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Everything posted by jdmt
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http://dev-heaven.net/issues/8967 If you look through that, you'll figure it out.
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If you were active in the Skype channel, you'd know the answer about the SCARs.
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Namman, I got an idea for making the MRAP more realistic. I think the MRAP should have a very high armour level, but it should lose all mobility from a large explosion, but the vehicle stays in tact. If it takes an RPG, it should hurt the crew inside. If it takes a tank round, ATGM, etc, it should probably have extensive crew/vehicle damage. If it loses all mobility from a large explosion, that represents the MRAP doing its job, saving the crew inside, even it the vehicle is in a thousand pieces. EDIT: Namman, I've sent you the information on the armour system multiple times, I don't know if you got it so, he's the link: http://forums.bistudio.com/showthread.php?t=94679
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Does anyone know what causes the hull transparency?
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Awesome work as always :D
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User Add-On Guide for more Realism and Immersion (ACE2-based)
jdmt replied to the.d's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
One of these appears to be adding a First Aid function to those that are wounded, even if ACE Wounds is on. -
Arma 2 Addon request thread
jdmt replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I've got something simple; IED Objects. I want household objects that go BOOM when damage=1. I'd also like some 155mm and 105mm artillery shells that do the same. These DO NOT have to be fancy, even a beginner could do these. They must be able to be attached to something, and the must have low armour, so a mine can set them off. This is what I need these for: 3OEUWwQCfHM My current piece of ordnance is a BQM-74, which is huge, and doesn't provide enough boom for it's size. -
User Add-On Guide for more Realism and Immersion (ACE2-based)
jdmt replied to the.d's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This is AWESOME. -
Attaching a Trigger to a vehicle
jdmt replied to jdmt's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That did it, thanks. -
Attaching a Trigger to a vehicle
jdmt posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm trying to use this: http://community.bistudio.com/wiki/triggerAttachVehicle But the trigger doesn't attach to the vehicle. 3OEUWwQCfHM I want to improve that so the trigger is attached to the VBIED, vs. having a stationary convoy. -
Attaching a Trigger to a vehicle
jdmt replied to jdmt's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://562ndsappers.dyndns.org/files/arma2/missions/VBIED%2520Test1.utes.7z Here's the mission. -
Attaching a Trigger to a vehicle
jdmt replied to jdmt's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I want it attached to the car. Currently it's sitting around the HMMWV. I want the HMMWV to move. -
Awesome, just awesome.
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I agree, what's the top speed of a Cougar HE?
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When was that said? Also, theres a bug on the M2 sights, you can't actually look down the sights.
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Nothing like drifting in a Pingauer :D 2.7L? That isn't a lot of torque...This is torque:
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I have 5.1 Speakers that I have for music and movies, I don't want to use them for ArmA II, but because I use them for music, I have to have them set to my default device. I want my ArmA II sound to come out of my headset, which has separate output from my speakers. The ArmA II audio options only allow me to change volume, how do I change the output from Speakers to Headphones without changing the default device?
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For those of you that don't know how to unpbo, etc, here's the updated PBOs: http://562ndsappers.dyndns.org/files/mraps/reskins/ Also, the Caiman's turning has been fixed, thanks to R.Stratton for help with that. EDIT: The Caiman has a Caterpillar C7 in it, the same engine in the Stryker, can you update the sounds please?
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Awesome! I think the Cougar H looks better than the Cougar HE.
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There was also a Buffalo. I can't comment on what is happening with either model, due to some events that happened in early January(Contact NZXSHADOWS if you want more info).
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Add me on skype, I'll add you to "The Lounge" where you can find out how, or find out who to talk to, to find out. My skype is on my Forum profile, we'll see if we can get them added to ACEX
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You cock! Taste the cock! Pizzagun!
jdmt replied to SWT_Janowich's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This has gotta be the funniest title ever. Also, this should be nominated for the Community Awards 2010 :D -
Icebreakr, your maps are mind blowing. Do you have skype?
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-=/UP-ARMORED Vehicles\=-
jdmt replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
If NZX would respond to my PM we could be getting more than M1151's -
SWT, can you make a ban hammer? :D