viper0311
Member-
Content Count
44 -
Joined
-
Last visited
-
Medals
Everything posted by viper0311
-
Is anyone else having issues with the auto stretch and non-stretch not working for their monitor that is 32:9? Both the stretch and non-stretch make my menu and hud go to a 16:9 aspect ratio by default while my monitor is set to 32:9 and my resolution is set to 3840x1080. Anyone have any fixes to this?
-
Community Upgrade Project - CUP
viper0311 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you very much -
Community Upgrade Project - CUP
viper0311 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I may be an idiot, but how do you access the multi-function camera on the F-35(or any fixed wing aircraft on your mod)? -
I am not sure what happened, I have reinstalled ACE mod and everything but now all of a sudden I do not have any features that involve using the keyboard such as MFD or sight adjustments or interactions or anything of that nature. Is there anyone that can help me or should I post it as an issue?
-
PlannedAssault web based mission builder
viper0311 replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
One thing I could see you doing is breaking up the coast into areas, like you do with your other missions. Have one area be the staging area, where the AAVPs will hit the shore and drop off the marines in the back. From there all you should need is have them do attacks in the same matter as they would in your other missions. I may be over simplying it since I am not 100% sure how the system works. And from the planning perspective, amphibious assaults in general are some of the toughest operations because of those things you mentioned. So it will be hard either way to come up with a good planning process for it. -
PlannedAssault web based mission builder
viper0311 replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I was wondering if you could implement Amphibious Assaults to your mission generator? I would love to have missions where you have a bunch of AAVP-7a1s come in from the shore and drop off the Marines in the back and take the objective. This could also work with being able to add infantry to the back of any land vehicles before the mission starts such as with helicopters. If you could implement this it would be greatly appreciated. -
Mando Missile ArmA for ArmA 2
viper0311 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
One suggestion that I have is to make the MH-60 Seahawk's default hud be the same as the UH-60, or at least make this true for the mma_xeh auto launcher the majority of missions that dont include Mando use the MH-60 more as a transport rather than anti-submarine duty. I am not demanding it or anything, I'm just putting out the suggestion as I know you are busy with many other projects. I am not recomending removing the anti-sub hud all together, but instead require the use of the editor to obtain said hud. -
Mando Missile ArmA for ArmA 2
viper0311 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is there any way to remove the sonar bouys and the torpedos from the Uh-60 Seahawk for the USMC faction? -
I have a problem with the 2nd prolouge mission:
-
ACE 1.7 (Advanced Combat Enviroment) for OA/CO
viper0311 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I was testing out the other launchers with mando, and I noticed this same Javelin problem with the 9K38 Igla when crouching, the 9K32 Strela-2 with crouching, and the M47 Dragon. I posted an update in the issue tracker with the Javelin ticket. -
Mando Missile ArmA for ArmA 2
viper0311 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I was testing out the other launchers with mando, and I noticed this same problem with the 9K38 Igla when crouching, the 9K32 Strela-2 with crouching, and the M47 Dragon. I posted an update on the ACE issue tracker that dealt with the Javelin issue. -
Mando Missile ArmA for ArmA 2
viper0311 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh, my bad, it is "60Rnd_CMFlare_Chaff_Magazine" I forget ot capitalize the "m" in magazine. And thanks for taking the time to explain it. Also, have a Merry Christmas Mando (or Happy Holidays if you don't celebrate Christmas) -
Mando Missile ArmA for ArmA 2
viper0311 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Your right, on the UH-1Y venom, the name for the Flares are "60Rnd_CMFlare_Chaff_magazine" And thanks again for all you have done. I really dont care too much about this because it is just one helicopter, so don't feel like you need to do anything about it anytime soon (or if at all, it wouldn't bother me). I was just curious on how the system worked. -
Mando Missile ArmA for ArmA 2
viper0311 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I am curious on how the automatic removal of flares. because the UH-1Y Venom for ACE doesn't have the flares removed. At first I thought (oh, maybe because it doesn't have flares on the vanilla ARMA), but the MV-22 doesn't either and it's flares are automatically removed. Does it have to do with the MV-22 having 240 flares compared to 60 for the UH-1Y? Just curious -
Mando Missile ArmA for ArmA 2
viper0311 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I assume this is what you are looking for: A-10 Thunderbolt II (CBU-87) http://browser.dev-heaven.net/cfg_vehicles/show/827117 A-10 Thundrbolt II (Mk82) http://browser.dev-heaven.net/cfg_vehicles/show/827118 -
Mando Missile ArmA for ArmA 2
viper0311 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hey mando, I was wondering if you could add the Mando system for ACE's new A-10s, the A-10 Thunderbolt II (CBU-87) and (Mk82). The (GBU-12) already has it. This is not a major request, just one for whenever you have your other important projects finished, as i know you have done other ACE aircraft before. again, no rush. -
Help with Removing BI Flares for Mando Missle Mod
viper0311 replied to viper0311's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Sweet Mando Like everyone says, you truelly are the best! -
Help with Removing BI Flares for Mando Missle Mod
viper0311 posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I want to create a script that would remove the default BI flares when the Mando Mod is initialized. I don't have any experience with scripting so I would also like to know where I would start to do such a thing. -
Arma 2 Addon request thread
viper0311 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I would like someone to make a script that would remove the BI flares when Mando Missle Mod is activated. Or just a script/mod that would remove all BI flares all together. -
Script for Removing OA Flares?
viper0311 replied to viper0311's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
what i am more looking for is something that can also be used by AI automaticly. So anytime the mod Mando's Missle's Mod is detected, the BI Flares are removed -
Script for Removing OA Flares?
viper0311 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there a way to have the OA flares be removed when something triggers it to be removed, like for example, if the Mando Missle mod were to be activated, the Flares would be removed/ set to zero? -
Mando Missile ArmA for ArmA 2
viper0311 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thats fair mandoble. I understand that there are more important tasks. I hope this helps though. I also just noticed that any WEST aircraft with 240 flares get them turned off. Thats the pattern i noticed with the removal. -
Mando Missile ArmA for ArmA 2
viper0311 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I will be honest with you, I know nothing about scripting. So I won't be much help to you, I just wanted you to know just in case you didn't know it was like that. I'm sorry for the inconvinence. -
Mando Missile ArmA for ArmA 2
viper0311 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
After testing the vehicles, the AH-1Z, AH-64 variants, UH-1Y, MV-22 (with TGW Vehicle fixes), Merlin, Chinook variants, and all Opfor vehicles seem to not have the BI flares removed. when Mando is activated. Edit: on a side note, the MV-22 does have the BI flares removed in ACE Mod -
Mando Missile ArmA for ArmA 2
viper0311 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You still need to do the Automatic removal of BI flares for the helicopters. other than that, Fantastic job! :D