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bracer

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Everything posted by bracer

  1. What are you saying dude!? If BIS create a DLC or expansion out of these hints, then earlier experiences witness that it's gonna be more than just a single vehicle. You've gotten a new map + a bunch of units in every buyable expansion, right? If they give us free content with the patch if only a single vehicle, like they did with the EW campaign and AH-64, then it's really stupid to complain. Very few companies would do that for their community. Personally I apprecitate anything BIS does to improve and expand this great game! edit; and secondly, I really appreciate BIS close interaction with their community, I can't think of a single company that would fool around with their community like this. I love these kind of games!
  2. There's also a chopper on top of the Komo4 building.
  3. bracer

    Emita City

    Oh yeah, you'll get to see more of the countryside. But you'll have to settle with the previous shots of the countryside until next update. Hopefully won't very be long until next update comes! :-)
  4. Another very far fetched Korea association: Go SE (SEnse) from the space needle and you'll find the Korean consulate. In Seoul there's a large tower similar to the space needle called the "N" (se"n"se) tower (needle). http://www.nseoultower.net/english/nseoultower/intro.asp :D
  5. Yeah, MSA Gallet, builds equipment like helmets. http://www.helicopterhelmet.com/MSA-Gallet-LH-250-with-Quick-Release-NVG-Mount-Complete-with-Comms_p_289.html
  6. Thanks BI! I've been using beta 77777, and now updated to this one. It seems to run very well! Will keep on testing it.
  7. bracer

    Emita City

    That small piece of land I'm standing on? It's random generated terrain outside of the map, not sure if it's possible...
  8. bracer

    Emita City

    Thanks again for the input everyone! @Metalcraze; Yeah, I understand, the image looked quite obscure from that view. It's a good thing you told me, cause I want everything on the map to be thought through more than once. I will look into the different options regarding the soccer goals, but first I'll have to create a grand soccer field to fit the grand stadium! In the meanwhile, here's my stress reliever whenever Visitor starts to drive me nuts: 8sliRdzQqR0 Sorry all german guys, you need to find a way around youtubes annoying rules...
  9. bracer

    Emita City

    Thanks Bushlurker! Hopefully we'll find a solution to hide those small pieces of road, quite anoying. @Ryguy: Thanks, that's a good thougt! I will mess around a bit with the hotels and see what I can come up with. The best would be to group them as you said and use another tall building similar to the hotel at the other spots. They way I've arranged them is based on a good tip I got from Raserisk 10 pages earlier, placeing them like they are with a courtyard in the middle. I'll keep on tweaking! Cheer guys! Edit; forgot your question about the soccer field; I'm not sure yet, might add the lines atleast, but the goals might just be in the way for those Black Hawk Down type of bases. I guess space is more worth than the goals inside the stadium. Will test some different options... What do you guys think?
  10. bracer

    Emita City

    Hey guys! Thanks for the feedback! @Pathetic_Berserker Oh yeah, that's a good idea! Will try to rearrange it! Do you have a screen on how you use to set it up? Would be cool to have it the way it's intended! Edit: I renewed my Urban Warfare mission after adding your stadium and put one of the captureable depo's inside the stadium, I think it gave me the best fight I've had on Emita still! AI seem to use it well. Great job! @Metalcraze I'm not really sure what you meen? Could you elaborate? But as Lightspeed says, this image shows parking spaces. Might be easier to see in this old screen: http://img819.imageshack.us/i/25258552.jpg/ Regarding the overlapping roads; yeah that's a problem. At some spots I haven't managed to make the few road parts I have fit together. Will try to fix most of them. But without custom roads, it's probably not possible to make it perfect when the roads are complex. And of course it's ALLWAYS the connecting roads that lies on top and not the main road. :rolleyes: You can find this even on Chernarus. @Lightspeed_aust :bounce3: It would really make me happy to see your campaign on Emita!! I'm honoured! All the best! /Bracer
  11. bracer

    maps under construction:

    Emita is still under construction. See the last few posts for latests screens: http://forums.bistudio.com/showthread.php?t=108077&page=12 Finally got a something that looks like an ok satmap.
  12. bracer

    Emita City

    And one last shot of the farmlands
  13. bracer

    Emita City

    Suburbs A small square The new reworked citycenter with a small park Industrial area Freeway to no mans land.
  14. bracer

    Emita City

    Long time, no update! Well, here it is. Some random shots of what the map looks like at the moment. Enjoy! First some of the country side: A big thanks to Pathetic Berserker for letting me use his beautiful stadium in Emita. My home street ported to Arma! :-)
  15. Hey! I'm trying to learn some baseic modelling. And now I have created a simple model that I want to rotate when a game starts. I've succesfully got it to rotate in Oxygen/Bulldozer when previewing it. But when I start Arma2 it doesn't work. I guess this is where the config.cpp comes in? Anyway all I have is a model.cfg: This seems to be enough to rotate it in bulldozer. How do I as simply as possible make it rotate ingame? Write a config.cpp? How? Thanks for any help! Cheers
  16. The only problem is when the model is put in Visitor and binarized with the map. It shows up where I put it but doesn't rotate. I've done like this in my Armawork folder: \Bra_obj2\bra_test1.p3d + model.cfg and config.cpp \Bracer\testmap\my map stuff I binarize both folders to one addon folder called @Bracer. Result is that the bra_test1 model can be placed in the editor and works perfectly thanks to your config. But the one that is built into my map doesn't rotate yet. Not sure why... Will do some more tests, like adding a useraction to the config and see if that only shows up on one of the objects aswell. Will also test to put the bra_obj2 folder inside my nametag.
  17. Oh, yeah! It's magic! The object can now be placed through the editor, and after a few tries with binarizing the pbo, it finally rotated. I used your config.cpp (added a # in line 1 though), and the model.cfg I posted earlier! I'm currently binarizing my map, and I'll try to get my preplaced object to rotate aswell! I'm very thankfull Konyo, will study this piece of config carefully!! I might have some further questions/issues, will report here in that case! Cheers mate!
  18. Hey again and thanks! Here's the code I tried, seemed closest to what I needed: http://forums.bistudio.com/showpost.php?p=1264996&postcount=9 Here's my model.cfg: and config.cpp: It rotates in bulldozer even without a config.cpp, should it be able to rotate ingame without a config? Cheers!
  19. Great, thanks for the reply! I'll have a look! Well, it's not a plane, just tried with plane instead of "default" to see if that fixed anything. It's hopefully gonna be a stationary object that's gonna rotate, that I'm gonna put in my map. I've tried some of the tut configs, also a config from a stationary radar. But it's often far too advanced for me... Can't figure out what's needed and what's not. I just need to learn the simplest possible way to make an object stand still and rotate. Then we'll see what it can become! Btw, if it rotates in Oxygen/bulldozer, should it then work ingame aswell? Might it be a problem when adding it to my map?
  20. bracer

    Emita City

    Oh yeah, me too. Looking forward to releasing it. Hopefully I'll be able to show the current progress before the end of the week. I'm starting to get very happy with the result, but there's still a little bit to go!
  21. bracer

    Making maps

    Read on this part of the forum and if you have further questions you'll probably get an answer there: http://forums.bistudio.com/forumdisplay.php?f=96 First of all you need the modtools.
  22. Looking great Mondkalb! These will definitly come to use!
  23. bracer

    Warfare singleplayer?

    Right. Then you'll have to open it in your editor and make the unit you wanna play into a player.
  24. bracer

    Warfare singleplayer?

    Yeah, you could just put a warfare mission in your missons folder, but you wont be able to respawn.
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