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Everything posted by jdmt
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EDIT: Oops, I thought I was replying to a new post. Anyways. Interiors like that of the ArmA II's BTR-90 and BMP-3(Driver/Gunner/Commander all have "cockpits"), for ALL armoured vehicles, put the gun sights on the Bradley, etc.
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Chinagraph/grease pencil option for map annotation
jdmt replied to Adge's topic in ARMA 2 & OA - SUGGESTIONS
http://raceriv.com/arma2/nou_map_plus_v1.0.rar Try that, Nou made it, it's similar to the map tools in ACE2. http://www.armaholic.com/page.php?id=8450&highlight=MAP+PLUS -
When are the British Units coming to arrowhead
jdmt replied to Staff Sergeant Bush's topic in ARMA 2 & OA - SUGGESTIONS
VBS2 has British Forces in it, and VBS2 is used to train soldiers, so somewhere, there was a British Armed Forces Military Adviser helping BIS. -
Because it is a game like no other.
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City Life 2 RPG MOD (WIP)
jdmt replied to i3luevein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Is there still room for testers? -
I'd love a 2nd Chechen war pack, just so I can play Russia as BLUFOR, in a campaign. Or something along the lines, where Russia is in a woodland/urban area, fighting insurgents.
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What's the sign you play too much ArmA?
jdmt replied to Michael Withstand's topic in ARMA 2 & OA - GENERAL
When you wake up screaming for close air support. -
A DAP would be AWESOME!
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What's the sign you play too much ArmA?
jdmt replied to Michael Withstand's topic in ARMA 2 & OA - GENERAL
When you fail all of your courses from skipping to play ArmA II :D -
SWEET! Is this OA compatible?
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Free: Black Element, with a short campaign. Paid: IEDs and MRAPS.
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Thanks BIS!
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Arma 2 Addon request thread
jdmt replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Simple request: Make more UN vehicles from the ones in OA, like the UH-1H, the BTR-60, and the BRDM-2. -
How do I make AI Eject on a Waypoint?
jdmt posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I tried a search, but didn't find what I wanted. What I want is for the everyone in the cargo position of a C-130 to eject on a waypoint, and parachute into an area, I've tried "Get Out" waypoints, "Transport Unload" waypoints, and "Unload" waypoints, I've tried a few scripting things, none of this works. Also, it has to work with ACE2. EDIT: I Found it. Lock topic. -
I think the demo should come with a warning/disclaimer, because people are getting confused.
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Well so much for realistic equipment anyway...
jdmt replied to Hovis's topic in ARMA 2 & OA - GENERAL
C'mon guys, someone worked their ass off to make those SCARs, and you come on here and complain about it? Really? I personally like them. I got bored of the same old, at least it is SOMEWHAT realistic. It's not like we're shooting lasers at each other. http://www.armaholic.com/page.php?id=8056 And if you are too lazy to use remove and addweapon commands, then wait for a replacement config or something. -
When it's done
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http://forums.bistudio.com/showthread.php?t=101138 Discussed here. We came to the conclusion that it doesn't do anything.
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I have retail ArmA II and Sprocket OA, they work fine together.
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Okay let's hear it does Arrowhead run better than ArmA 2 or worse?
jdmt replied to Michael Withstand's topic in ARMA 2 & OA - GENERAL
Runs better for me. -
Arma 2 Addon request thread
jdmt replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
MLODs would be required for this. Not as simple as it sounds. -
ArmA II: OA-Strkyer Mortar Carrier, Functional, or just eye candy?
jdmt replied to jdmt's topic in ARMA 2 & OA - GENERAL
See the first post? I tried all that. Gunner/Turret is a Mk. 19 -
I also couldn't figure this out. I didn't get an OA Server EXE. Do I run -mod=Expansion with the ArmA II .exe or what ?
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ArmA II: OA-Strkyer Mortar Carrier, Functional, or just eye candy?
jdmt replied to jdmt's topic in ARMA 2 & OA - GENERAL
Yeah, I also can't get in the back of the MEDEVAC Stryker. I hope this is a bug, and not the final job. So the SCUD isn't just for show? -
Throw a short campaign, 5 scenarios, and a Warfare in there, and you've got a deal :P