Spudgunner
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Everything posted by Spudgunner
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cfgSentences problem (BIS_fnc_kbTopicConfig)
Spudgunner posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi I've been trying to learn the way A3 handles conversation. Each time I run the map and activate _null = "start" spawn BIS_fnc_missionConversations in the editor I get this warning: I'm not sure how to fix this. :confused: Here's the description.ext cfg entry: class CfgSentences { class Mission { class Conversation { file = "kb\chattering.bikb"; class 01_Start { class unit1_Eat_01 { text = "No women on this island. Just men"; speech[] = {"\voice\unit1_women_01.ogg"}; actor = "unit1"; variant = ""; variantText = ""; class Arguments {}; }; class unit1_02 { text = "Are we on Mykonos or Altis? One looks like the other upside down" speech[] = {"\voice\unit1_island_01.ogg"}; actor = "unit1"; variant = ""; variantText = ""; class Arguments {}; }; class unit2_03 { text = "Christ! Someone read the map the wrong way up."; speech[] = {"\voice\unit2_map_03.ogg"}; actor = "unit2"; variant = ""; variantText = ""; class Arguments {}; }; }; class Arguments {}; class Special {}; startWithVocal[] = {hour}; startWithConsonant[] = {europe,university}; }; }; }; -
cfgSentences problem (BIS_fnc_kbTopicConfig)
Spudgunner replied to Spudgunner's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Classes normally reflect file names but in this case they seem to be folder names too. I tried changing some of the class names to the "mission folder name" I'm using . But the same problem arises. Anyone know where I can find the CfgSentences that BIS makes, so I can copy their example? -
SOLVED: Hi In the Steam\SteamApps\common\Arma 3 Tools\Samples_F directory, there's an example campaign created by BIS that should be ready for packing into a PBO and run as a mini campaign. The problem is that the PBO created is not recognised by the campaign selector. I used the Addon builder, and exported the PBO to the campaign folder. Will someone who know how to create a campaign have a look at this example. Thanks :cool:
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FSM Conditions not always working.
Spudgunner posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
SOLVED. The problem was a incomplete flow of data. A bit like a short in electronics. Hi, The ordinary FSM Condition (yellow diamond) works ok with a Boolean type like !(alive soldier1). But I'm having trouble using that to detect a defeated tank. I was trying !(canMove tank1) and damage tank1 >= 0.5, but neither of these worked as expected. Even when Damage destroyed the tank. Also I tried using the editors triggers to change a variable. Somehow the Boolean created this way is not visible to the FSM. Probably because it's out of scope, or something. Anyone know how I can detect a defeated tank. My mission FSM is quite simple at this stage. Kill two guards and Destroy a tank with (numerous) AT missiles. EDIT: !canMove works for soldiers, but not for the tank in my FSM. Yet it works from the editor. Odd. EDIT 2: Changed the tank for a soldier and its still not working :confused: -
PBO from Example_Camapign problem
Spudgunner replied to Spudgunner's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Wish I read this earlier, but I raised the query in the non-addon branch. Eventually I got there though. I got rid of the errant campaign folder. Then changed the Directory to directory = "Example_Campaign"; #include "Example_Campaign\description.ext". Not sure if I needed the include. -
PBO from Example_Camapign problem
Spudgunner posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
EDIT: Just realised this is the Addon forum. I'll post again there. Hi In the Steam\SteamApps\common\Arma 3 Tools\Samples_F directory, there's an example campaign created by BIS that should be ready for packing into a PBO and run as a campaign. The problem is that the PBO created is not recognised by the campaign selector. I used the Addon builder, and exported the PBO to the campaign folder. Will someone who know how to create a campaign have a look at this example. Thanks :cool: -
Example Campaign PBO problem
Spudgunner replied to Spudgunner's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok finally got this to sing. The example doesn't take into consideration that we put our campaigns into the campaign folder. So I removed the redundant campaign folder and moved the cpp file. So now its... Example_Campaign folder containing the config, description files and missions folder. In the config: directory = "Example_Campaign"; #include "Example_Campaign\description.ext" Thanks for the heads up. -
Example Campaign PBO problem
Spudgunner replied to Spudgunner's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks! I added it. For some reason, though, I can't get your file to work. When I start it, a different campaign loads. When I select it, there is no title n the selector. That happened with the original too. Also a box appears saying that it cannot find decription.ext. maybe the directory should stem from campaign folder, treating the Arm 3 folder as the root directory. Soldiering on... -
Example Campaign PBO problem
Spudgunner replied to Spudgunner's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It quite strange the official tools can't create a campaign. I forgot that I had PBO manager all along, but I've come to think of it as a pbo explorer/extractor. Using it, I did create a campaign but the title was missing and no presentation. Thanks for the DL, I'll have a look at it and use it as a template. Many thanks! :bounce3: -
Example Campaign PBO problem
Spudgunner replied to Spudgunner's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is PBO manager a 3rd party tool? I can't find it listed on the that Arma 3 tools widget. All I can see is Filebank (the packer) used by Addon Maker. -
Example Campaign PBO problem
Spudgunner replied to Spudgunner's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You got further than me then. My problem is that I can't play the campaign when the PBO is placed in the campaign folder. it doesn't show up in the selector. So if you could see it there, and you didn't alter anything, then I'm using the tools incorrectly - or the wrong tool. I've made single missions PBOs via the Editor before with no problems. However, I've never packed a campaign PBO before. I used the Addon Builder (assuming that's the right tool?), but that created a unusable PBO with a padlock on it. Am I using the wrong tool from the official tool kit? Or is the tool wrongly configured? Can you tell me what steps you took? -
FSM condition not working with some returned bools
Spudgunner posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi. :confused: Yes I'm confused... EDIT ... and I post in wrong forum again. :j: The ordinary FSM Condition (yellow diamond) works ok with a Boolean like !(alive soldier1). But I'm having trouble using that to detect a defeated tank. So I'm trying to use !(canMove tank1). Also I tried damage tank1 >= 0.5. Neither of these work. Also I tried using a variable via the editors trigger. Somehow the Boolean created this way is not visible to the FSM. probably out of scope. What can do to detect a defeated tank via FSM? -
The game is probably hobbled intentionally because of their main product, VBS 3.x. Its possible as a low programming level such as machine or assembly code to add clock dividers to slow execution of the cores. usually they are used to prevent overheating and in the old days to stop games from running too fast. Is there a way to measure per core clock rate? Either that, or the code is so old that it can only run on one core. I would have thought a modern compiler would sort this problem. Whatever the reason, it not an acceptable situation, particular if we have to pay for stuff that should be there in the first place. Hardly surprising as the BI logo is almost identical to the symbol of Mammon (Demon of greed) :butbut:
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Hellenic Armed Forces MOD - v2.1
Spudgunner replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No gun sound s either. Oh well, back to FIA -
Operation Aegean Shield - British Armed Forces
Spudgunner replied to AveryTheKitty's topic in ARMA 3 - ADDONS & MODS: COMPLETE
One of my favourites. Well done! -
Any way of providing an alternate download site, or submitting the updated one to Armaholic? According to StalkerGB (British Infantry addon), the current one on Armaholic is still the older faulty version. The new one is supposed to have one PBO, not two. When I use it there are no sounds and you get this warning message: . I'm not going to download from multiuploads.nl, particulary when my AV has flagged the downloader as suspicious software.
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I am trying to buy a DLC from the store, but I get two conflicting messages. One is that my username is not recognised. Another message is "User registration is disabled, it must be enabled in order to proceed". So I can log in at this forum to make a post, but I cannot buy anything. EDIT: in case the store accounts must be different from those used by the forum accounts, I tried making a new username. Since I have only one email address, this cannot be done either.
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How do I detect a AT specialist within a group using script?
Spudgunner posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In the editor I placed a group of 10 units which are to be AI controlled. Two of them are AT Specialist, NLAW and Javelin respectively. How can I detect them within this group so they can be controlled? -
How to make AI killing Civilians ?
Spudgunner replied to RTY1941's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That's a good way to make a spy unit as well. Make an friendly unit with zero probability of presence. Then group an enemy unit to him. -
I've finished Day 75: Capture, but the next level will not load. When I reach the last WP, fade-to-black is triggered but same map is still running. Any suggestions? The first two objectives have been completed, but the 3rd marked as fail. Although I can't see why that would stop the next level loading. Good Campaign btw :)
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Mod selector not automatically recognising mod folders
Spudgunner posted a topic in ARMA 2 & OA - TROUBLESHOOTING
The mod selector in the ArmA 2: Reinforcements main menu (called expansions) is not recognising mod folders anymore. The only way to get mod folders recognised is to go back to adding them to the target line of the program shortcut (In fact, this is the only way I can Reinforcements to boot up by adding BAF & PMC to the shortcut). Also, the buttons of the expansions mod selector are greyed out. Is this a known problem? Also, as a temporary workaround, is there a third-party launcher that will recognise the Reinforcements executable. Expecially if Reinforcements is installed to the original ArmA 2 directory. -
CBA: Community Base Addons for A2, OA and CO
Spudgunner replied to killswitch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is CBA compatible with the Reinforcements executable? The CBA page says you need the latest OA Beta patch, but Reinforcements do not have access a Beta versions. -
Different RPT files for Reinforcements... what is the difference?
Spudgunner posted a topic in ARMA 2 & OA - TROUBLESHOOTING
I have arma2RFT.rpt files generated in two separate locations. 1) %userprofile%\AppData\Local\ArmA 2 OA 2) %userprofile%\AppData\Local\ArmA 2 REINFORCEMENTS (I have Reinforcements installed to the original ArmA 2 directory.) They are not duplicates as I once assumed as they appear to have different data, but they are both produced when the arma2RFT.exe crashes or finds errors. So what is the difference between them? Thanks. -
ArmA 2 Addons Updater / Launcher (YOMA repo compatible) [RU/EN]
Spudgunner replied to BlenderRUS's topic in ARMA 2 & OA : Community Made Utilities
The description says this is compatible with RFT (Reinforcements), but the launcher only looks for the OA executable. -
Reinforcements broken after Patch 1.62
Spudgunner replied to Spudgunner's topic in ARMA 2 & OA - TROUBLESHOOTING
I have found a temporary solution based on a search for the errors I'm getting. The only way I can get it to boot up is to add BAF & PMC as modfolders to the target line in the shorcut. Although this brings to light another problem. The in-game mod manager will not recognise modfolders anymore. The last time I checked there were no 3rd party mod managers that will recognise the Reinforcements executable, so I'm stuck with the shorcut method. I tried running as Admin but that doesn't do anything. Hopefully patch 1.63 will fix the problems when its released.