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postman84

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About postman84

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  1. postman84

    COWarMod Release

    Nice! Finally I get to DL this mod. Looks like it's been out for some time now. Hope it works well with Reinforcements.
  2. Can the AI Commander use artillery such as mortars, howitzers, and rocket strikes? Can the AI Commander use air support requests similar to the one in the Combat Scenario missions?
  3. I have the same problem: In the second campaign mission, 4 units will board either of the two Jackals, nobody will board as commander or gunner, and no other units including the team leader can board the Jackal when it has 4 occupants. I have ACE running with ACEX + SM, and with WarFX and JTD fire and smoke mods. I was able to get it to work before, but I think it may have been from running the Reinforcements disc (without mods). I'll try again without mods.
  4. Ah yes, you have to place unit type "Empty" and then select from the various objects. I found there are two types of mines, "mine" and "mine(RU)", and a selection of 4 IEDs (I suppose from the BAF expansion). When I place the mine, nothing happens by itself. Is there some sort of trigger script I have to insert, such as "triggered by OPFOR/BLUFOR"? I tried JTD mines but those work by themselves. This must seem like such a noob question, but it has taken a while for me to fully grasp the usability of the editor.
  5. How do I create mine fields and set up single mines where I want them in the editor?
  6. How do you generate Takistani unit types instead of Russians?
  7. postman84

    J.S.R.S. 1.5

    Can you make the guns louder?
  8. postman84

    RWS - Real Warfare Soundmod

    JSRS is an awesome sound mod and RWS adds some great content as well. Just be sure to make the guns sound as loud as possible!
  9. postman84

    A2WarMod Release

    Thanks for your efforts. I recently have started Arma 2 with the A2 War mod and have played it without any troubles. I have gone through the A2 readmes and looked through the mods and have been figuring out how it works. Again, I am a newbie to modding (but not playing Arma). Now I see that if you were going to mod CO, you would need to make mods specific to that version of the game. Some of the mods will work with CO, such as JTD fire and smoke, WarFX, and the interface tweaks. Others seem tailored for A2. Maybe if you release a beta testing version (with notes attached giving some testing instructions perhaps), more people will give feedback and you won't have to rely on a dedicated crew?
  10. postman84

    A2WarMod Release

    I am a bit concerned about doing testing since I have gotten sudden crashes of the program from running mods(?). The screen will flash all sorts of colors, the text and everything else will be garbled. It will cause the NVidia display driver to stop working properly and then none of my 3D games will display properly, but for maybe a few minutes before totally getting FUBAR and crashing the system (blue screen). I have tried some suggestions for increased game performance, so that might have done the trick. If I can make sure it won't cause catastrophic failures to my system/hardware/software, I would be glad to share the testing work load.
  11. postman84

    J.S.R.S. 1.5

    This sound mod does make the game experience better. I would like to hear improved sounds on the KSVK. The ACEX_SM packs more of a punch in that regard. The Lee Enfield sounds better, but still it could be more pronounced. The sounds are way better on stereo with a woofer. If you crank up the volume, it sounds like all hell is breaking loose. Playing with headphones on, it is not the same and sounds quieter even with everything turned up to max. Maybe it's my headphones, not sure.
  12. I would like to use only some of the sounds from ACEX_SM and from JSRS. For instance, I like the sound of the Lee Enfield in JSRS better than that muffled blast in ACEX_SM. It still sounds under-powered, however. The KSVK in ACEX_SM sounds better than JSRS (it sounds like it really packs a punch). Is there a way to pick and choose the sounds for each weapon from the available mods?
  13. postman84

    A2WarMod Release

    I have Combined Operations patched to 1.57. I run the A2 war mod with JSRS sounds. I also have CBA enabled. In response to the blurry red filter, I guess it has something to do with the scripted event. It makes things look a bit more dramatic. It just doesn't go away as soon as at it should, since the triggered events are out of synch. The UAV I am referring to is the one in the game already, no mods. And by crashing, I mean the UAV ends up flying into the side of a mountain, or hitting the ground. With the APC using smoke for cover, I think I remedied that by tweaking the video settings for better performance. But on the Harvest Red campaign "Manhattan", I ran into another snag when I got to the FOB entrance: the dialogue scene where you talk to the guard did not trigger immediately. And when it did, the screen went black and did not initiate the conversation, whereas it will trigger properly without the mod. The mod still adds a greater visual feel to the game and I would prefer to play with it enabled. I might consider testing the CO WarMod, I just didn't want to commit to something that I wasn't sure I could do.
  14. I encountered another problem: I don't know how to get command back when the other units start following Unit 3 (Rodriguez). I would tell Unit 2 and 3 to "Wait for me" and then Unit 4 (O'Hara) would form on me. If I tell the others to "Return to formation", they just stay put and Unit 4 goes back to forming on Unit 3. When I switch to the other team mates, they have instructions to follow 3. Can't imagine how messed up things will get if they all start following 4.
  15. I figured out how to get command back. I tell Unit 2 to "Wait for me", the other units form on me. Then I tell Unit 2 "Return to formation", and he complies.
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