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Flash Thunder

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Everything posted by Flash Thunder

  1. Neither its just alot of work to implement.
  2. Flash Thunder

    A sincere query into 64 bit architecture.

    Mainly because Broadband isn't offered and if it is its usually by satellite.
  3. Flash Thunder

    Arma 3 (2040) will there be DLCs based on 2000/2010?

    DLC Modding tools will be released for 15 US Dollars If that's what you're talking about...
  4. Flash Thunder

    Can anyone spare a Arma cold war assualt

    hahahahaahahahahaahahahahahaahahahahaahahahaahahaha He's an aspiring profiteer.
  5. Mainly what i was hoping for. This is one of my complaints its not special to have a lot of buildings if they're all just basic square layouts and nothing inside them. Hope BIS can put some tables, couches, chairs and cupboards, paintings on the walls stuff like that.
  6. Flash Thunder

    Which graphics settings are dependent on DX11?

    None as far as I know. on a side note I seem to like low shadows more than high shadows in Arma 3, SideStrafe posted a video showing this off.
  7. Flash Thunder

    Concerns regarding ArmA III overall feel.

    If you were right this site would be up in flames and BI developers wanted dead or alive... You have nothing to worry about.
  8. Flash Thunder

    Flashlight on helmet

    No functionality as far as I know.
  9. Many Arma 2 annoyances fixed!! + SIGNIFICANTLY LESS LOD switching when it comes to vegetation and buildings. This was such an immersion blemish in Arma 2 glad to see it remedied. + Not much Z-fighting on distant geometry, some only found on Air Station Mike globe and some concrete walls. + Texture flashing is gone from what I have played. Not seeing anymore white flashing textures as you spin around in a city or zoom in with your scope. + Audio for weapons is vastly improved love it so far + Muzzles are awesome can even see some sparks awesome subtle touches add a lot to the experience + Stratis is beautiful, the sunset is beautiful and the water looks fucking amazing. --------------------------------------------------------------------------------------------------------------- - AI still need heavy work added functionality - vehicles still seem awkward to drive around especially the ATV - Not sold at all with physx, jelly flopping is lame looking - Terrain textures look so bland it needs to be addressed, is bump mapping still only apply able to ground textures in engine? - Shadows are still very spotty looking, overcast setting looks dull due to the lack of shadow the scene looses depth. - Many of the buildings are just empty houses. No furnishings (do to alpha or intentional to keep performance up)?? - Commanding interface and interaction menu still need work I'm guessing that part just didn't make Alpha ------------------------------------------------------------------------------------------------------------------------------------- Overall I'm impressed with the alpha so far very stable and content is polished no hugely game breaking bugs so far in a few hours of play. Fairly the same performance as I got in Arma 2. Good work! Keep on chugging.
  10. There is a lot of support for this request I would not doubt it if it's going to make it in soon. BIS please separate them.
  11. Um well we can't help you when you can't even bother to post your system specs....... What is your CPU / it's clockrate (@2.4Ghz example) Your graphics card type of RAM and how much you know. Please be descriptive otherwise these threads are considered spam.
  12. Yep noticed that in the first few minutes of playing, that issue plagued Arma 2 also with buildings in Chernarus mainly. Awesome job so far BIS on the LOD system.
  13. Flash Thunder

    Glass gets shot out

    Its nice to see the improvements but it still need work. Also would be nice to have the glass pieces hit the floor then disappear.
  14. Flash Thunder

    Close Quarter got seriously improved!

    dem interior shadow bugs. Also dem jelly flops.
  15. Flash Thunder

    The water needs some fixing.

    um no.
  16. Because secretly its all going to suck and look horrible. Bad models and horrible textures and zero sound effects. That's why. Totally serious by the way ; )
  17. With plenty of tweaking and polishing of art assets it definitely has the potential to be an awesome game by launch. Im happy that BIS did go with providing an Alpha for Arma 3 otherwise I would be skeptical.
  18. Links right above you man, you can ask for features and report bugs their. http://feedback.arma3.com/
  19. Honestly im not impressed with the underwater environments at all. Obviously we don't have much to utilize the environment in the alpha but so far I think its just a gimmick. Played around with vehicles. From what I've played it seems BIS has a lot more work to do with Physx. I was able to flip a Littlebird onto its rotors and survive then clip a couple of trees and never took any damage, I'll be trying to reproduce it soon and if i get the same results will be posting in feedback tracker. ATV use is still awkward, I was only able to climb a small hill at 20 km/h which is too slow for a powerful future ATV. Also stiff riding animation when on ATV just seems really unnatural. I was unable to flip the thing at all from the time i played. Landing in water = LOLZ I found quite a few clipping bugs in various buildings, being able to run straight through balcony rails for example. Sounds in the game even maxed out are pretty quiet unless I crank up my speakers. Dunno if this is intentional. Alpha though is in good condition I'm not running into game breaking bugs for the most part and I'm trying to break the game intentionally. Past annoyances that I have noted are improved/fixed/less prevalent Tree Level of Detail and texture flickering is less prevalent from what I played. Its awesome to zoom around and not see the tree LODS go berserk that was a huge problem in A2: OA. Also not seeing the same for buildings especially in large towns like Agia Marina. HDR improvements are awesome so far and lighting engine is much improved really improves gameplay and immersion. Overall I think the game just needs more polish and AI improvements. :D
  20. Pretty much my impressions. Except running on high/medium getting around 25 fps with little to no action going on. Terrain textures look awful and shadows are still blocky and ugly Need to play more though myself only got 1 hour logged in.
  21. Flash Thunder

    We need to talk about grenades.

    Dont fret guys it wont make it into full release yeah its even worse than COD's grenade tossing mechanics.
  22. Flash Thunder

    The Giant Alpha Media Thread

    Wow natural radio chatter now. One less thing trolls can't use against Arma anymore. :D
  23. Flash Thunder

    The Giant Alpha Media Thread

    Calm down Combat you're going to end up banned if you keep it up. Games usually contain a lot of placeholders until they're out of beta. Would not be surprised if BIS is still using some placeholders for sound effects aswell as 3d assets. Read PC gamer article. Disappointing that overcast weather still disables shadows makes the lighting feel very one dimensional. Explosion smoke still look blah too.
  24. Flash Thunder

    Render to texture benefits?

    Google son do you know what it is?
  25. Flash Thunder

    The Giant Alpha Media Thread

    Wow I love the amount of detail that is in idling animations. Seeing the soldier slap his neck and then wipe his hands was awesome and seeing him yawn this is the type of detail that adds a lot of immersion in these kind of games. I'll be changing my trousers now. *exits stage left*
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