John_Chrichton
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MCC Sandbox - The Mod
John_Chrichton replied to shay_gman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
First of all, big thanks to the creators of this tool. I just discovered it today and it seems to have potential to make my mission making a lot easier! Just a question regarding the 3D editor though: Is there a way to get the objects I placed in the 3D editor to appear in the standard editor as well? Thanks, J -
ACE 1.5 Beta (Advanced Combat Environment)
John_Chrichton replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That's why they need to write a better one! That, or clarify with the release of the next stable version. -
ACE 1.5 Beta (Advanced Combat Environment)
John_Chrichton replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
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ACE 1.5 Beta (Advanced Combat Environment)
John_Chrichton replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
FPDR I would like to know this as well. Just so we can clear up confusion and further questions about running ACE with combines ops, can some PLEASE give a rundown of the steps (including what to download)? [i'm running ACE with OA, but also have A2 installed on Steam and would like to play CO] -
Solus (and others), Is it possible to load multiple dead/wounded bodies into a vehicle for evacuation? If I drag a body and get into a vehicle, then exit the vehicle, the body comes out with it. It would add a lot of realism if this feature was possible, at least in the medevac vehicles.
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ACE 1.5 Beta (Advanced Combat Environment)
John_Chrichton replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can someone explain how to properly load bodies into vehicle without the bodies falling out after the player exits the vehicle? I've enabled ACE wound system, and used the interact menu to try to load a body into a humvee medevac. No luck. the body just flops around and refuses to go in. Also, is it possible to load multiple bodies into a single vehicle? -
ACE 1.5 Beta (Advanced Combat Environment)
John_Chrichton replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well, I will have to temporarily include myself among those idiots. OA introduced a great feature which allowed you to disassemble mortars and transport them on foot. I noticed that I do not have this option with ACE, which is a great shame. Is it some mistake on my part? Or is the feature not there? (In which case I respectfully urge the team to include it in the next release). J -
Same problem as above! Will try to install Arma 2 and see if it works. By the way, I have lost the ability to move static weapons, in addition to getting these errors.
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ACE 1.5 Beta (Advanced Combat Environment)
John_Chrichton replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey Xeno, Your decision is pretty understandable. However, I would say ask that you don't punish the regular players because of whatever BIS decides about its revenue model. If you move to a different site, then we'll gladly follow you there. -
ACE 1.5 Beta (Advanced Combat Environment)
John_Chrichton replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I am not sure if this is related to ACE (though I'm not running a lot of other addons), but I am encountering "cannot load texture ca\weapons\data\w.weapons_s.paa" every time I load a game. Will also report this issue to the bug tracker but wanted to see if anyone had any insight about this. -
-=/UP-ARMORED Vehicles\=-
John_Chrichton replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Finally! Up-armored MTVRs! Now we can finally run convoys without the cargo getting blasted on the way! <3 NZX -
A.C.E. 2 - v1.2 stable (Advanced Combat Environment)
John_Chrichton replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
First of all, thank you for all your hard work. You guys add the realism that makes ArmA 2 truly enjoyable for me and thousands of others. Second, I know I'm not the first or the last to say this, but: I really hope you guys continue development, or at least make the current version of the mod compatible with OA. Really, the only reason I bought OA was to enjoy it with your mod. -
Arma 2 Addon request thread
John_Chrichton replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
1. Up-armored utility trucks. We have uparmoed humvees, a maxxpro and a caiman, but trucks still don't have uparmored cabs. 2. Another feature that would be really great are Kamaz (Russian utility trucks from Arma 2) trucks in civilian version livery. I know there is already a civilian version of the Ural, but the Kamaz is used much more widely in running convoys in Afghanistan. I think a civie open/closed verions of the Kamaz with two or three different variations in cab color would add an interesting bit of realism to the game. -
ARMA 2: CO (how to combine ARMA 2 into ARMA 2:OA and use together)
John_Chrichton replied to Dwarden's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Yep. Same problem here. (using Steam) I figured that if I load ArmA 2, the content would merge. However, when I try to load ArmA 2, I get "no entry .cfgWorlds." and then when I click through that error box, I get: Data file too short "addons\error.pbo" -
Can't Get Into Gunner Position in Technicals
John_Chrichton posted a topic in ARMA 2 & OA - TROUBLESHOOTING
Hello all, A couple of weeks, I started encountering a very strange and annoying bug. Neither the AI or I can get into the gunner positions in jeeps. I am using ACE/SLX and a variety of addons. I'm wondering if anyone else has experienced the same problem and can point me to what it's being caused by. Any help would be appreciated. Thanks! J