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10 GoodAbout Ferrando
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Lance Corporal
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Campaing great fun, but why use Panthera? IMHO (and with all due respect to great effort in creating Panthera), Chernarus is way, way better map to play around in. If you believe BIS, they created it based on real satellite imagery, and that piece of marketing rings true because Chernarus looks damn realistic. Elevations and depressions feel logical and real-life like.
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Hey Bardosi, Happy New Year! Any new campaigns from you? C'mon dude, Chesty was awesome, do one more!
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Just finished Mission #1, on to the second one. Great work!
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9/10, just because Ed Winters is NAVY and NAVY don't have Apaches. He should be Army. Arma is not CoD, so things must be authentic. Finished w/o glitch, the part on the docks was a bit confusing, I didn't even realize I had to kill the guy in the boat. Russians did that. It was depressing to be left all alone in the world with a bunch of SPETZNAZ.
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Awesome campaign, a bit short yes, but still very immersive. I liked the way OPFOR moved around dazed and confused because of the blast. At first I thought this was way too easy but then it started to make sense. However, why am I NAVY? NAVY don't field Apache helicopters...It's a small oversight but it still riles. Arma is not CoD so everything must be authentic. Ed Winters should be Army, piloting an Apache attached to a Joint Task Force. So, because of that I'm giving it 9/10. For BIS, keep 'em coming. You need to continue making Campaings and/or missions, this is your product and you should support it. This is akin to BMW stop producing spare parts for their cars. I love community addons and missions, but BIS must also be a part of it.
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Sounds great! In terms of storyline, I think OPFOR structure and numbers should be unknown to Marines. I don't think USMC would send a platoon of Amtracs to counter a mechanized force w/o Cobras or priority air support, such as a pair of Harriers on call, orbiting and ready to attack. I would structure the story so that mech elements were an unexpected development that Marines need to address with what they got. In real life I think this would be dealt with from the air and/or with arty. AAVPs would move in only after mechanized vehicles were destroyed as they are poorly armored and have only limited firepower (GLs, machine guns). LAV-25s would probably engage but only if they had an element of surprise and superior firing position. If the town needed urgent reinforcement and no support was available, Marines would probably dismount and enter the town on foot, and then use the urban environment to create hasty defensive positions but only if they had sufficient number of AT weapons (Javelins, SMAWs) at their disposal to delay the enemy advance. All offensive maneouvers however would not be possible without the elimination of the mechanized threat first. The bottom line is - nobody would sacrifice Marines's lives by initiating a deliberate operation against a mechanized threat w/o the means to counter it.
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Hi All! This weekend I have played OPFP DR for PS3 so I'd like to share some observations with you, especially those of you who have been waiting for DR as a kind of remedy for frustrations caused by all the bugs in previous versions of Arma 2. First I'd like to stress that I am in no way connected with BIS. Although I like Arma 2 very much (especially v 1.04) I was open minded as it comes to OPFP DR. I own both PC and PS3 but decided to buy PS3 version of DR to see how the console port of what is supposed to be a complex game would work. So here it goes: General gameplay. Alas, DR is not a complex game. It feels like a cross of Call of Duty Modern Warfare and Band of Brothers. However, it fails to deliver the epic cinematic experience of Modern Warfare and is nowhere near as fun. Some of the missions are badly conceived and your orders border on lunacy. There is no freedom of execution, unless you want to die a thousand deaths. So you are left with no choice but to follow fairly linear waypoints that pop up on their own. Campaign so far is tedious. Also, you have no freedom to choose your equipment at the beginning of the mission. The weapons are assigned in random fashion. For instance, as a specop who is a part of the team constantly in country, in one mission you have SCAR-L and then in the next you are given SCAR-H with thermals. As the same Marine seargeant, in one mission you sport an M4 with ACOG optics and in one other you end up with an M-16 with ironsights. I don't think it works that way in real life. I fondly remember Ghost Recon AW where you could select whatever you wanted, from guns to optics, grips, GLs and whatnot. This criticism also applies to Arma2. So game designers take note...let us fight with what we want (if I were in USMC, if not issued with I would buy my own forward rifle grip because I just find shooting with it much easier.) Graphics and sound Voiceacting is poor considering the production levels. For instance, the HQ sounds sounds like a gay call center operator. Graphics is a major disappointment. Textures are too simple, terrain seems a weird combination of Hawaii and New Zealand. It's completely devoid of life and leaves you with a feeling you have invaded an alien planet. In contrast, Chernarus is spot on Eastern European theatre in which you can feel October in the air, and most importantly, the time of day has major impact on operations. In DR you don't even need NV at night!!!! In Arma2 it's adios amigos if you don't have goggles after 7pm. And try shooting with the sun in your face! Impossible! On the positive side, in DR weapons sound and look great. Physics OMG, where to begin? First thing you notice is the way your weapon sways as you walk. It's ridiculous, it's as though you are some nancy boy wearing high heels. Engagements are usually at 100-200m, to kill something beyond that is impossible. The prone enemy moves around as though sailing on the water surface. Overall, it reminded me of Delta Force for PC. I loved that game but it was released in what, 1999? The only upside is that the Humwee "feels right", similar to vehicles in Far Cry. Now, I have never driven a Humwee in real life but this is better fun than in Arma2. Conclusion DR cannot be considered a competitor to Arma2. It is in effect "a game", something you pick up at a store, pop in the PS3, grab the controller and off you go. So it's a dissapointment really. Whereas it borrows heavily from other media (notice that overall commander's call sign is "Capone", just as "Godfather" was in Generation Kill), it fails to give a nod to other succesful war movies like Modern Warfare succeeds with Black Hawk Down.
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I just played several missions of OP Flashpoint Dragon Rising on my PS3. I remember reading the posts about people waiting for Dragon Rising. But I can tell you it's a completely different game. It's a Call of Duty basically and can't really compete with ARMA2.
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Amazing, amazing campaign! Congratulations for the excellent work! I found the placement of OPFOR extremely challenging as I died a hundred times. I also like the realistic employment of an USMC MEU, although I don't think they use trucks that much to move around. In particular I liked Steamroller mission, it is way better than BIS mission design. It was very cinematic to see TF Bear come rolling in. . I do have a couple of objections. First, stay off the cheesy dialogue...a USMC lieutenant would never May I suggest a sequel? Say
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I left the PC running overnight as I was tired and did not want to fight at night. :D So it was about 2300 hrs at night when I parked Team Razor back in the HQ (it was 2200 hrs in the game). So next morning, 9hrs later, its 7am in the game, a truly lovely morning, the AI had taken all of Chernarus except for the area . And oh, I had almost 250.000 USD available.
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Regarding the RTS part of the game (base building)
Ferrando replied to Rapier's topic in ARMA 2 & OA - SUGGESTIONS
amen! -
Would you like to see Vietnam expansion for Arma II?
Ferrando replied to osmo's topic in ARMA 2 & OA - SUGGESTIONS
Not really! I think a game like Far Cry 2 would work much better as a Vietnam game. I really like Chernarus. It's just so perfectly European, amazing scenery, landscape, it's brilliant. And because it's supposedly in the Black Sea region the scenario possibilities are endless. Why not make "Georgia 08" campaign? -
Dogs of War/High Command - Help Request - Possible Spoilers
Ferrando replied to Narcissist's topic in ARMA 2 & OA - OFFICIAL MISSIONS
When you capture a city you can access the city menu. It will be enabled when you are in the vincinity of the city HQ (it's a big square on the map). When you open the city menu you will see the resource allocation slider with percentage points. By default, the city will allocate 40% of resources to defence. Click on the arrow pointing to the left until the resources for defence are 100%. You can do this in most of the cities in Badlands as you don't need that much money for unit construction anyway. You have to "live" with Razor, unfortunately. Try assigning recruited units to different color teams...play with the menus a bit. -
Well try playing Badlands from the start first!
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Jeez! Too complicated! And dangerous! Do this: