Jelliz
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Everything posted by Jelliz
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hai guys!:D:D Just finished my first release ever!!! I have been toying with the editor since OpF, and havent finished a single mission until now:p In this mission you play as a spetsnaz soldier that has to sweep Krasnostav and destroy a mortar base. Since this is my first release i would really appreciate feedback a'la too hard, too easy, bugs, suggestions etc.. I also intend to make this mission larger in the future, so i will update it when i get some good ideas;) http://www.fileplanet.com/205004/200000/fileinfo/CLAW_ARMA2 Armaholic mirror(thanks Big): - Claw Features: Enemy artillery HALO insertion Custom music Fog effects
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yeah, but it isnt possible to make a spetsnaz medic without changing the config stuff, so i would have to make a addon for that. but as another solution i could place a field hospital at a cdf position.
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copy paste from the Delaying the bear mission from red harvest:p thought it looked better in daylight. anyone got anything to say about it being too hard, to easy, buggy etc..? would really appreciate some feedback since this is my first release:D
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fileplanet works like a charm for me trickster, dont know whats causing that... but armaholic is changing servers or something like that, and i dont know when its up again. thanks mitch, the music im not sure about, its just called track14 on my computer:P cant remember where i got it...
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Blind The Player
Jelliz replied to IndeedPete's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
you could use the blur effect thats being used at the start of the campaign missions: You could also use color corrections to get some kind of fancy effect. http://forums.bistudio.com/showthread.php?t=75528 - nice thread for templates -
AAV_cutscene with crew
Jelliz replied to Jelliz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yeah, i saw that and i fixed it before, anyways i gave up spawning the crew, placed them somewhere on the map and just gave them the movein commands when the AAV spawns, and it works just as i had planned it. But thanks anyway!:) now im gonna continue my search for other fancy thingys to put into my mission, like ppeffects! YES! PPEFFECTS!!!:eek: -
Hey everyone! I have been reading these forums for a while now and i gotta say, this forum has opened a new world of mission making for me:P I have been making missions for myself since ofp, but since i read Mr Murrays editing guide for arma and searching the forums here my missions have become "ÃœBERSUPRPWNAGE" good imo. :cool: For my latest creation i am trying to spawn the AAV_cutscene vehicle with a crew, which i intend to use as a transport vehicle via the secop module, but for the life of me i cant make the crew start in the AAV of even get in it with simple commands as: Crew1 moveInDriver AAV_cutscene - where crew1 is driver and AAV_cutscene is the vehicle. I have tried using sleep commands after the spawn but i cant make it work. :confused: Sorry if my english is lame, but does anyone here have a solution to my problem? Thanks in advance. :D
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AAV_cutscene with crew
Jelliz replied to Jelliz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
im about to give up here:P If anyone would be so kind to help me with this, basically i just want the AAV_cutscene vehicle(from the campaign, where you ride on top), to spawn after a trigger has been activated, with crew so i can use it with the secop transport thingy. Does anyone have an example script or something like that? -
AAV_cutscene with crew
Jelliz replied to Jelliz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hate to say this, but im stuck! As you said it should work, but i just cant make it work. Here's how it looks: Edit: This is when im spawning a base after a trigger has been activated. Please remember that im a little noobish and is merely beginning to understand scripting:confused: