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Spudgunner

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About Spudgunner

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  1. Classes normally reflect file names but in this case they seem to be folder names too. I tried changing some of the class names to the "mission folder name" I'm using . But the same problem arises. Anyone know where I can find the CfgSentences that BIS makes, so I can copy their example?
  2. Hi I've been trying to learn the way A3 handles conversation. Each time I run the map and activate _null = "start" spawn BIS_fnc_missionConversations in the editor I get this warning: I'm not sure how to fix this. :confused: Here's the description.ext cfg entry: class CfgSentences { class Mission { class Conversation { file = "kb\chattering.bikb"; class 01_Start { class unit1_Eat_01 { text = "No women on this island. Just men"; speech[] = {"\voice\unit1_women_01.ogg"}; actor = "unit1"; variant = ""; variantText = ""; class Arguments {}; }; class unit1_02 { text = "Are we on Mykonos or Altis? One looks like the other upside down" speech[] = {"\voice\unit1_island_01.ogg"}; actor = "unit1"; variant = ""; variantText = ""; class Arguments {}; }; class unit2_03 { text = "Christ! Someone read the map the wrong way up."; speech[] = {"\voice\unit2_map_03.ogg"}; actor = "unit2"; variant = ""; variantText = ""; class Arguments {}; }; }; class Arguments {}; class Special {}; startWithVocal[] = {hour}; startWithConsonant[] = {europe,university}; }; }; };
  3. SOLVED. The problem was a incomplete flow of data. A bit like a short in electronics. Hi, The ordinary FSM Condition (yellow diamond) works ok with a Boolean type like !(alive soldier1). But I'm having trouble using that to detect a defeated tank. I was trying !(canMove tank1) and damage tank1 >= 0.5, but neither of these worked as expected. Even when Damage destroyed the tank. Also I tried using the editors triggers to change a variable. Somehow the Boolean created this way is not visible to the FSM. Probably because it's out of scope, or something. Anyone know how I can detect a defeated tank. My mission FSM is quite simple at this stage. Kill two guards and Destroy a tank with (numerous) AT missiles. EDIT: !canMove works for soldiers, but not for the tank in my FSM. Yet it works from the editor. Odd. EDIT 2: Changed the tank for a soldier and its still not working :confused:
  4. Wish I read this earlier, but I raised the query in the non-addon branch. Eventually I got there though. I got rid of the errant campaign folder. Then changed the Directory to directory = "Example_Campaign"; #include "Example_Campaign\description.ext". Not sure if I needed the include.
  5. Spudgunner

    Example Campaign PBO problem

    Ok finally got this to sing. The example doesn't take into consideration that we put our campaigns into the campaign folder. So I removed the redundant campaign folder and moved the cpp file. So now its... Example_Campaign folder containing the config, description files and missions folder. In the config: directory = "Example_Campaign"; #include "Example_Campaign\description.ext" Thanks for the heads up.
  6. Spudgunner

    Example Campaign PBO problem

    Thanks! I added it. For some reason, though, I can't get your file to work. When I start it, a different campaign loads. When I select it, there is no title n the selector. That happened with the original too. Also a box appears saying that it cannot find decription.ext. maybe the directory should stem from campaign folder, treating the Arm 3 folder as the root directory. Soldiering on...
  7. Spudgunner

    Example Campaign PBO problem

    It quite strange the official tools can't create a campaign. I forgot that I had PBO manager all along, but I've come to think of it as a pbo explorer/extractor. Using it, I did create a campaign but the title was missing and no presentation. Thanks for the DL, I'll have a look at it and use it as a template. Many thanks! :bounce3:
  8. Spudgunner

    Example Campaign PBO problem

    Is PBO manager a 3rd party tool? I can't find it listed on the that Arma 3 tools widget. All I can see is Filebank (the packer) used by Addon Maker.
  9. Spudgunner

    Example Campaign PBO problem

    You got further than me then. My problem is that I can't play the campaign when the PBO is placed in the campaign folder. it doesn't show up in the selector. So if you could see it there, and you didn't alter anything, then I'm using the tools incorrectly - or the wrong tool. I've made single missions PBOs via the Editor before with no problems. However, I've never packed a campaign PBO before. I used the Addon Builder (assuming that's the right tool?), but that created a unusable PBO with a padlock on it. Am I using the wrong tool from the official tool kit? Or is the tool wrongly configured? Can you tell me what steps you took?
  10. SOLVED: Hi In the Steam\SteamApps\common\Arma 3 Tools\Samples_F directory, there's an example campaign created by BIS that should be ready for packing into a PBO and run as a mini campaign. The problem is that the PBO created is not recognised by the campaign selector. I used the Addon builder, and exported the PBO to the campaign folder. Will someone who know how to create a campaign have a look at this example. Thanks :cool:
  11. EDIT: Just realised this is the Addon forum. I'll post again there. Hi In the Steam\SteamApps\common\Arma 3 Tools\Samples_F directory, there's an example campaign created by BIS that should be ready for packing into a PBO and run as a campaign. The problem is that the PBO created is not recognised by the campaign selector. I used the Addon builder, and exported the PBO to the campaign folder. Will someone who know how to create a campaign have a look at this example. Thanks :cool:
  12. Hi. :confused: Yes I'm confused... EDIT ... and I post in wrong forum again. :j: The ordinary FSM Condition (yellow diamond) works ok with a Boolean like !(alive soldier1). But I'm having trouble using that to detect a defeated tank. So I'm trying to use !(canMove tank1). Also I tried damage tank1 >= 0.5. Neither of these work. Also I tried using a variable via the editors trigger. Somehow the Boolean created this way is not visible to the FSM. probably out of scope. What can do to detect a defeated tank via FSM?
  13. Spudgunner

    Low CPU utilization & Low FPS

    The game is probably hobbled intentionally because of their main product, VBS 3.x. Its possible as a low programming level such as machine or assembly code to add clock dividers to slow execution of the cores. usually they are used to prevent overheating and in the old days to stop games from running too fast. Is there a way to measure per core clock rate? Either that, or the code is so old that it can only run on one core. I would have thought a modern compiler would sort this problem. Whatever the reason, it not an acceptable situation, particular if we have to pay for stuff that should be there in the first place. Hardly surprising as the BI logo is almost identical to the symbol of Mammon (Demon of greed) :butbut:
  14. No gun sound s either. Oh well, back to FIA
  15. One of my favourites. Well done!
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