Download Mirror 2 (Steam) : http://steamcommunity.com/sharedfiles/filedetails/?id=740727824 TERMS OF USE AND LICENSING This mod belongs to Turkish Mod Team. No one can use this mod without the permission of Turkish Mod Team management. All rights reserved for Turkish Mod Team management and every decision about this mod belongs to OnlyGokhan and Mehmet Tozlu (SWAT.TR). Mod editing files can not be used without our permission. Mod's Textures, models, configs, scripts and all other files can not be used without Turkish Mod Team's permission. A person, who installs this mod or includes this mod files in their PCs, agree to the terns of use. When the mod and mod's files are used without permission Turkish Mod Team has the right to legal sanctions. In case of a violation to these clauses a person, who intentionally or unintentionally uses or provides the mod development files, will be held responsible. Users are permitted to install and use the TMT Addons for personal using purposes only. Any military, commercial or educational use is prohibited without permission from the author. Free redistribution is permitted for the original file package as long as it is kept unmodified and distributed free of charge. Distribution of parts of the TMT Addons are not allowed without explicit TMT authorization. This TMT Project that is for Arma 3 is under the “Arma Public License†and “Arma Public License - Share Alikeâ€. REQUIREMENTS This mod requires Arma 3. Make sure latest game updates are installed. To play without any problems we recommend using an orginal copy of the game. OPTIONAL REQUIREMENTS - "F-16C Fighting Falcon Standalone" & "FIR AWS US - AirWeaponSystem US/NATO" for optional TuAF F-16C Addon. HOW TO INSTALL Drop all of files to Arma 3 main folder and make sure the location is correct. For example, default Arma 3 steam location : ....\Steam\SteamApps\common\Arma 3 @TMT_TurkishForces_(v0.5_beta) folder must be inside Arma 3 main folder. If you want to use F-16C with Turkish Army skin you should copy content that inside of Addons(Optional) folder and paste those contents to mod Addons folder. CREDITS OnlyGokhan - TMT Leader, Mod design, Modelling, Model Importer(O2 Developer) and config, Mission and Script editor SWAT.TR - TMT Leader, Mod design, Texture Berkuk - Model Importer(O2 Developer) and config Ozgur34 - Mission Developer TSK123 - Modelling Emre Kocasu - Modelling Yavuz DemirbaÄŸ - Modelling Sinan BaÅŸak - Modelling Kadir Özkan - Modelling Evrenos - Referance Finder Rovsen Huseynov - Texture, Azerbaijan mod responsible Memmed Mehdi - Texture, Azerbaijan mod responsible SPECIAL THANKS TO SuperRat, Balkan War Mod - Mg3 Firewill for F-16C Fighting Falcon and AirWeaponSystem Addons CUP Team for Documentation
  2. onlygokhan

    TMT Turkish Forces v.0.5 Beta

    @foxhound thank you for quick announcement and your support to modders since years.. @kerozen it is your decision we can't say anything about that, we just respect. But we will release more complicated mod soon. In next mod avaible models that from our Arma 2 mod and plus our new models (some of them Turkish brand vehicles) will be released. But we couldn't finished yet - need some time.. We needed to release this mod immediatelly because older mod was outdated and became buggy and unplayable. With this mod we just fixed it and improved it quickly. We are still working on even we are bussy in our daily lifes (business life, education etc.). This factor effecting speed of development unfortunately. But we seriously focused new mod which will be have cool changes. Thank you all for great support..
  3. - !!! - NEW MOD HAS BEEN RELEASED - !!! - THIS MOD IS OUTDATED! Please Use Our New Mod - TMT Turkish Forces 0.5 Beta Link : https://forums.bistudio.com/topic/193438-tmt-turkish-forces-v05-beta/ After a long break Turkish Mod Team is back!!! Our new mod is the first that we have developed after our successful Arma 2 modifications. This mod that we publish here can be seen as just a small part of the complete Turkish Mod. We wanted to give a taste with some weapons and uniforms before the full release. With this mod come; weapons such as G3, Hk33, JNG-90, Mg3, M72A2 Law, ERYX, optics such as Aselsan Piton, Aselsan A340 NVS, Zf, Schmidt Bender, Holo Black, units such as Maroon Barrets, Blue Barrets, JOH, POH, Spec Ops, Infantry, Turkish ISAF, Officer all with backpacks and full equipments Keep following us for upcoming surprises. TMT is a go!! Vehicles, weapons, equipments and much more is incoming. We would appreciate it very much if you could take a minute and support us. To do so you just need to login with your Facebook or Twitter account or create a BIS login in two simple steps. Here is the support link; http://makearmanotwar.com/entry/8VslXwbqSP#.VH-Hp8noGBu Vote & Support. That is our reward :) Extra Content : We have also added Turkish Police Special Forces (POH) units to our Military package as a bonus. Download Mirror 1 : http://www.armaholic.com/page.php?id=27523 Download Mirror 2 : http://play.withsix.com/Arma-3/mods/f_lDj1wNCEmIvUh1EaWtfg/TMT-Turkish-Army-Weapons-And-Wears Download Mirror 3 : http://www.mediafire.com/download/a2a7ygudt1l5ra7/TMT_TRWAW_releasev1b4.rar TERMS OF USE AND LICENSING This mod belongs to Turkish Mod Team. No one can use this mod without the permission of Turkish Mod Team management. All rights reserved for Turkish Mod Team management and every decision about this mod belongs to OnlyGokhan and Mehmet Tozlu (SWAT.TR). Mod editing files can not be used without our permission. Mod's Textures, models, configs, scripts and all other files can not be used without Turkish Mod Team's permission. A person, who installs this mod or includes this mod files in their PCs, agree to the terns of use. When the mod and mod's files are used without permission Turkish Mod Team has the right to legal sanctions. In case of a violation to these clauses a person, who intentionally or unintentionally uses or provides the mod development files, will be held responsible. REQUIREMENTS This mod requires Arma 3. Make sure latest game updates are installed. To play without any problems we recommend using an orginal copy of the game. HOW TO INSTALL Drop all of files to Arma 3 main folder and make sure the location is correct. For example, default Arma 3 steam location : ....\Steam\SteamApps\common\Arma 3 @TMT_TRWAW folder must be inside Arma 3 main folder. HOW TO RUN After you drop the files you will see TMT_TRWaW.bat in Arma 3 main folder. With launching this file you can launch the game with our mod. CREDITS OnlyGokhan - TMT Leader, Mod design, Modelling, Model Importer(O2 Developer) and config, Mission and Script editor SWAT.TR - TMT Leader, Mod design, Texture TSK123 - Modelling Ozgur34 - Mission Developer Emre Kocasu - Modelling Yavuz Demirbağ - Modelling Sinan Başak - Modelling Kadir Özkan - Modelling Evrenos - Referance Finder Rovsen Huseynov - Texture, Azerbaijan mod responsible Memmed Mehdi - Texture, Azerbaijan mod responsible # SPECIAL THANKS TO ### armaprix, MLCP Multicam Pack - Thanks for let us use Multicam camo textures from MLCP Multicam Pack. SuperRat, Balkan War Mod - Mg3 TAB (Turk Arma Birligi) - for their friendly support ---------- Post added at 12:11 AM ---------- Previous post was at 12:10 AM ---------- Classes : Weapons : TMT_hk33 TMT_HK33_T40 TMT_G3A4 TMT_G3A4_T40 TMT_G3A4_w_HOLO TMT_hk33_w_HOLO TMT_JNG90_NS TMT_JNG90 TMT_M72 TMT_ERYX TMT_ERYX_AT TMT_M72_HE TMT_M72_AT TMT_m16a2 TMT_M16a2_GL TMT_M16a3 TMT_M16a3_GL TMT_M4a1 TMT_M4a1_gl TMT_MG3 TMT_MG3_K Magazines : 30Rnd_556x45_HK33 30Rnd_556x45_HK33NT 30Rnd_556x45_HK33T 20Rnd_762x51_G3 20Rnd_762x51_G3NT 20Rnd_762x51_G3T 30Rnd_556x45_M16 30Rnd_556x45_M16NT 30Rnd_556x45_M16T 100Rnd_762x51_MG3T 100Rnd_762x51_MG3 100Rnd_762x51_MG3NT Optics : TMT_optic_ZF TMT_optic_leupold TMT_optic_SchmidtBender TMT_optic_piton TMT_optic_aselnvg4 TMT_optic_Holo Ammoboxes : TMTWeaponBox Backpacks : TMT_Carryall_YT TMT_TacticalPack_YT Faces : Man_TMT_TR Head Equipments : TMT_HelmetIA_TSK_YT TMT_HelmetSpecB_TSK_MCAM TMT_MilCap_TSK_YT TMT_MilCap_TSK_SAT_MCAM TMT_Cap_TSK_YT TMT_Cap_TSK_YT_2 TMT_Cap_TSK_YT_3 TMT_Booniehat_TSK_YT TMT_Booniehat_TSK_SAT TMT_Beret_TSK_MaroonBeret TMT_Beret_TSK_BlueBeret TMT_Beret_TSK_ISAF TMT_Beret_POH Patches : TMT_PATCH_JOH_TUNCELI TMT_PATCH_JOH_EFELER1 TMT_PATCH_JOH_EFELER2 TMT_PATCH_JOH_ERZURUM TMT_PATCH_JOH_DADASLAR TMT_PATCH_JOH_OGUZLAR TMT_PATCH_JOH_CAKIRSOGUT TMT_PATCH_KOMANDO1 TMT_PATCH_KOMANDO2 TMT_PATCH_KOMANDO3 TMT_PATCH_HUDUT_KARTALLARI TMT_PATCH_OKK TMT_PATCH_ISAF TMT_PATCH_KFOR TMT_PATCH_PIYADE TMT_PATCH_POH TMT_PATCH_SAT Unitforms : TMT_CombatUniform_mcam_YT TMT_CombatUniform_mcam_YT_full TMT_CombatUniform_mcam_SAT TMT_CombatUniform_mcam_POH TMT_OfficerUniform_YT TMT_OfficerUniform_YT_noRANK TMT_Sniper_YT TMT_CombatUniform_af_YT_full TMT_CombatUniform_af_YT TMT_CombatUniform_af_YTKHAKI Units : TMT_Piyade_1_Alpha TMT_Piyade_2_Alpha TMT_Piyade_Officer_Alpha TMT_JOH_1_Alpha TMT_JOH_2_Alpha TMT_JOH_3_Alpha TMT_JOH_4_Alpha TMT_MBereliler_Alpha TMT_BBereliler_Alpha TMT_SPF_Alpha TMT_TR_SAT_Alpha TMT_TR_SAT_Alpha_2 TMT_Sniper_Alpha TMT_TR_POH_Alpha_1 TMT_TR_POH_Alpha_2 TMT_TR_ISAF_Alpha_1 TMT_TR_ISAF_Alpha_2 Vests : TMT_PlateCarrier1_TSK_green TMT_PlateCarrier1_black TMT_HarnessO_TSK_YT TMT_HarnessO_Black TMT_HarnessO_Green TMT_TacVest_TSK_YT TMT_TacVest_darkblack TMT_TacVest_polis TMT_PlateCarrierIA2_YT
  4. onlygokhan

    TMT Turkish Army Weapons and Wears

    @Sonsalt6, @Foxhound, @Pulstar : Thank you all.. @Corporal_Lib[bR] : Thank you for your suggestion.. Yes this can be possible for our upcoming mods.. Thank you
  5. And some time after we released our last Arma 2 mod TMT Azerbaijani Mod v.2.0. With this new version you will be able to play with new vehicles, weapons and units. You can play with Azerbaijan Army t72, t50, bmp2, bmp3, BRDM-2, Ural trucks, UAZ, mi-8, MÄ°-24, SU-25, L39, BTR60, BTR90, ZSU-Shilka and new added AK74Ms ve AKS74Ms With new version 2 you can also play with : SU24M, Be-200, IL76, mi17v5,Mig-25, Mig-29, T72B, MTLB varrienties, new BRDM 2 varrienties, BMP1, 2s1, 2s3, BTR80, BTR80A, Otokar ZPT, Land Rover Closed, Azerbaijani Unimogs and Otokar ZPT, UAZ451, Ural44202 and Bort, Zil trucks, new DSX infantry unit, TAR-21 weapon, UZI weapon, JNG-90 weapon.. Please follow our works. http://www.turkish-mod-team.com HM3hTof1yRU Dy5NvBcQ9-E Download Links Mirror 1: http://www.armaholic.com/page.php?id=17851 Requiered Mods : Included in package CBA, CBA_OA, CBA_A2 (Optional) RKSL_System (Required for Be-200 or IL76) WOP_GUI (Required for Be-200 or IL76) T72B (Optional) FGS_Ural (Optional) Not Included in package TMT Turkish Mod (Optional) : http://www.armaholic.com/page.php?id=17032 ABOUT MOD AND LICENSING This mod belong to Turkish Mod Team. No body can use this mod if Turkish Mod Team management not allow. Every rights of mod beloging to Turkish mod team management. And every decision are beloging to OnlyGokhan and Mehmet Tozlu (SWAT.TR). Mod editing files cannot be use without our permission. (For ask a question please contact with OnlyGokhan) Mod's Textures, models, configs, scripts and other all of files cannot be used without Turkish Mod Team's permission. A person, that installed the mod or includes this mod files in their PCs, deemed to have accepted the rights. When the mod and mod's files used withoud permission Turkish Mod Team has the right to legal sanctions. In case of violation of the rules a person, that intentionally or unintentionally used or provide to use mod development files, will be responsible. REQUIREMENTS This mod requires Arma 2 Combined Operations or Arma 2 + Arma 2 : Operation Arrowhead. HOW TO INSTALL Install all of files to Arma 2 main folder. For example, default Arma 2 location : C:\Program Files\Bohemia Interactive\ArmA 2 Steam version owners should be install it to Arma 2 Operation Arrowhead folder HOW TO RUN After you drop the files you will see tmtlauncher.exe. Click it and play. If you want to create a server you can run TMT_TR_Server.bat. If you want to run TMT mod with optional required mods of TMT, you should run server with TMT_TR_Server_ALL.bat. AZERBAIJAN MOD DEVELOPERS SWAT.TR - Texture OnlyGokhan - Config, Oxygen Rovsen Huseynov - Texture Memmed Mehdi - Texture Credits OnlyGokhan - TMT Leader, Mod design, Modelling, Model Importer(O2 Developer) and config, Mission and Script editor SWAT.TR - TMT Leader, Mod design, Texture TSK123 - Modelling Ozgur34 - Mission Developer Kadir Özkan - Modelling Evrenos - Referance Finder Rovsen Huseynov - Texture, Oxygen Developer, Azerbaijan mod responsible & designer Memmed Mehdi - Texture, Azerbaijan mod responsible & designer Special Thanks to TAR-21 - Model : TheLama, Skin: drhubbler, Special Thanks to RobertHammer Mig29 - VIT, Eble for model - Special thanks to GossomarSolid 2s1,BMP1,Land Rover Closed,uaz451, uzi - Vilas 2s3, BTR-80, MTLB, su24, mig25,ural bort, Ural44202 - citizensnip T72B, - Dractyum il 76 - citizensnip, Сергей ВарнавÑкий, Mukcep BE 200 - Massimo Taccoli, Mukcep ZiL Trucks - Hand of MoscoW mi17v5 - citizensnip, mukcep Note : Permissions taken from Rovsen Huseynov. It can be something missing in Special Thanks part. Please anything missing or wrong in our list please let me know. Some models modified by Rovsen. ***LIST WILL BE UPDATED***
  6. We can fire most of magazine but smoke magazines not working correctly with addweapon function on to vehicles. HE granades with grenade launcher if fire on vehicle that uses addweapon code, fires the magazine and explode but in smoke it is not fire and sometimes fires but not releases smoke (not hit).. Does anybody know solution? Is it any way to fire smoke grenades from the vehicles?
  7. onlygokhan

    TMT Azerbaijan Mod

    yes it requires TMT Turkish Mod.. If you run the mod with TMT_Launcher.exe you can easily to run required mods but locations should be default that I set. Anyway if you run with TMT_REQ_AZ you should run with TMT Turkish Mod
  8. onlygokhan

    TMT Azerbaijan Mod

    We have no plan about it right now. But it can be possible after our Arma 3 Turkish and Azerbaijani mod.
  9. onlygokhan

    TMT Azerbaijan Mod

    Azerbaijan Mod Updated. 2.0 Released.. New armored, wheeled and air vehicles new 1 unit new weapons... Please check first message : http://forums.bistudio.com/showthread.php?141631-TMT-Azerbaijan-Mod
  10. onlygokhan

    TMT Turkish Mod

    TMT Turkish Mod v.1.0 class names : http://www.turkish-mod-team.com/index.php?topic=1127.msg4080#msg4080
  11. Long time after full version has been released. In this version you can play with; Otokar ZPT, F16, M60A3, Land Rover, Land Rover Ambulance, Land Rover Zipkin AA, Turkish sniper rifle Jng-90, Eryx and M72A2 rockets, new M4 and M16 varrienties with Aselsan scopes, M101 howitzer, TR-107 rocket launcher, new operational SAT and Maroon beret units, new Jandarma, ISAF TR, Polis Ozel Harekat and winter units and also new pilot and crew units and other new things. And also older models; HK33, G3A4 and Mg3 weaopons. Any you can also use these weapons with zf scope, T40 grenade launcher, leupold scope, Aselsan Piton TWS scope, Aselsan A340 Nightvision scope, Turkish Army BTR 60 and unimog truck varieties, S-70 helicopter varieties, Mh60k, Ah1W cobra helicopters,Blue berets, maroon berets, JOH, Turkish Army Infantry, SAT security, SAT comando units. Please follow our works. http://www.turkish-mod-team.com Download Links Mirror 1 : http://www.armaholic.com/page.php?id=17032 Extra : TMT Turkish Mod v1.0 Mission Pack 1 : http://www.mediafire.com/?y466eb6bccc6jcy TMT Launcher.BAT (if EXE not working correctly - problems reported) : http://www.mediafire.com/?4zty6wbv51uy7hu zt_diE4e7oQ ABOUT MOD AND LICENSING This mod belong to Turkish Mod Team. No body can use this mod if Turkish Mod Team management not allow. Every rights of mod beloging to Turkish mod team management. And every decision are beloging to OnlyGokhan and Mehmet Tozlu (SWAT.TR). Mod editing files cannot be use without our permission. (For ask a question please contact with OnlyGokhan) Mod's Textures, models, configs, scripts and other all of files cannot be used without Turkish Mod Team's permission. A person, that installed the mod or includes this mod files in their PCs, deemed to have accepted the rights. When the mod and mod's files used withoud permission Turkish Mod Team has the right to legal sanctions. In case of violation of the rules a person, that intentionally or unintentionally used or provide to use mod development files, will be responsible. Class names : http://www.turkish-mod-team.com/index.php?topic=1127.msg4080#msg4080 REQUIREMENTS This mod requires Arma 2 Combined Operations or Arma 2 + Arma 2 : Operation Arrowhead. HOW TO INSTALL Install all of files to Arma 2 main folder. For example, default Arma 2 location : C:\Program Files\Bohemia Interactive\ArmA 2 Steam version owners should be install it to Arma 2 Operation Arrowhead folder HOW TO RUN After you drop the files you will see tmtlauncher.exe. Click it and play. If you want to create a server you can run TMT_TR_Server.bat. If you want to run TMT mod with optional required mods of TMT, you should run server with TMT_TR_Server_ALL.bat. TMT Launcher not working correctly in Steam versions. Mod requires Arma 2 : Combined Operations. If mod is not working correctly with TMT launcher please run the mod manually or with other launchers OPTIONAL REQUIREMENT GLT F16 & CBA - Required mod includes our install package. If you want you can use latest version with installing it manually. You can run it with our TMT laucnher. Base TMT Turkish Mod and GLT mod with requirements can be run seperately. GLT Mod : http://www.armaholic.com/page.php?id=5900 Credits OnlyGokhan - TMT Leader, Mod design, Modelling, Model Importer(O2 Developer) and config, Mission and Script editor SWAT.TR - TMT Leader, Mod design, Texture TSK123 - Modelling Ozgur34 - Mission Developer Kadir Özkan - Modelling Evrenos - Referance Finder Rovsen Huseynov - Texture, Azerbaijan mod responsible Memmed Mehdi - Texture, Azerbaijan mod responsible Special Thanks to Stigger and Project Reality - For awesome Land Rover and supports * Land Rover, Zipkin AA and Ambulans - Model by Stigger SuperRat, Balkan War Mod - Mg3, howitzer models and friendly helps and supports W0lle, CWR2 Mod - For friendly helps and supports * M60A3 - Created by Rygugu, Special thanks to Rygugu,w0lle and CWR² Mod. * Winter Units - Modelled by CWR2 mod team, modified by (TMT) OnlyGokhan Myke - For accept to use F16 * F-16 - model by Footmunch, updated to A2 by Myke Vilas - For generous share Eotech scope, Land Rover Closed, some unit parts and some other models with community
  12. onlygokhan

    TMT Turkish Mod

    Thank you Foxhound. New download link updated in first message. You can download it easily right now. [J4F] Thunder666 - We want to do some changes in Arma 3 version. On the other hand, Arma 3 is not full version so some vehicle classes are not avaible. We can do right now but if we start to develop mod with full Arma3 version it will be more stable and compitable with new Arma 3 features. Because of that we want to wait a bit. But maybe we can release some models
  13. onlygokhan

    TMT Turkish Mod

    Thank you. Yeah we will do next mods for Arma 3. This is last Turkish mod for Arma 2. And guys we have problem that causing from file share web sites. I think tomorrow this problem will be fixed and you will download the files easily. I will update the first message when armaholic links avaible. Please check first message.
  14. onlygokhan

    TMT Turkish Mod

    links are valid but unfortunetely mediefire cause this problem sometimes. I will try to upload new mirrors.
  15. onlygokhan

    TMT Turkish Mod

    Mod updated. New version has been released.. v.1.0 Completed Go to first message : http://forums.bistudio.com/showthread.php?136110-TMT-Turkish-Mod-0-1-BETA&p=2174578#post2174578
  16. onlygokhan

    TMT Turkish Mod

    Hi granQ sorry for delay I realize your message now.We want to do Turkish mod in Arma 3 too. And we thinking to do new maps and if we can we want to do campaign. First of all welcome to Turkey I gues maybe you are in the Ankara now. I and our most of team members living in Ä°stanbul. Except mod team Turkish community has 2 clan that Turks playing. TMK - Turk Arma Birligi and TAB - Turk Arma Birligi. We are playing with TAB also. You can find Turkish players in those clans.
  17. onlygokhan

    TMT Turkish Mod

    Oh ok we can thank you. I decided to use Turkish names because these are units names is Turkish. Others are English but just units are Turkish. I will write English names of it in next release's description readme etc.
  18. onlygokhan

    TMT Turkish Mod

    Most of you know we released our Turkish Mod as 0.1 BETA. And after that we released Azerbaijan Mod. Still we are working with those. We are mostly working for Turkish Mod 1.0 right now and we will share new models, new varienties and etc. with you. We are happy to share our new video about one of the real winter operations against to pkk terrorist groups in Norh Iraq that named Sun Operations. We did a video amost same with real famous Return of The North Iraq video's in game version. I hope you enjoy. I wanted to share real video: jaSURs4YeJI And this is our video : OxZl78syVJE Special thanks for contributions/helps to : SuperRat - Balkan War Mod W0lle - Cold War Rearmed 2 Mod (CWR2) Maps used : Etah Plateau, Western Antarctica Thirsk Island (winter) Video made by : OnlyGokhan Players : SWAT.TR Gronax Ozgur34
  19. haha this funny. After I copied Arma 2 ca content to P disk it worked. :) Now it's solved thank you. But this is funny a bit. After copy default binarized ca content to P it's solved.
  20. Hello everyone. I have weird problem with binarization. After binarize my addon some rvmats, that in my addon folder and also arma 2 default folder, cannot be load in Arma or loading problemly. I faced with this problem 3 times. 1- In eotech HOLO model huds (kolimator.rvmat) : Without binarization working correctly. After binarize the model holo hud effecting from lights and shadows. Normally this hud is light and working at nights. But after binarize not working at nights and working like a normal solid object. 2- Ah1w cockpit panels : Without binarization working correctly. After binarize the model cockpit panels going black and not working. 3- Wound rvmats : Without binarization working correctly. After binarize the model and start in game first time giving error "cannot load us_soldier_wound1.rvmat...". And wound effects not working over the units. Blood efect not working. I asked some people, that also use holo scope and using wound effect. They says they have no problem. I don't know why I have this problem. I'm using BI tools 2.5.1. And I'm packing to models with binPBO as a binarized. Possible Question - Could you use needed rvmats with default arma .rvmat that included into ca\folder? - I defined default .rvmat files to same default sample models. After I binarize them problem is same. In some models binarized .rvmat files cannot be read or read with problems. (Tested with Arma 2 contents). After binarization my addons not working with some binarized rvmats. Not all. I used default, my .rvmats, arma 1 .rvmats.. its happening sometimes again. Possible Question - Can you use unbinarized MLOD .rvmat with your binarized ODOL model? - Yes I can. And I tried it worked. But it should be worked with binarized .rvmat also. This can be a bug or something I'm doing wrong maybe I don't know. But I can't trust to binPBO for rvmat file packing, after this issue.. If somebody faced with this and solved this can help me? Something wrong in my tools maybe in my mod or maybe tools. For qualitifed work I should fix this and understand what problem is. Please can anybody tell me what's wrong or how can I fix this? Thank you..
  21. Hello everyone. I'm doing a wheeled vehicle and I successifully set the damage function. But one thing just left. When the bullet hit to the wheels wheels effecting and vehicle starting to bending to the ground. Vehicle body descend correctly to the ground but wheels covering their possitions according to land selections of the wheels (wheell damper land). For correct effect I have to reposition of the wheels or land selections negative direction. In the config, that shared in below, you will see everything seems ok. But I can't control it -y direction. If I set the damagebackanim +y direction its working correctly but if I set -y thats not working. And plus offsets effect nothing. I mean I set the offset 99 or 0 nothing change/ movement rate-level not changing. Why offsets not working or how can I define and set that for able to work? Movement levels (smoothness/ratio) is not in my control. Offsets work for what, how can it will be use? Whats wrong in my situation? I should move the "class wheel_1_1_Damper_Damage_BackAnim" 's possition opposite of the "wheel_1_1_Damage". How can I do this? ( In normaly default models ofset 1 has negative value. I tried with negative possitive and changing values offset 1 and 0.. And I tried to do this negative min or max values but nothing changed. I tried damagebackanim with wheel_1_1 and wheel_1_1_damper_land nothing changed -- wheels should be sink into ground) Default Arma 2 wheeled vehicle - after damage : http://farm9.staticflickr.com/8072/8304270655_d8bc67aea7_h.jpg (741 kB) My wheeled vehicle - after damage http://farm9.staticflickr.com/8500/8305318626_4d3b765492_h.jpg (679 kB) class wheel_1_1_Damage { type="translationY"; source="HitLFWheel"; memory = 1;//by default animPeriod = 0;//Unknown selection="wheel_1_1_damper_land"; axis="";//"wheel_1_1_damper_land_axis";//possibly minValue = 0.0;//rad 0.0 maxValue = 0.4;//rad 57.29578 minPhase = 0.2;//rad 0.0 maxPhase = 0.4//rad 57.29578 offset0 = 0.0; offset1 = 0.00018; //0.18; // AxisPos[] = {0.0,0.18,5.60519e-045/*#DEN*/}; //{0.0,0.18,5.60519e-045/*#DEN*/}; // AxisDir[] = {6.770931e+022,1.2781053e+019,2.2640134e+020}; //{6.770931e+022,1.2781053e+019,2.2640134e+020}; // angle = 6.829149e+022; // 6 // axisOffset = 0.392978e+031 // 7 }; class wheel_1_1_Damper_Damage_BackAnim { type="translationY"; source="HitRFWheel"; memory = 1;//by default animPeriod = 0;//Unknown selection="wheel_1_1"; axis="";//"wheel_1_1_damper_axis";//possibly minValue = 0.0;//rad 0.0 maxValue = 0.4;//rad 57.29578 // minPhase = 0.0;//rad 0.0 // maxPhase = 0.4;//rad 57.29578 offset0 = 0.0; offset1 = -1.33; // AxisPos[] = {0.0,-0.33,5.60519e-045/*#DEN*/}; // AxisDir[] = {6.770931e+022,1.2853111e+019,2.2640134e+020}; // angle = 4.5445108e+030; // axisOffset = 4.357299e+027 };
  22. Maybe you can ignore CDF faction in faction class. But vehicles class using it. If you remove CDF faction, CDF vehicles can be catogorized in empty faction. Best way change or remove the faction section (faction = "CDF") in CfgVehicles. Maybe you can find another quick solution too but I don't know right now.
  23. Hello, my one friend's orginal Arma 2 : Operation Arrowhead DVD is broken. He told me his DVD was broken 4. read and now this guy cannot install Arma 2 OA.. I was heard before from my one friend if cd is broken we can download the Arma series games from the one of the Bohemia's orginal online store like a DLC's. Can we download one orginal copy (or download version) from somewhere or what should we do now? This is not user problem, problem causing because of orginal DVD's so I'm asking bohemia staff how can you help us? Thank you..
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