Thunder666
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Everything posted by Thunder666
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:( no Chance M8. I tried all but the Elevator stops at last Meters and no longer moving after the Plane is glitched in the Ramp.
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Ikar's F-14 Tomcat v1.6
Thunder666 replied to ANZACSAS Steven's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hi, beautifull Babe it is :). Is there a Way to fold the Wings at Carrier(Hangar) ? Greetings -
Hi, thast absolutly amaizing ! Thank you for this Addon. I tryed to transport the F-14 with Elevators. But at last Meters up it glitched always in the Elevator :(. I tried to use the attach/dettach Tool but no chance, Plane is then attached to the maintance Area and gliched again in the Elevator. Can you please help me. I wasnt inside the Plane ! Greetings
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hi, i need a Reinforcement if my Group smaller then x Guys . How i can get the Group Size of my Group ? thx in advance
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Reinforcement if...
Thunder666 replied to Thunder666's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
u made my Day Guy :) thx hhmm so it must be >> cntp = count playableUnits ??? (i need the players on map(Humans) :) -
Reinforcement if...
Thunder666 replied to Thunder666's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hehe :) i know how it works but cant write the Syntax for a line like this. So i tested it before ur second Post with exactly the same Class Names. (count (nearestObjects [player, ["uns_army_7arto","uns_army_7brto"], 3])) > 0 and this dosnt work for me. But now :yay: it works in a Trigger Condition and i can set a Variable true. Dont know why it wont work before. It works not in the own condition of "Bon Arti" But the Trigger Option is nearly the same Result and thats what i want ! I dont need longer Names for Radio Guys.:bounce3: thank you so much Demonized ! P.S. al last NQ for today :), how i ask how much Players are at Map ? -
Reinforcement if...
Thunder666 replied to Thunder666's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
looks good but dosn`t work :( . maybe only a Syntax error ? Someone can check it please or give me a other Idea or Solution for the Condition. I need it really :). Condition must be Distance,Player(or Object) and Class. thx Guys -
Reinforcement if...
Thunder666 replied to Thunder666's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
tvm ! :) another Script Noob Question. i need this as a own Condition for the Bon Arti. radus = nearestObjects [player, ["uns_army_7arto","uns_army_7brto"], 5] Someone can help please ?! thx in advance. -
Scripting Help - Respawning AI units
Thunder666 replied to majorpain1588's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ok thx for much Answers i have solved this Problem :). But now, it is possible let a Vehicles Group spawn if all Vehicle Group members killed ?(same like AI spawn script) please help me ! :) -
? no i tryed turret 0,1,2,3,0/1,1/1,0/0/1 and so on :(
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Hi, i try to use a vehc. Respawn WP script for the Shermans. _guy the Problem is the Tank have 5 Guys Crew. If i use "turret[0] and turret[1] 4 Guys moving in but the last not. So for now i have set this 2 Guys damage 1. Please what are the both Positions for Guy 4 and 5 ? THX in advance
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hi, some Questions. 1st: this works only at Takistan ? I try it at "Desert" Map ond have no own Coordinates ? 2nd: what i must enter at Terget Position E/N ? where i can get this values ? 3rd and last: i must place the Arti Bat`s and Planes and so on at Map and what i must enter for own Planes, Class name or or Unit Name from Editor ? THX in advance
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Frequently Asked Questions/Requests
Thunder666 replied to Rommel's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi , i am a Fan of your Sim since OFP and making Missions since OFP. One of your best Game Features is the High Command Feature i think ! I remember i can use Months ago(or Years ?) the "interact" Menue of the HQ Feature. So i can order Squads to move in Vehicles. I dont remember wich patch it makes this important Feature unusable, but it was a long Time ago. Please fix this Feature for A2/OA ! We need the possibility to Load/unload Squads with HQ. thx in advance, Thunder -
absolutly amaizing ! What is the Status of the Carrier ? Maybe a Release Date ? Jets included ? :bounce3: thx for this
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BTK Gasmask for ACE (Simulate conterminated areas)
Thunder666 replied to sxp2high's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
THX ! I love u Guys. Created a Map longe Time ago but not enough Knoweledge to use Identities and Masks. Now all Problems solved :). Greetings Thunder -
upsi wrong Forum **** srry please delete.
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3Dsmax ArmA2 modding toolset
Thunder666 replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
hi Genius ;o), using max 9 and try to apply the DirectX Shader. In your Tutorial Video it is a glossy Material, if i open this shader looks like the default Max Mat. If i apply this to a poly i can change the Shader Values only with defaultFX(directX).If i apply the super Shader and change any Values this has no Result. In Mat Window looks like default grey Mat and i my Scene preview all is black. Need Help please, any Ideas ? Greetings -
Hi, one but urgent Question: how i set a Trigger to a Marker Position ? Greetings Thunder
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dynamic Trigger ?
Thunder666 replied to Thunder666's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
THX Guys thats fine : ). But i have another urgent Questionand hope u can help again. Now i have a Chopperservice with Fastroping but if he crashes i have a big Problem. Anyone knows how i can respawn this Chopper named "Heli1" at my "H" with full Crew and same Name ??? THX for Help ! Greetings Thunder -
dynamic Trigger ?
Thunder666 replied to Thunder666's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
sorry but dont works ! : ( greetings -
Hi, im new with Editing in ARMA2. I try to write a Script with a moving Waypoint via "onMapsingleclick", unsuccessfully at this Moment. Can anyone help me please ?! Greetings Thunder
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thank u for quick Answers ! ok next Time i tryed in editing Forum but ur Ideas looks good. @kylania: i need it for a AI Chopper Service with Fastrope. So i try ur script. Greetings Thunder
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Secondary Ops Manager Module Discussion
Thunder666 replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, can anyone please explain this Option >> //Should an automatic Reinforce be triggered when there are casualties? //Default is true. _autoReinforce = true; << and how i can use this ? TXH and Greetings Thunder666 -
Secondary Ops Manager Module Discussion
Thunder666 replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Now it works fine with "this setVariable ["settings", [["ambush", "attack_location", "destroy", "escort", "patrol", "rescue", "search", "trap"], "true", ["Razor", ["Razor"], "H.Q.", ["HQ"]], "30", "true", "180", "0.3", [300, 700]]];" in init Line of the Module and rename Module as "Som1" I tried to use ur way BlackAlpha, but if i rename the SOM module to BIS_SOM i cant get nothing, i mean no Orders from HQ ! Other Problem: if i die as Leader, i cant get no more Orders from HQ. Any Solutions ??? Greetings Thunder -
Secondary Ops Manager Module Discussion
Thunder666 replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@BlackAlpha: here the same, i copied exactly your Scripts. The same Result like the others, no Chance . Dont works for me : (((. Any other Ideas ? Greetings Thunder