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mikey74

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Everything posted by mikey74

  1. Hey guys Ive got DVD version of Arma2 and steam OA. Ive moved stuff from my Arma 2 directory IE addons, and mods. place addons in another folder call it Original, then place your mods in OA directory next too expantion. Link your ArmA2OA.exe to your Arma II launcher in the arma2 launcher settings IE ARMA @* EXE select. and whala enjoy.
  2. You are welcome. Glad to help. :)Thanks for the script :D
  3. Not sure If Im explaining myself well, becuase I understood the premise of the program and how it works. :D It was working fine but one thing.. I noticed that when I changed my 1st numbers for marker1 for example on the radiues for marker1 I went from your 600 to 5.... it still spawned them to the marker2 at a 600 radius. Thus the reason I changed it. It works much beter now. At least for me it does. They spawn where I want them to spawn rather then spawning on the patrol marker, IE Marker2. They now spawn with the spawning marker, IE marker1. Its Just it wasnt working right the 1st time. ;) P.S. I wanted units coming from another marker (marker1) to patrol the patrol marker (marker2) to simulate attacks on the town at random areas. This is how I discovered it was flawed. Just tring to help, not try to be smart or embaress nobody. Sorry If I did.
  4. Just thought I'd let ya know if u havnt figured it out yet that the start Marker is not working. This is your script I donwloaded [_grp, 1] setWaypointPosition [getMarkerPos [u]_patrolMarker[/u], [u]_patrolRadius[/u]]; _iniPos = getWPPos [_grp,1]; {_x setpos _iniPos;} forEach units group _unit; [_grp, 1] setWaypointPosition [getMarkerPos _patrolMarker, _patrolRadius]; I changed it to: [_grp, 1] setWaypointPosition [getMarkerPos _[i][u]centerMarker[/u][/i], [u][i]_spawnRadius[/i][/u]]; _iniPos = getWPPos [_grp,1]; {_x setpos _iniPos;} forEach units group _unit; [_grp, 1] setWaypointPosition [getMarkerPos _patrolMarker, _patrolRadius]; This works much beter ;) PS dont for get to change _patrolRadius to _spawnRadius. this has to be done before the _iniPos = getWPPos [_grp,1]; or else you will spawn AI with Marker2, radius2.
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