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WillaCHilla

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Everything posted by WillaCHilla

  1. Anyone get this to run? -Tried it several times ingame + main-menu, but no visual difference or any noticeable effect for me. Edit: -stupid mistake by me. Don't forget to paste the files in the right directory if you're using a beta-patch.
  2. Looks very interesting.-Will try it after work. Just downloaded the package to take a look for the enbseries.ini. Are you able to create a description for some of the parameters? It would be easier if you want to configure some of them. Edit: Something like this would be useful, especially the possible range for the different values are important. Besides, are the screens in the package for comparison between default and modded status?
  3. Here you will find a solution for your question, for example. Please use the "search-function" next time!
  4. WillaCHilla

    Latest Beta Patch: 72197

    I can confirm the problems in LOD-switching. For me, since beta .71900 a problem with the LODs is given. With this beta, only the primary weapons stick to very low detail LOD randomly (not reproducible, but it happens often). This effect only occurs in 3rd-person view, not in 1st-person view. Since the last beta-patch (.72197) this effect also happens with buildings and vehicles (also in 1st-person view). Vegetation-models or soldier-units are not included in this problem. I tried to make a reproducible mission to post it at CIT, but these things happen randomly and there is no entry in the .rpt for this. hardware/settings:- listed in my signature (video memory: default; terrain detail: normal; GPU_MaxFramesAhead=1 GPU_DetectedFramesAhead=1) *Tried different settings (video memory, 3d-resolution), but problem occurs in all settings.
  5. There is already a "beta-release" (see description in the first post). If the effects for the islands are finished we can hope for a addon-based solution :).
  6. WillaCHilla

    Terrible performance when playing host

    Its a normal thing that you have lower performance if you host a mission like this. The most important part why there is a difference in performance between hosting or joining a server which has set warfare: Host: -your CPU is calculating the complete mission (all AI: enemy AI, resistance AI, complete AI of your team) Client: -your CPU needs only to calculate the client-part of the game (only your own Squad-AI) Best solution should be to lower the AI-slots (or the number of slots which can be recruited by the AI) before you start the game.
  7. Maybe another possible solution: What are your system-specs? -I had exactly the same error when I got an unstable OC of my cpu in the past. -If this is the case, try to go back to default clocks and try to install, you shouldn't get "error xdelta3 returned error code: 1" anymore.
  8. WillaCHilla

    Crap Broken Textures

    system specs: Everest e.g. arma²-version: You will get information about this at your main-menu if you start the game arma²-settings: Ingame under graphic-options or at "Documents/arma2/arma2(OA).cfg"
  9. As DMC_RULEZ already mentioned above, he also created some PPOEs in the past: _hndl = ppEffectCreate ["colorCorrections", 1501]; _hndl ppEffectEnable true; _hndl ppEffectAdjust [ 1, 1, 0, [0, 0, 0, -0.31],[1.9, 1.9, 1.73, 0.7],[0.2, 1.1, -1.5, 1.64]]; _hndl ppEffectCommit 0; This one he used for Thirsk, but I also used it for some missions at Chernarus and it looks great there, too. Perhaps some tweaking for the blue-tone values is necessary, cause they are too intensive for some houses (Land_HouseV_3I3 e.g.). But in the whole it gives you a really good starting-point to tweak the PPOEs for this island.
  10. WillaCHilla

    Jungle Wars: Island of Lingor

    Looks really nice, IceBreakr! - Especially the more detailed arms of the rivers look really good. Also the south-west area seems not so seperated anymore as in the first overview of this island. On the whole, it looks a lot more natural than the first one. Good luck for the next version of this island!
  11. WillaCHilla

    How to fix Performance

    Only two FPS difference between these settings? Whats your complete ingame-settings? -How do you tested it? I'm very interested in this, because I have the same GPU and there is a bigger jump in FPS between the different 3D-resolutions, especially @ 200% on my side. Back to topic: Tried to increase the priority of the game.exe, yesterday. Tested it in different benchmark-missions, but also for me there is no increase in performance.
  12. WillaCHilla

    New pc New Problem

    Another possible reason for this difference in Performance between a simple editor-mission and online-MP can be the performance of the server where you're playing. Often the servers are not optimized for big missions (Warfare, Dom e.g.). That means if the server-FPS are low, you won't get any better performance because of this factor, although it would be possible.
  13. Imo, best way to take screenshots is to use Fraps.
  14. WillaCHilla

    Arma 2/OA Domination Guide

    I think its a mission. :) Bohemia Interactive Forums > BI MILITARY GAMES FORUMS > ARMA 2 & Operation Arrowhead > ArmA 2 & OA - USER MISSIONS
  15. Better not to affirm this for all ATI-users in general. For me, settings like "very high" or "high" will give worse performance than the "default"-settings.
  16. WillaCHilla

    Latest Beta Patch: 72018

    Thx for resolving that issue, BIS!-Will test it after work.
  17. WillaCHilla

    ArmA 2 Game Launcher

    Thx for version 1.2.6.0! Just checked the new parameters + the possibility to save up the "additional parameters": -All is running great and without bugs. After the fast support to use it for arma² and OA (beta) + the additional features from the last versions (especially the "additional addon search directories"-function), its the best launcher for arma²/OA in my eyes.
  18. -Will try it after work, probably a fault by my side then. Thanks, Rok!
  19. One more question about the start-parameters of OA (beta): I asked about this in another thread, but was not able to get a solution for it. Perhaps its better placed here and a dev can make clearness. Is it possible for OA to use this code in any way for the new islands of OA? [b]-world=[/b] Select a world loaded by default, e.g. -world=Sara In the other thread, Big Dawg had an idea for it, but none of the island-names work in my case: Are there other terms for the islands to get it run?
  20. WillaCHilla

    ArmA 2 Game Launcher

    Thx for the update, SpiritedMachine! -Nice work!
  21. WillaCHilla

    OA Patch 1.51-1.52

    ArmA 2: Operation Arrowhead 1.52 update + Dedicated Server It makes sense, cause it merges the two different game-versions which were released to the same version.
  22. Useful, especially for new players! -Thx for your work!
  23. WillaCHilla

    New beta 71900 is up!(OA)

    Got exact the same problem a few minutes ago. My own SCAR had this "2D-LOD", but only in 3d-person view, 1st-person was normal as always. Never had this problem in arma².
  24. WillaCHilla

    New beta 71900 is up!(OA)

    First impression: theres a improvement in performance. - hardware/settings:- listed in my signature (video memory: default; terrain detail: normal; GPU_MaxFramesAhead=1 GPU_DetectedFramesAhead=1) E08 benchmark: 1.52.71816 = 35 FPS; 1.52.71900 = 40 FPS; n=3 Also the performance @ Zargabad: (testmission in editor: player alone @ central place in the city) Fps never went lower than 35 (27 FPS, 1.52.71816). Besides, is there a parameter like "-world=Chernarus" for the maps of OA available? Edit: Radius for LOD-switching of trees is still a problem, I think.
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