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WillaCHilla
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Everything posted by WillaCHilla
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Customized Warfare, take a look
WillaCHilla replied to -EC-M.O.R's topic in ARMA 2 & OA - USER MISSIONS
IMO the best version of Warfare so far. Also the performance of the TGW-server (newest version of the mission is always available there) is very good as M.O.R. described. -
New beta build 71548 up
WillaCHilla replied to WillaCHilla's topic in ARMA 2 & OA - BETA PATCH TESTING
Yeah-sounds really good, though its a test (hopefully not to much bugged). Don´t forget to uncheck your Ramdrive or give information about it, if you use it additionally. Will test it after work. -
graphics bugs with ATI 4800 series (4850/4870/4890)
WillaCHilla replied to fjaekel's topic in ARMA 2 & OA - TROUBLESHOOTING
10.6 (8.741) is available. -
New Sound Mod in the making, slowly but surely
WillaCHilla replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yep, exactly my opinion. A big thanks to both of you. You gave us a lot of updates during the progress of the addon and response to most of the suggestions by the community. Well done so far! -
[ADO] Tropica, an African adventure
WillaCHilla replied to oldbear's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Tested your new island the last days-its really good!! Since the first discovery-tour, I have a lot of ideas for some COOPs. Especially the different locations like the harbour in the south west (don´t know the exact name, I´m @ the office) are new things to "play" with. As you said its not the final version, some more details around the main locations would be nice to give it a more fluid passage to the area around it (like bushes, some small buildings here and there). -
US buildings project
WillaCHilla replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
If you need help with pics drop a pm.-The game needs one installation. I could do some @ weekend. -
US buildings project
WillaCHilla replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Don´t know if its helpful, but here are some links from typical US-based "World in Conflict"-maps: Dome Farmland Hometown Liberty Island Seaside Spaceneedle Xmas You can preview some areas in larger images if you go with the cursor on the satellite-image. Perhaps this can give you some inspiration for some building-types and layout-stuff for different areas. -
New Sound Mod in the making, slowly but surely
WillaCHilla replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Really good news, Protegimus! -I´m looking forward for the new sounds. -
New Beta Build 71141 up!
WillaCHilla replied to MavericK96's topic in ARMA 2 & OA - BETA PATCH TESTING
Did a fast benchmark test with the new beta: mission: TEST_FPS6-Chernogorsk.Chernarus hardware/settings:- listed in my signature (video memory: default, terrain detail: normal) Parameter: I did the benchmark-mission two times for each beta: 1.05.70951 -exThreads=3 : 39 (average), 26 (average minimum), 63 (highest), 2 (lowest) 1.05.71141 -exThreads=7 : 47 (average), 28 (average minimum), 74 (highest), 2 (lowest) So-for me this is a big improvement in performance. Will test now how it works in some other missions. -
New Beta Build 70951 is up!
WillaCHilla replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
Performance-wise, I cannot judge about decreasing or increasing, because I OCed my CPU and GPU during the last betas. About crashes, I didn´t have one a with the latest betas. I played some Coops, Dom- and WF-missions with 1.05.70951 (playtime 2-4 hours for each mission) the last days and didn´t have a single crash. The dedicated servers where I played were running on 1.05 official. -
New Modding Team and their first Release, the Dingo2A2
WillaCHilla replied to tuxinator's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Wow-thanks a lot for this one!! -Will test it asap. -
Be sure you cleaned up all parts of your old-gpu-driver before you install the newer one. Normally it doesn´t have to be a problem if you install it over the top of the older one, but if you have problems-it's worth a try. Here is a tutorial from rage3d.com, how you can go for a fresh and clean install of a new driver:
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10.4a has a newer driver-version than 10.4 WHQL. more info
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You can read out your 2d-clocks with your CCC (or MSI Afterburner f.e.) under the section "ATI Overdrive" where you get your temps, etc. . -You will see that your card has other clock-values if youre on map or in the editor than playing "ingame". Perhaps these are to low (often a problem if youre using a 2nd monitor and OC the card, thats because I asked). Perhaps you should try the 10.5, cause these increase your 2d-clocks in general, if your card is OCed, for example.-This should fix exact the problem you described, but AFAIK only if you have two monitors and your card is running higher clocks generally. You can try the install, if you have problems, revert to the one youre using now. Drivers are only "software"-so if youre uninstall it with Drivercleaner/CCcleaner, there should be no problems. Other option would be, that you set/increase the 2D-clock-values manually with MSI Afterburner, for example.-Could be a help, too.-Enough tutorials for this are @ google ;). But first-try the 10.5 and check, if the problem can be fixed.
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Mh-can´t suggest you a exact version which you should choose.-Every driver from the newer ones has some different performance-rates for the 4000- and 5000-series especially if you look @ some other games (like bc2). IMO, you should test some newer ones.-But if you don´t have any problems now-you have a good backup with the 9.12 ;). My mate is running a 4870 + the 10.4a without problems.-Perhaps this can help you a bit.
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mh-youtube says "video is not available" here-any chance for a new link or upload?
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New Sound Mod in the making, slowly but surely
WillaCHilla replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
In general, I followed the progress of this addon with every version since the beginning and I have to say you made/make big steps in the right direction. One "issue" I noticed since the last 2 or 3 versions (since the m4-single-shot sound was replaced with the new one) is that the sound of the single-mode differs a bit more from the auto-mode-sound. Before that, I think the sound-sources for the two modes were the same?! -For me, the old single-one or better the non-existent difference between the two modes was the better choice. One question: Is it possible to change only the sound-data for the m4-single-shot in the newest version or do you have to change anything in the config, too? -
Just checked your problem in the other thread with the freezes in the editor. Do you have a second monitor? -If its possible-check your clocks (should be 2d-clocks) when you are in the editor.-Perhaps they are too low and causes the black-striped-screens. -Read about it a lot in the past, where people have the same problems in other games, too.
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Try the official 10.4-packet or one of the 10.4 preview-driver-packets (some drivers have newer versions than the official one). In your CCC you can check which driver-version you have atm. Since 2 days the new official 10.5 is out, but there are a lot of people who have problems with higher clocks in idle-mode (2D-mode), if they OCed their cards. -A fix for it is given, but in general no important improvements comes with the newest one, especially if you only have one monitor. For more information about new ATI-drivers you can check: Guru3d/ATI Drivers Section for example. For me the 10.4a preview-driver is the one I´m using since 1 month without problems and good performance. But you have to check for yourself which one is the best (crossfire, other card-series, etc.).
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New Beta Build 70709 is up! Click here to download Changelog: [70663] New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6) [70661] Improved: File handle management when more then 448 pbo was present is now more efficient. [70651] Improved: Increased limits to prevent "Too many virtual memory blocks requested" error. [70650] Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden). [70646] Fixed: Some objects were shortly "flashing" while changing LODs.
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New Beta Build 70951 is up!
WillaCHilla replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
Wow-that would be one of the greatest fixes.-Will test it after work. -
New Beta Build 70709 is up!
WillaCHilla replied to WillaCHilla's topic in ARMA 2 & OA - BETA PATCH TESTING
Yep-perhaps its an issue of a newer version of Fraps? -Build 2.9.8_7777 runs fine here. -
New Sound Mod in the making, slowly but surely
WillaCHilla replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Check your PMs, Antigoon. -
New Sound Mod in the making, slowly but surely
WillaCHilla replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Put the folder CSM2 (the one with the .hpp-file) inside your userconfig folder in your Arma²-directory. If you open the .hpp-file you can decide, if you want to use it with ACE or not ((//)#define). -
punishment for killing civilians?
WillaCHilla posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am planning a coop (bluefor vs. opfor) + civilians as the neutral fraction. I just want to know if there is a way that you will get punished if you shoot a civilian by mistake (e.g. three times). For example you will loose your primary weapon as a result if you did this three times. Is it possible to get this via a command in the init or in another way? For the answers (if this problem is not to complex?!)-please write it down in an easy way.-I would describe me as a beginner in mission-editing. In the last weeks/months I learned a lot, but there are some parts in the editing-complex that I still need to check/understand :o.