WillaCHilla
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Posts posted by WillaCHilla
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Looks very interesting.-Will try it after work.
Just downloaded the package to take a look for the enbseries.ini.
Are you able to create a description for some of the parameters? It would be easier if you want to configure some of them.
Edit: Something like this would be useful, especially the possible range for the different values are important.
Besides, are the screens in the package for comparison between default and modded status?
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Here you will find a solution for your question, for example.
Please use the "search-function" next time!
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I can confirm the problems in LOD-switching.
For me, since beta .71900 a problem with the LODs is given. With this beta, only the primary weapons stick to very low detail LOD randomly (not reproducible, but it happens often). This effect only occurs in 3rd-person view, not in 1st-person view.
Since the last beta-patch (.72197) this effect also happens with buildings and vehicles (also in 1st-person view).
Vegetation-models or soldier-units are not included in this problem.
I tried to make a reproducible mission to post it at CIT, but these things happen randomly and there is no entry in the .rpt for this.
hardware/settings:- listed in my signature (video memory: default; terrain detail: normal; GPU_MaxFramesAhead=1 GPU_DetectedFramesAhead=1)
*Tried different settings (video memory, 3d-resolution), but problem occurs in all settings.
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Looks good! When will be a beta release? :)There is already a "beta-release" (see description in the first post). If the effects for the islands are finished we can hope for a addon-based solution :).
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Its a normal thing that you have lower performance if you host a mission like this.
The most important part why there is a difference in performance between hosting or joining a server which has set warfare:
Host:
-your CPU is calculating the complete mission (all AI: enemy AI, resistance AI, complete AI of your team)Client:
-your CPU needs only to calculate the client-part of the game (only your own Squad-AI)Best solution should be to lower the AI-slots (or the number of slots which can be recruited by the AI) before you start the game.
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Maybe another possible solution:
What are your system-specs?
-I had exactly the same error when I got an unstable OC of my cpu in the past. -If this is the case, try to go back to default clocks and try to install, you shouldn't get "error xdelta3 returned error code: 1" anymore.
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system specs: Everest e.g.
arma²-version: You will get information about this at your main-menu if you start the game
arma²-settings: Ingame under graphic-options or at "Documents/arma2/arma2(OA).cfg"
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As DMC_RULEZ already mentioned above, he also created some PPOEs in the past:
_hndl = ppEffectCreate ["colorCorrections", 1501]; _hndl ppEffectEnable true; _hndl ppEffectAdjust [ 1, 1, 0, [0, 0, 0, -0.31],[1.9, 1.9, 1.73, 0.7],[0.2, 1.1, -1.5, 1.64]]; _hndl ppEffectCommit 0;
This one he used for Thirsk, but I also used it for some missions at Chernarus and it looks great there, too. Perhaps some tweaking for the blue-tone values is necessary, cause they are too intensive for some houses (Land_HouseV_3I3 e.g.).
But in the whole it gives you a really good starting-point to tweak the PPOEs for this island.
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Looks really nice, IceBreakr!
- Especially the more detailed arms of the rivers look really good. Also the south-west area seems not so seperated anymore as in the first overview of this island.
On the whole, it looks a lot more natural than the first one.
Good luck for the next version of this island!
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Changing the resolution has no effect on my performance. Well, it has a little. A difference of about 2fps between 80% 3D and 200% 3D. As such, I run it at 200% as it eliminates the need for Antialiasing which gives a much greater performance hit.Only two FPS difference between these settings? Whats your complete ingame-settings? -How do you tested it?
I'm very interested in this, because I have the same GPU and there is a bigger jump in FPS between the different 3D-resolutions, especially @ 200% on my side.
Back to topic:
Tried to increase the priority of the game.exe, yesterday. Tested it in different benchmark-missions, but also for me there is no increase in performance.
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Another possible reason for this difference in Performance between a simple editor-mission and online-MP can be the performance of the server where you're playing. Often the servers are not optimized for big missions (Warfare, Dom e.g.).
That means if the server-FPS are low, you won't get any better performance because of this factor, although it would be possible.
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Looks like video memory set at "default"...just try "very high" or "high", but never use "default" with ATI cards.Better not to affirm this for all ATI-users in general. For me, settings like "very high" or "high" will give worse performance than the "default"-settings.
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Thx for resolving that issue, BIS!-Will test it after work.
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Thx for version 1.2.6.0!
Just checked the new parameters + the possibility to save up the "additional parameters": -All is running great and without bugs.
Thank you SpiritedMachine, glad to see you listen to constant feedback and always bring up these updates! :) I like it that you've got the server browser in there too, very nice. You've got it all really!After the fast support to use it for arma² and OA (beta) + the additional features from the last versions (especially the "additional addon search directories"-function), its the best launcher for arma²/OA in my eyes.
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-Will try it after work, probably a fault by my side then. Thanks, Rok!
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One more question about the start-parameters of OA (beta):
I asked about this in another thread, but was not able to get a solution for it. Perhaps its better placed here and a dev can make clearness.
Is it possible for OA to use this code in any way for the new islands of OA?
[b]-world=[/b] Select a world loaded by default, e.g. -world=Sara
In the other thread, Big Dawg had an idea for it, but none of the island-names work in my case:
Um, yea it would be the same parameter:-world=Takistan
Or does that not work...?
Edit: It might actually be Takistan_E or Takistan_EP1. I can't remember the exact island name. Try them all until one works.
Are there other terms for the islands to get it run?
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Thx for the update, SpiritedMachine! -Nice work!
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ArmA 2: Operation Arrowhead 1.52 update + Dedicated Server
It makes sense, cause it merges the two different game-versions which were released to the same version.
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Useful, especially for new players! -Thx for your work!
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EDIT: Apparently, running the Beta has ruined the LOD system somehow. Fired up the game as a US Rifleman, the SCAR was basically a 2D drawing and it didn't improve .... Great -.-
Got exact the same problem a few minutes ago. My own SCAR had this "2D-LOD", but only in 3d-person view, 1st-person was normal as always. Never had this problem in arma².
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First impression: theres a improvement in performance.
- hardware/settings:- listed in my signature (video memory: default; terrain detail: normal; GPU_MaxFramesAhead=1 GPU_DetectedFramesAhead=1)
E08 benchmark: 1.52.71816 = 35 FPS; 1.52.71900 = 40 FPS; n=3
Also the performance @ Zargabad: (testmission in editor: player alone @ central place in the city) Fps never went lower than 35 (27 FPS, 1.52.71816).
Besides, is there a parameter like "-world=Chernarus" for the maps of OA available?
Edit: Radius for LOD-switching of trees is still a problem, I think.
Enb Series for ArmA 2 or OA [GFX Mod]
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted · Edited by WillaCHilla
Anyone get this to run?
-Tried it several times ingame + main-menu, but no visual difference or any noticeable effect for me.
Edit: -stupid mistake by me. Don't forget to paste the files in the right directory if you're using a beta-patch.