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bracer
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Everything posted by bracer
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Emita City version 1.12 I'm now releasing Emita City v1.12 Emita City is a 5x5km island. It started out as a project intended as a training ground for MOUT. But as I learned how to use the mod tools, I wanted to create a full island instead. It contains a city that is approximatly twice the size of Zargabad. The city is surrounded by a long coast to the north and flat agricultural areas to the south. In the middle of the map there is a small civilian airfield. There's been alot of polishing of the map. Unfortunatly I have very limited time for Arma2, so there's not as many fixes and improvements as I would have liked to see. But, it's not the last update to come! Some of the changes: v1.12 -Fixed missing textures. -Removed some stray buildings. v1.1 -Improved support for the Ambient Combat Module. -Improved the airfield. -Added some proper textures to parkinglots and inside the warehouses. -Fixed the cutsom objects so you can't shoot through them. -Remade some of the city center. -Added more highrises in the southwest city. -Added new village, Kirseberg. -Added a new custom highrise. -Improved config-file, thanks PvPscene! -Added more vegetation to the city. Known bugs: -AI can't use the hotel and custom highrise. -At some places the beton and forest groundtextures mix up. -You can fall through the carrier in the east harbour. I haven't managed to get the AI paths to work inside my custom buildings yet, but as sonn as I manage there will be a hotfix or an update. Then there will probably also be more custom buildings! Credits: Pathetic_Berserker: for letting me include his fantastic stadium in Emita! Awesome! Leimboy: for textures on billboards and shops! Thanks mate!! 332 Viking Squad: testing! Salute! PvPscene: Help with configuration file. I appreciate all feedback I can get to make Emita as awesome as possible! There shouldn't be any performance issues, but let me know if there is. Enjoy guys! Download: http://www.gamefront.com/files/21288920/emita_v1_12.rar
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Hey guys! I now release a test version of a map containing my New York inspired buildings. The reason for the release is to gather info about how it performs and how I should progress with this project. It contains ~30 custom buildings, most of them fully enterable (some have 30+ floors!). It's still in the middle of the development process, in other words ALOT of unfinished stuff. The island is extremly simple, there is hardly any decorative objects. Also the buildings are very empty, since furniture decrease performance alot. So before adding any details like furniture and stuff in the alleys I need to know how it performs in a clean and simple state. READ THIS BELLOW CAREFULLY! I ask you to read the "Known bugs list" bellow before posting any bugs. To help me, focus on answering these questions: How does it perform? Should the map be bigger/less decorated or smaller/more decorated? How do you play the map, against AI or PvP? What should I focus on? Report other bugs!! And not how empty the buildings are or lame the map is, remember it's released in the middle of development and I need many more months to actually complete it! All suggestions and ideas are of course appreciated! The buildings are the main addon, the terrain is just for testing purposes. Download the newest version here: https://dl.dropboxusercontent.com/u/8291078/Bracers_Minihattan053_A3.zip http://www.armaholic.com/page.php?id=23869 I hope to see some missions for it soon and to hear some feedback! Cheers /Bracer Known bugs: -Shadows look horrible -Sidewalks are missing geo-lod, "sticky road" bug (Thanks Zodd) -Missing ILS in config error when loading map in editor -Error, cannot load some bush thingy -Most of the doors are not animated -Windows are not working, you can either walk through them or not shoot through them Mostly fixed -LoD switching look horrible -Custom textures (decals on windows) are not showing properly -Buildings have no furniture -The map has no details -AI cannot use most of the buildings -The map lacks variation, the buildings are repetative (Come on dude! I built 15 custom buildings on my free time in 4 months... I have a real job, and it's definitly not 3D modelling.) -Bugs that you report! Future plans: -AI can use all buildings -Make it look good -Add interesting interiors -Increase performance -Make an awesome map with detailed alleys and a cool park -Animate all doors -DESTRUCTION!! -Ideas that you suggest! Versions changelog: 0.5.3 - Released -Improved the exterior of the mall upper floors -Removed shadows (temporarly until I figure them out) -Stopped buildings from falling through the ground -Hopefully fixed compatibility issues with AiA -Added few interiors -Testing destruction on Hotel -Fixed missing texture 0.5 - Released -Plenty of new buildings -Greatly improved visuals -Changed the sidewalks -New reflections from the windows -Reduced the amount of the ugly buildings -Better config files -Optimized some buildings and their geoLods -Added a hidden experimental bonus... 0.3.1 -Fixed missing texture 0.3 - Released -Optimized buildings -Better looking LoDs -Signed all addons 0.2 - Released -Sharpen edges on skyscrapers to remove blocky look -Fixed geolod on Hotel1, Mall upper structure, Skyscraper 4, Sky10 -Fixes roadway lod on Hotel 1, Mall upper structure, Row house 1, Skyscraper 4, Sky10 -Added clutter, fish and snakes to A3 version -Fixed the glass in a few buildings -Fixed bad rotating door -Fixed holes in some walls -Fixed missing textures -Added a few interiors -Edited the terrain -And more. 0.1 -Release
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Hey guys! I now release a test version of a map containing my New York inspired buildings. The reason for the release is to gather info about how it performs and how I should progress with this project. It contains 15 custom buildings, most of them fully enterable (some have 30+ floors!). It's still in the middle of the development process, in other words ALOT of unfinished stuff. The island is extremly simple, there is no decorative objects at all. Also the buildings are very empty, since furniture decrease performance alot. So before adding any details like furniture and stuff in the alleys I need to know how it performs in a clean and simple state. READ THIS BELLOW CAREFULLY! I ask you to read the "Known bugs list" bellow before posting any bugs. To help me, focus on answering these questions: How does it perform? Should the map be bigger/less decorated or smaller/more decorated? How do you play the map, against AI or PvP? What should I focus on? Report other bugs!! And not how empty the buildings are or lame the map is, remember it's released in the middle of development and I need many more months to actually complete it! All suggestions and ideas are of course appreciated! The buildings are the main addon, the terrain is just for testing purposes. Go here to download the map: http://www.armaholic.com/page.php?id=23870 https://dl.dropboxusercontent.com/u/8291078/Bracers_Minihattan053_A2.zip I hope to see some missions for it soon and to hear some feedback! Cheers /Bracer 0.5.3 - Released -Improved the exterior of the mall upper floors -Removed shadows (temporarly until I figure them out) -Stopped buildings from falling through the ground -Added few interiors -Testing destruction on Hotel -Fixed missing texture 0.5 - Released -Plenty of new buildings -Greatly improved visuals -Changed the sidewalks -New reflections from the windows -Reduced the amount of the ugly buildings -Better config files -Optimized some buildings and their geoLods -Added a hidden experimental bonus... V0.3.1 - Released -Fixed missing texture v0.3 - Released -Optimized buildings -Better looking LoDs -Signed all addons v0.2.2 - Released -[Performance test]New resolution LoD's for the tallest building -[Performance test]Middle section of the tallest building can be damaged v0.2 - Released -Sharpen edges on skyscrapers to remove blocky look -Fixed geolod on Hotel1, Mall upper structure, Skyscraper 4, Sky10 -Fixes roadway lod on Hotel 1, Mall upper structure, Row house 1, Skyscraper 4, Sky10 -Fixed the glass in a few buildings -Added simple bullethole/sound effects when shooting windows -Fixed bad rotating door -Fixed holes in some walls -Fixed missing textures -Added keypoints -Added a few interiors -Edited the terrain -And more. v0.1 - Released -First release Known bugs: -Shadows look horrible -Sidewalks are missing geo-lod, "sticky road" bug (Thanks Zodd) -Missing ILS in config error when loading map in editor -Most of the doors are not animated -Windows are not working, you can either walk through them or not shoot through them Mostly fixed -LoD switching look horrible -Buildings have no furniture -The map has no details -AI cannot use most of the buildings -The map lacks variation, the buildings are repetative (Come on dude! I built 15 custom buildings on my free time in 4 months... I have a real job, and it's definitly not 3D modelling.) -Wrong texture path: bra_omitka_helf_co -Bugs that you report! Future plans: -Fix the roads so they have the same "color" -Fine tune reflection of the distant LoD's. -AI can use all buildings -Build atleast 15 more buildings -Make it look good -Add interesting interiors -Increase performance -Make an awesome map with detailed alleys and a cool park -Fix the last of does freaking windows -Animate all doors -DESTRUCTION!! -Ideas that you suggest!
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Thanks for the mirrors guys! Much appreciated!
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Hey dcal! The Arma 2 version was just brought up to the same version as Arma 3, nothing new in that one! But I'm working on v0.6 for Arma 3, but no ETA yet.
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Finally! Sorry for the delay. But here is the v0.5.3 for A2! 0.5.3 -Improved the exterior of the mall upper floors -Removed shadows (temporarly until I figure them out) -Stopped buildings from falling through the ground -Added few interiors -Testing destruction on Hotel -Fixed missing texture 0.5 -Plenty of new buildings -Greatly improved visuals -Changed the sidewalks -New reflections from the windows -Reduced the amount of the ugly buildings -Better config files -Optimized some buildings and their geoLods -Added a hidden experimental bonus... Get it here: https://dl.dropboxusercontent.com/u/8291078/Bracers_Minihattan053_A2.zip Cheers! /Bracer
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Hey! I have this problem where the shadow disappears whenever I face away from the building. Any idea what might cause this?
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Yes, A2 will get a new update aswell. I cannot give any date yet though.
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Hey! I've started to work on some buildings inspired by structures from Manhattan. They are very low quality at the moment for two reasons, my lacking modelling skills and performance reasons (I want to be able to put alot of buildings in a small space). I'm not sure where this project is heading yet, it depends on how I manage to get the skyscrapers functional and useable. It might become a building addon only, a small PvP map or hopefully a fully functional minihattan map.
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There is a way to get there from the main island! Look for lids on the ground! ---------- Post added at 02:08 AM ---------- Previous post was at 02:03 AM ---------- Preferably go there at night with flashlight :-)
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Yes, that's correct. There is still a few buildings missing geometryLods... It will be solved soon enough. Some buildings got more attention than others as you can see. Did anyone find the sewer lid yet?
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Yes, the Hotel and a few other buidlings is missing geometry on the floors which makes grenades fall through. But it has Fire geometry which stops the bullets. Will fix soon enough. I had it removed since it seemed to prevent the AI from going there. Yes, so far there is no more destruction added except the Hotel. And it should be two possible pieces to blast away. This version is mostly bugfixes, but I left that experimental destruction in for testing. Which buildings are still falling through the ground? All other buildings or just a few? Yes, Charons Urban pack requries CAData, but they way I implemented it I don't use that config anyway. So I will ask Charon if I would be allowed to modify or remove the config. Cheers and thanks for the feedback! ---------- Post added at 11:40 PM ---------- Previous post was at 11:39 PM ---------- Here's the changelog so you can see what has been added/changed.
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Cheers Foxhound! Thanks alot for the mirror and frontpage on Armaholic!
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Thanks for the mirror Kari! ---------- Post added at 05:57 PM ---------- Previous post was at 05:55 PM ---------- Great, let me know how it works! And please check if the streetlamps are still shining at night. Cheers!
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It will add alot of fun with destruction. But it will take quite some time to implement it on all buildings. ---------- Post added at 10:37 AM ---------- Previous post was at 10:36 AM ---------- 1. Yes, I haven't figured out how to make to windows look good at night yet. 2. Sounds like the soldiers need elevators. Take a look at JSF 82nd Reaper's work here: http://forums.bistudio.com/showthread.php?172226-Innovation-Studios-WIP-Buildings ---------- Post added at 12:10 PM ---------- Previous post was at 10:37 AM ---------- Here you have version 0.5.3 of Minihattan for Arma 3! It should hopefully fix the compatibility issues with AiA. Please report if it works! Changelog for this version: Oh! And enjoy the destruction for the Hotel! I will start adding it to more buildings now that I know how it works. Get it here: https://dl.dropboxusercontent.com/u/8291078/Bracers_Minihattan053_A3.zip Or here: http://www.armaholic.com/page.php?id=23869 Cheers!
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Yes, I tried adding one now... No luck! The shadowLod is a simple square that I sharpened and triangalized. In GeoLod I added sbsource = shadowVolume
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Approximatly 45x25x30. It's like the shadowLod gets occluded when it's out of your FOV.
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I'm learning about destruction now! Quite fun! ---------- Post added at 11:19 PM ---------- Previous post was at 11:17 PM ---------- This should hopefully be solved with the next update.
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Thanks Froggyluv! I noticed aswell that the signs, fireescapes and billboards makew alot of difference. I will add more of that! And the alleys need to be work on, currently it is uust grey space between buildings. Destruction will be implemented at some point! But I'm not sure how to deal with it yet. ---------- Post added at 09:15 AM ---------- Previous post was at 09:13 AM ---------- I know how to fix the error! One question though, is the streetlamps shining at night for everyone even though this error pops up? Thanks!
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I see! Thanks! Yes, then it's Minihattan that is the problem. Will fix!
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Yeah, must be AiA missing something. Does it happen when you start with Minihattan and no other mods? Thanks Jimmy! Good to here it performs well!
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Thanks for the comments and thanks for hosting the map on your pages guys! Much appreciated! Hey AngelWing! Sounds odd, since I don't have any AiA stuff on this computer. Must be a conflict between the mods. Try disabling all other mods and see if it disapears... ---------- Post added at 07:33 PM ---------- Previous post was at 07:32 PM ---------- I'll take a look at that! Not familiar with the Workshop yet. ---------- Post added at 07:36 PM ---------- Previous post was at 07:33 PM ---------- Thanks Redarmy! All the errors you mentioned are correct. 1. I fixed a few buildings so that they cannot be destroyed at all, but probably missed a few. Will work on destruction later on! 2. Yes, need to work more on this for sure! 3. Same here, it's only half finished. I need alot of testing to get the AI working correctly, but I havn't prioriticed it yet. Looking forward to the mission!
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Not sure! I havn't tried actually....
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Hey there! I'm having this weird issues with some buildings when player is inside another building or just near a sidewalk or building: It's probably "Z-fighting"? How can I solve this? In some cases the glass texture is close to another texture which might cause it, but in some cases the textures are very far apart. These cases where the textures actually are far apart is what mostly bothers me!?! Thanks in advance! /Bracer
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Yes, that sounds like an idea! I tried at some point, but since the material is slightly shinig, it's quite obvious when the lod switches to the one without the glass. I will work on it for version 0.6. Thanks for the help M1lkm8n!