Lonestar
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Everything posted by Lonestar
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end mission telling what side won
Lonestar replied to quincy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://community.bistudio.com/wiki/Briefing.html -
Have you installed Update 5 on top of v130? http://facetracknoir.sourceforge.net/information_links/download.htm
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Artillery support
Lonestar replied to Morten87's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://community.bistudio.com/wiki/Artillery_Module -
Talking with sideChat help
Lonestar replied to ArmAriffic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://community.bistudio.com/wiki/sleep -
check if map i opened (function)
Lonestar replied to Nephris1's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Why create a new command if the original works well? http://community.bistudio.com/wiki/shownMap It is still present in the ArmA 2 comref: http://community.bistudio.com/wiki/Category:Scripting_Commands_ArmA2 -
RCon server administration coming to ArmA 2!
Lonestar replied to $able's topic in ARMA 2 & OA - Servers & Administration
Looking forward to next version. I will try it and report back. -
Jungle Wars: Island of Lingor
Lonestar replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
We solved the riddle yesterday and we had a blast! The island is gorgeous, even more with AToC now. Thank you IceBreakr, you're an artist. :smile: -
Create Ammo dump at one of 5 random positions?
Lonestar replied to stephen271276's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You can't group objects. Use this: SHK_pos -
http://community.bistudio.com/wiki/BattlEye#GUID_banning
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Co-op on a whole living island?
Lonestar replied to choffan's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Do you have ArmA 2 Combined Operations? -
Known Issues
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Some problems in ARMA2:OA CQB aspects
Lonestar replied to kot1k's topic in ARMA 2 & OA - SUGGESTIONS
Use ShackTac Movement. http://forums.bistudio.com/showthread.php?t=109628 -
Make AI sniper take the shot
Lonestar replied to stephen271276's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I guess it's another AI limitation. Have a look at this script, maybe you'll find something of use. http://forums.bistudio.com/showthread.php?t=116565 -
Did you install drivers? Check your ingame audio options.
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http://forums.bistudio.com/showpost.php?p=1887273&postcount=94 I don't think he would mention it if it was not bound to make it into the ArmA series eventually. Not necessarily ArmA 2.
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It depends on the country. http://forums.bistudio.com/showthread.php?t=115832 Not as it used to be but still pretty active.
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You guys should learn to read white characters on this forum.
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http://www.pcgamer.com/2011/03/31/exclusive-interview-bohemia-interactive-talks-take-on-helicopters/ They are working on it for TOH, it will be coming soonâ„¢ into the ArmA series. :cool2:
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Create Ammo dump at one of 5 random positions?
Lonestar replied to stephen271276's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You mean group (F2). -
Operating the PS3 Eye above 30fps: FaceTrackNoIR Compatibility With Webcams
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CBA: Community Base Addons for A2, OA and CO
Lonestar replied to killswitch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
http://dev-heaven.net/projects/cca/files -
ArmA 2 OA is better optimized and runs smoother (many reasons for that). Most servers are running CO or OA, not A2 only. There are a few good PvP servers out there.
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I'd say the English-speaking community is the most active.
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Co-op on a whole living island?
Lonestar replied to choffan's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
In the server browser. You don't have to download the mission beforehand in order to play it. -
Is it possible to use the Warfare shop stuff in a different game mode?
Lonestar replied to FelixK44's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://community.bistudio.com/wiki/Construction_Interface